Melanie
9ceb98344a
Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmerge
2011-10-25 01:37:11 +01:00
Melanie
13d635d1d7
Merge commit 'f5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155' into bigmerge
2011-10-25 01:37:01 +01:00
Melanie
8e69dde397
Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:36:39 +01:00
Melanie
0b833c458a
Merge commit 'c5826d589ab2f33a71105bc2d3015ffbb7dd2973' into bigmerge
2011-10-25 01:35:51 +01:00
Melanie
b8352c153b
Merge commit '36e73dbc9b7fb46885865f5537c43a29239fd559' into bigmerge
2011-10-25 01:35:38 +01:00
Melanie
080a41e9f9
Merge commit 'f9ffd2538f3bf300e8f751258a6129fb780b5b0a' into bigmerge
2011-10-25 01:35:30 +01:00
Melanie
5f025d20fe
Fix ground sit autopilot
2011-10-25 00:53:39 +02:00
Melanie
4a6160e7ad
Fake an AgentCircuitData if none is available rather than crashing out
2011-10-24 18:22:36 +02:00
Melanie
8cca9fe23c
Allow updating the movement animation while flying. This fixes falling,
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splatting and ground sit. Walking to a ground sit still doesn't work.
2011-10-21 03:15:56 +02:00
Melanie
fd0e65b0b1
Fix up the animator and ScenePresence to like each other again
2011-10-20 23:11:53 +02:00
Pixel Tomsen
178b8d0926
Region-UUID - can not be zero-uuid
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http://opensimulator.org/mantis/view.php?id=3426
2011-10-19 01:19:21 +01:00
Justin Clark-Casey (justincc)
4cffdf15ba
Make ScopeID optional for http GetAccount and GetAccounts
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If not specified then it assumes UUID.Zero. as occurs elsewhere in the codebase
2011-10-19 00:34:54 +01:00
Justin Clark-Casey (justincc)
9f171041c9
Make PrincipalID a synonym for UserID in GetUserAccount
2011-10-19 00:23:06 +01:00
Justin Clark-Casey (justincc)
97c66f8eac
Get new NewUser and SetUserAccount calls to accept PrincipalID instead of UserID for consistency with output
2011-10-19 00:16:53 +01:00
Justin Clark-Casey (justincc)
9d59b285bb
Allow an http call to set account details if AllowSetAccount = true in [UserAccountService].
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As before, default is false to not allow these calls.
2011-10-19 00:06:40 +01:00
Justin Clark-Casey (justincc)
c85a780583
Provide an option to allow remote calls to the CreateUser method on the UserAccountService
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Default is false, as before.
Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces.
Only Ruths can be created at present.
Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service.
2011-10-18 22:51:40 +01:00
Justin Clark-Casey (justincc)
581885da75
Temporarily put in log lines to record time taken to set terrain in OdeScene.
2011-10-18 21:21:15 +01:00
Justin Clark-Casey (justincc)
03202ada29
Store scene identifier passed in to OdeScene for later debug messages
2011-10-18 21:11:13 +01:00
Justin Clark-Casey (justincc)
1d4cd76e8a
Don't bother taking OdeLock during OdeScene construction, since there can be no contention until the object is constructed.
2011-10-18 21:03:41 +01:00
Justin Clark-Casey (justincc)
f10a824e47
Remove unnecessary lock of OdeLock in OdePrim.changeadd()
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This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock.
2011-10-18 20:58:59 +01:00
Justin Clark-Casey (justincc)
5515c45e3b
minor: method doc to explain a lock of OdeLock
2011-10-18 20:56:11 +01:00
Justin Clark-Casey (justincc)
71d221cdc0
Remove the unused CollisionLocker from ODE
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Despite its name, this wasn't actually being used in any collision checking
2011-10-18 17:35:58 +01:00
Justin Clark-Casey (justincc)
352002fd0b
Set enable_adaptive_throttles = true in OpenSimDefaults.ini
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As discussed in http://lists.berlios.de/pipermail/opensim-dev/2011-October/010599.html and the preceeding thread mails,
the aim of this setting is to avoid overloading the viewer UDP connection where the client is failing to ack packets.
Please mantis any anomalous viewer connection behaviour which wasn't there before.
