Commit Graph

22486 Commits (74e04c0f03c4142fc92338fdaef07a176b1749e1)

Author SHA1 Message Date
Justin Clarke Casey 0752dd65cc * Ooops, really put this on the task queue and not texture 2009-04-07 19:30:10 +00:00
Justin Clarke Casey 952960e375 * Put AgentTextureCached? response packet on the task queue rather than the wind queue
* Thanks to rtomita for pointing this out.
2009-04-07 19:23:17 +00:00
Justin Clarke Casey 513ae92bbb * Apply http://opensimulator.org/mantis/view.php?id=3406
* Makes Second Life environment sensor ranges and maximum response number configurable
* Thanks Intimidated
2009-04-07 19:15:26 +00:00
Justin Clarke Casey d0d481a0ab * Apply http://opensimulator.org/mantis/view.php?id=3418
* Prevents occasional wind module related exceptions on region server shutdown
* Thanks Intimidated!
2009-04-07 19:07:23 +00:00
Justin Clarke Casey ed6165ab9c * Apply http://opensimulator.org/mantis/view.php?id=3227
* Implement "Add To Outfit"
* Thanks FredoChaplin
2009-04-07 17:46:23 +00:00
Dahlia Trimble ea5b120006 temporarily revert llanglebetween patch until unit test can be updated - affects Mantis #3007 2009-04-07 17:29:55 +00:00
Dahlia Trimble e7a051d2be remove defective test criteria from unit test for llAngleBetween 2009-04-07 17:03:00 +00:00
Dr Scofield e540b66a86 From: Alan Webb <alan_webb@us.ibm.com>
Fix null reference exception during close down of IRC module if the
  region was not actually initialized.
2009-04-07 16:53:41 +00:00
Teravus Ovares b326b55bcd * Added finite testing to the character and object constructor 2009-04-07 16:41:07 +00:00
Teravus Ovares 9bbc7e8bf6 * Added a routine to check if a PhysicsVector and Quaternion is finite
* Now validating input to the Physics scene and warning when something is awry.
* This should help nail down that Non Finite Avatar Position Detected issue.
2009-04-07 16:13:17 +00:00
Teravus Ovares 11f8ea30f9 * Tweak the BulletDotNETPlugin character controller so it feels more finished. 2009-04-07 15:01:46 +00:00
Dahlia Trimble eb190905b5 Thanks Ewe Loon for Mantis #3007 - llAngleBetween is producing numbers greater then Pi Radians.
Also modified to use the system constant for Pi and prevent negative results.
2009-04-07 07:59:32 +00:00
Teravus Ovares 0d4880d5cf * This fixes BulletDotNET so it can now be used on linux. 2009-04-07 03:33:28 +00:00
Teravus Ovares 9459b16cc2 * BulletDotNET Updates.
* Should react somewhat normally to editing, and setting physics now.
2009-04-07 00:13:08 +00:00
Homer Horwitz 39f5dd1973 Added some null-checks to Intimidated's patch in r9024.
Hopefully fixes Mantis #3415.
2009-04-06 19:12:26 +00:00
Melanie Thielker fb900f6055 Applying Intimidated's patch to fix anim handling.
Fixes Mantis #3417
2009-04-06 18:02:12 +00:00
Dr Scofield f90c203b7d including Makefile.local iff it exists 2009-04-06 16:28:04 +00:00
Jeff Ames 465f1df592 Add copyright headers, formatting cleanup. 2009-04-06 14:36:44 +00:00
Jeff Ames 5f34bd73fb Update svn properties. 2009-04-06 14:24:13 +00:00
Melanie Thielker 2a5d38a580 Thank you, Intimidated, for a patch too fix the movement animation handling
Fixes Mantis #3413
2009-04-06 10:44:41 +00:00
Adam Frisby 9e51c2db95 * Implements World.Parcels[] array for MRM scripting. 2009-04-06 07:17:23 +00:00
Adam Frisby 918c466881 * Adds AutoOAR module, this will automatically OAR your regions every 20 minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable.
* Adds some MRM XMLDOC
2009-04-06 04:17:55 +00:00
diva 5b103aab89 Changed the asynchronous call to get inventory in HG, so that it properly reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used.
Minor changes in Get inventory item in HGAssetMapper.
2009-04-05 22:39:19 +00:00
Dahlia Trimble f73d4f9735 unspecified sculpt stitching mode now defaults to plane instead of sphere. Addresses Mantis #3403 2009-04-05 19:25:39 +00:00
Homer Horwitz ae98a12235 And another fix for the windows build 2009-04-05 18:36:05 +00:00
Homer Horwitz 9af49f4c59 Try another fix for the Windows build break 2009-04-05 18:32:01 +00:00
Homer Horwitz 3e17e578a4 Fix windows build break. Hopefully. 2009-04-05 18:24:58 +00:00
Homer Horwitz 5e36a23202 Update bamboo build to 0.6.4 2009-04-05 18:24:49 +00:00
Homer Horwitz c44f4add8b Thanks StrawberryFride for a MSSQL patch to mirror r9011.
