Commit Graph

22486 Commits (74e04c0f03c4142fc92338fdaef07a176b1749e1)

Author SHA1 Message Date
Melanie 74e04c0f03 Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2013-01-23 02:39:30 +00:00
Melanie cc4cfd9fa8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
2013-01-23 02:38:59 +00:00
Robert Adams 80b1e32bfa BulletSim: Tweeks to vehicle motion.
Pass through old angular velocity making for smoother transitions.
Remove some old kludges for angular motion (damping and rotvel suppression).
2013-01-21 23:43:24 -08:00
Robert Adams 471c477863 BulletSim: allow changing position and rotation of a child of a linkset
without rebuilding the whole compound shape. Should make vehicles move
smoother.
2013-01-21 15:58:22 -08:00
Robert Adams 95c53ecae7 Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
routines on the physics engine. Won't make a difference for any
existing scripts since ODE always returned Vector3.Zero.
2013-01-21 15:55:54 -08:00
Robert Adams 3f6698a595 BulletSim: remove unused MaxTaintsToProcessPerStep parameter 2013-01-21 09:19:09 -08:00
Robert Adams 52b341e2e2 BulletSim: More aggressive as setting character velocity to zero
when should be standing.
Modify angular force routines to be the same pattern as linear force routines.
BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!!
Fix some bugs in BSMotor dealing with the motor going to zero.
Add a bunch of parameters:  MaxLinearVelocity, MaxAngularVelocity,
MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity,
and most of the values are defaulted to values that are larger
than in SL.
Use the new parameters in BSPrim, BSCharacter and BSDynamic.
2013-01-20 23:09:54 -08:00
Robert Adams 3c4868f613 BulletSim: fix problem of avatar sliding very slowly occasionally after stopping walking. Consolidate movement tests into the one prestep motion action 2013-01-20 23:09:54 -08:00
Robert Adams 2cb1d5240e BulletSim: small fix making sure terrain height is calculated
properly if the vehicle moves during vehicle actions.
2013-01-20 23:09:54 -08:00
Robert Adams 3b0df52d10 BulletSim: modify motors to return correction rather than current value
to better use them for incremental updates.
Modify prim and character to use the new motors.
Simplify the vehicle linear movement code to just update the velocity
directly or the basic movement.
2013-01-20 23:09:53 -08:00
teravus 2c517d792f This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. 2013-01-20 08:18:16 -05:00
teravus 6a75949323 * Dumping BulletSimNPlugin in favor of combining the API 2013-01-20 08:07:49 -05:00
teravus 82b954b212 * Tweak the BulletSimN API a bit. 2013-01-20 08:06:15 -05:00
teravus 10de5d8169 * Allow unsafe code with BulletSim 2013-01-20 08:03:17 -05:00
Melanie 2d3a57a002 Merge branch 'avination'
Conflicts:
	OpenSim/Framework/ThrottleOutPacketType.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
2013-01-19 21:49:33 +01:00
Melanie 7bd9a0edb7 Remove group IM test code also mentioning "OpenSimulator Testing" 2013-01-19 14:30:38 +01:00
Melanie bd77e2b7ba Remove the core groups module 2013-01-19 14:29:09 +01:00
Melanie 1323271826 Kill the dumb Opensimulator Testing group again - for good. 2013-01-19 13:21:43 +01:00
PixelTomsen 9c590e51b6 IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC]
http://opensimulator.org/mantis/view.php?id=6470

idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19 02:40:28 +00:00
Melanie 12efac494a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
2013-01-19 02:38:04 +00:00
Justin Clark-Casey (justincc) 41ae006e9b minor: adjust formatting in TESTING.txt to make headers more wiki-like 2013-01-19 02:32:41 +00:00
Justin Clark-Casey (justincc) fc6115f777 Check the existing ScenePresence.ParentPart to make sure we're not trying to sit on a prim we're already sat upon, rather than looking up the part from scratch.
An adaptation of commit 055b8a2
Having both ParentID and ParentPart references now is redundant.  ParentID should probably be eliminated.
2013-01-19 02:29:02 +00:00
Oren Hurvitz b77da5039e Assign the SmartThreadPool name in the constructor
This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-01-19 02:08:58 +00:00
Justin Clark-Casey (justincc) 3eee991935 Explicitly stop PollServiceRequestManager() rather than relying on its destructor.
Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
2013-01-19 02:04:36 +00:00
Talun 27e2ec177a New constants for llGetObjectDetails
New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-19 01:50:16 +00:00
Talun 4f70e423df Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-19 01:14:11 +00:00
Justin Clark-Casey (justincc) 652cfa2ee2 Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator. 2013-01-19 00:27:17 +00:00
Justin Clark-Casey (justincc) 115e1c2abb Add "debug set set animations true|false" region console command.
Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-18 23:22:02 +00:00
Justin Clark-Casey (justincc) 74256c0cc4 Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18 22:57:09 +00:00
Robert Adams c6b6c94ccb BulletSim: reduce jitter in avatar velocity when walking or flying.
OpenSimulator is VERY sensitive to changes in avatar velocity and
will send an avatar update message when velocity changes more than
0.001m/s. This significantly reduces the number of avatar update messages by
smoothing the avatar velocity returned by Bullet.
2013-01-18 11:39:24 -08:00
Robert Adams 482c7b5368 BulletSim: add logic to turn off pre-step actions when object goes
non-active. This turns off 'setForce', 'setTorque' and 'moveToTarget'
when the object is selected or made non-physical.
2013-01-18 11:37:36 -08:00
Melanie 9aad815177 Merge branch 'master' into careminster 2013-01-18 19:35:09 +00:00
Robert Adams a6afd2f706 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-17 14:51:52 -08:00
Robert Adams 75f710f1e7 BulletSim: Add one function that all actors who act on the physical
can use to know if the object is currently active.
Code cleaning including use of Util.ClampV function.
2013-01-17 14:47:35 -08:00
Robert Adams caad1edabf Add utility function to clamp a vector to a maximum magnitude. 2013-01-17 14:44:54 -08:00
Melanie 777c80becb Merge branch 'ubitwork' into avination 2013-01-16 23:37:27 +01:00
teravus 3e0e9a0962 * Enables loading cached bakes on teleport by filling in the appropriate avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent.
* Speeds up appearance sending..  since there's nothing to wait for.
2013-01-16 17:59:13 -05:00
teravus 670bb9cb8b Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-16 17:52:02 -05:00
UbitUmarov de49440839 dont send a full grp update on stopmovetotarget. just a rootpart terse 2013-01-16 22:17:10 +00:00
UbitUmarov 30d5faa7fc same for SetPrimParams 2013-01-16 20:55:16 +00:00
UbitUmarov 2464e65c8a llSetPos on child prim, send only a part terse update and not a group one 2013-01-16 20:27:10 +00:00
Melanie 582cb89beb Add a way to put things at the front of the queue for any throttle group.
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added
a flag value to the Throttle Type (again) because although it's hacky, it's
the best of a bad bunch to get the message through the UDP stack to where it's
needed.
2013-01-16 19:29:27 +01:00
Melanie 206bfe0657 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
2013-01-16 17:05:37 +00:00
Melanie 9c99ed26eb Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-01-16 16:52:57 +00:00
Melanie 5563a8916e Complete removal of the now unused state queue 2013-01-16 16:45:18 +00:00
Diva Canto 37fcf87946 Changed a couple of debug messages at the request of osgrid. 2013-01-16 08:20:32 -08:00
Melanie 9910c5f8e1 Merge branch 'avination' into careminster 2013-01-16 15:50:34 +00:00
Melanie 5c8cced0a1 Merge branch 'ubitwork' into avination 2013-01-16 16:47:59 +01:00
Melanie 818254916c JustinCC's core re-merge 2013-01-16 15:47:55 +00:00
Melanie 518326b049 Merge branch 'ubitwork' into avination 2013-01-16 16:47:21 +01:00