2011-10-17 22:11:56 +01:00
Justin Clark-Casey (justincc)
aeb4ff0274
Allow an avatar to be explicitly named to the "debug packet" command
2011-10-17 20:58:23 +01:00
Justin Clark-Casey (justincc)
120114e96b
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter
2011-10-17 20:50:29 +01:00
Justin Clark-Casey (justincc)
96ff2c63ed
Add avatar names to debug packet output
2011-10-17 20:37:01 +01:00
Justin Clark-Casey (justincc)
62a63f834b
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing
2011-10-17 02:04:20 +01:00
Justin Clark-Casey (justincc)
79c13cd997
rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable
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This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become
osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW);
This is why it's in development :)
2011-10-17 01:57:23 +01:00
Justin Clark-Casey (justincc)
de161585c0
Implement osNpcStand(<npc-id>)
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Allows you to stand an NPC that has sat.
2011-10-17 01:56:25 +01:00
Justin Clark-Casey (justincc)
ddcb88ff53
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-10-17 01:45:41 +01:00
Justin Clark-Casey (justincc)
0c041ce12f
Implement osNpcSit(). This is still in development so don't trust it
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Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Diva Canto
730460169f
Bug fix on the bug fix on UserAccountService.cs
2011-10-16 16:13:24 -07:00
Diva Canto
bbd0e68c06
Guard HGAssetService against uninitialized variables and null arguments.
2011-10-15 20:23:26 -07:00
Justin Clark-Casey (justincc)
b9930a6305
improve method doc on Scene.OtherRegionUp()
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this is really just to trigger panda.
2011-10-15 03:17:58 +01:00
Justin Clark-Casey (justincc)
ddf54b5537
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others
2011-10-15 03:03:05 +01:00
Justin Clark-Casey (justincc)
528cc8136e
fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params
2011-10-15 02:54:43 +01:00
Justin Clark-Casey (justincc)
5ddefc2564
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
2011-10-15 02:47:27 +01:00
Justin Clark-Casey (justincc)
3843efe478
Restore [Startup] physical_prim flag which can stop any prims being subject to physics
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This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed.
Default for this flag is true as previously.
2011-10-15 02:42:43 +01:00
Justin Clark-Casey (justincc)
f2889d7ce9
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its done immediately afterwards in DoPhysicsPropertyUpdate()
2011-10-15 02:12:46 +01:00
Justin Clark-Casey (justincc)
732e937379
refactor: Remove redundant code in SOP.UpdatePrimFlags()
2011-10-15 02:07:05 +01:00
Justin Clark-Casey (justincc)
c93c9ea072
factor common code out into SOP.RemoveFromPhysics()
2011-10-15 02:02:39 +01:00
Justin Clark-Casey (justincc)
978fb3d482
reduce access to ODECharacter methods to make code analysis easier. Eliminate redundant argument on ProcessTaints()
2011-10-15 01:41:39 +01:00
Justin Clark-Casey (justincc)
9cc2694776
restrict unnecessary access levels on ODEPrim fields/properties
2011-10-15 01:31:09 +01:00
Justin Clark-Casey (justincc)
f2132329a3
refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis. Remove some unused method arguments
2011-10-15 01:20:40 +01:00
Justin Clark-Casey (justincc)
bea65b06a4
Add back the missing bin/addon-modules directory that I somehow managed to accidentally delete in 2fbc98f
(Jul 7 2011)
2011-10-14 23:32:15 +01:00
Justin Clark-Casey (justincc)
03102864f0
change default ODE world_stepsize to 0.0178 from 0.02
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This exactly fits five ODE steps in the default frame time (0.089).
This means that ODE execution time now matches the default minimum frame time.
This eliminates errors between distance travelled as calculated by ODE in clear air and simple extrapolation.
On the old values, ODE would actually do calculations over 0.1 seconds rather than 0.089.
This means that once the avatar is at top speed, no additional packets need to be sent for smooth movement, since no error develops between server and viewer.
This approach replaces the tweaks previously discussed on the opensim-dev mailing list
2011-10-14 21:11:00 +01:00
Justin Clark-Casey (justincc)
4bfc2f5cde
Change hardcoded ODE total frame time to match the default total frame time (0.09375 -> 0.089).
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No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame.
This is a precursor to using the elapsed value passed in (and now changeable in config).
2011-10-14 21:07:57 +01:00
Diva Canto
83c7b9b609
Bug fix -- Test User on first run standalone might not be created properly: let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one.
2011-10-13 18:03:19 -07:00
Justin Clark-Casey (justincc)
aa19ccf65c
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
2011-10-14 01:45:46 +01:00
Justin Clark-Casey (justincc)
77c65951e0
Extract NullPhysicsScene from PhysicsScene to improve code readability
2011-10-14 01:38:14 +01:00