Fixes Mantis #3409
2009-04-05 18:05:55 +00:00
Homer Horwitz d4e23e28ca Ouch. Remove some test left over from r9013, which broke startup 2009-04-05 18:05:44 +00:00
Homer Horwitz 648452dd91 - Add new RegionModulesControllerPlugin to the application modules
- Change several classes to use the new plugin for handling of region-modules
  (NOTE: No regionmodule is using this yet)
- Add necessary prebuild parts (don't forget to runprebuild)
Attention: Work in progress. This shouldn't break anything, but you never know...
2009-04-05 17:08:11 +00:00
Homer Horwitz 50aa775ea7 - Move IWindModule to OpenSim.Region.Framework.Interfaces
- Fix a dependency problem.
Hopefully fixes Mantis #3395
2009-04-05 17:08:01 +00:00
Homer Horwitz 97fa525f4e Adding migrations for MySQL and SQLite for removing the "old" cloud image.
The new one already in the Library will be reinserted automatically.
Fixes Mantis #964
2009-04-05 17:07:50 +00:00
diva 75873b6253 Thanks BlueWall for a patch that adds Hypergrid dynamic linking to osTeleportAgent. Fixes mantis #3408. 2009-04-05 16:41:27 +00:00
idb e7d4ea134e Applied a patch from mcortez with settings for the new wind module.
Fixes Mantis #3382
2009-04-05 10:35:25 +00:00
idb 4e8723ad3f Directory defaults for region xml files when creating a new region got changed/lost with svn 8550 when a check was added for the file name having .xml extension. The extension check has been moved slightly earlier and the original directory logic restored.
Fixes Mantis #3386
2009-04-05 10:31:18 +00:00
Teravus Ovares cf1e8b1723 * Fixing SVN properties 2009-04-05 08:43:29 +00:00
Teravus Ovares e592d03843 * Committing what I have on the BulletDotNETPlugin that I have so far.
* It's not ready to try.   It doesn't do what you expect in many ways.
* It throws errors and prints jibberish on the console
* Test it out only if you're brave and you've backed up first.
* The opensim.ini line is physics = BulletDotNETPlugin
2009-04-05 08:35:38 +00:00
diva 3c9cba1627 Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-05 03:27:50 +00:00
Adam Frisby 9a4192d14e * Fixed copyright headers on HyperGrid source files. (Now match the rest of OpenSim, license text is unchanged)
* Added Bitmap[,] to IParcel for MRM
2009-04-05 02:51:10 +00:00
Adam Frisby 51419d21e4 * Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr)
* Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]}
2009-04-05 01:36:30 +00:00
Adam Frisby dc967b16a4 * Typo in constructor during class rename (whoops!)
* OpenSim is now over 9000.
2009-04-05 01:29:58 +00:00
Adam Frisby f094847c43 * Implements ISocialEntity - this represents the class of "user-like" objects such as Users, Groups, etc. Destined to be used as the return value of any "Owner" properties.
* Implements basic "SEUser" class which implements Avatar/Agent SE functions (primitive).
2009-04-05 01:28:23 +00:00
Adam Frisby 2e1646d368 * Removes IsPhysical, IsPhantom from IObject, since this is now represented in IObject.Physics.Enabled / IObject.Physics.Phantom instead. 2009-04-04 23:44:37 +00:00
Adam Frisby e120876bd0 Implements on IObjectPhysics:
* SetMomentum
* AddAngularForce
* AddForce
* FloatOnWater
* Force
* Acceleration
* Torque
* Velocity
* RotationalVelocity
* CenterOfMass
* GeometricCenter
* Buoyancy
* Mass (Partial)
* Density (Partial)
2009-04-04 23:32:37 +00:00
Adam Frisby 746729b6ce * Implements IObjectPhysics on SOPObject partially.
* Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)
2009-04-04 23:23:24 +00:00
Adam Frisby 39c3ccb93a * Implements IObjectPhysics, this collects Physics attributes into one interface, will be referenced on IObject as IObject.Physics.*
* Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5);
* Maps loosely to internal PhysicsActor class.
2009-04-04 23:16:19 +00:00
Adam Frisby d758753d7c * More fiddling with MRM IPersistence, now stores <T> instead of Object. 2009-04-04 22:57:53 +00:00
idb 168752b81b Give a meaningful message if terrain save fails because of a file IO error.
Fixes Mantis #3348
2009-04-04 22:26:38 +00:00
Homer Horwitz 13128c4e9d Thanks jonc for a new and better cloud image (for classic clouds).
Fixes Mantis #964. Please remember to clear the viewer cache.
2009-04-04 15:43:16 +00:00