Melanie Thielker
75915bd0f3
Add the ability to post to and act uponconfiguration in etcd
...
Etcd is a distributed, highly available name-value store that is
the basis of many clustered applications. However, it can also be
run on a standalone machine. Using etcd allows live monitoring
and possibly changing configuration while the sim is running.
2017-03-31 14:38:41 +01:00
Melanie Thielker
5109dc955f
Set a startup marker to let external scripts know the scene is up.
2017-03-31 14:38:41 +01:00
Melanie Thielker
995e750c56
Change a misleading message that could lead users to believe a grid is down
2017-03-31 14:38:41 +01:00
UbitUmarov
c41616b771
ignore teleport flag GodLike. Perform checks acording to agent static
...
local or grid rights
2017-01-07 19:44:37 +00:00
Melanie Thielker
ad8915f154
Restructure god level and permissions
...
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
UbitUmarov
1fb01a0099
add config option automatic_gods. With this option true, users that can be Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks)
2017-01-05 21:21:15 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
7cf2e81223
reinforce gc.collect on region load to also do pending finalizers
2016-12-29 00:47:02 +00:00
UbitUmarov
f1c6769ca5
set HasGridUserTried on usercache of NPCs
2016-12-07 02:14:26 +00:00
UbitUmarov
4e64445c39
replace datetime.now on just timming by faster utcnow
2016-11-22 05:18:06 +00:00
UbitUmarov
1396c466f6
search accout by id not volatil user name (HG)
2016-11-18 17:30:15 +00:00
UbitUmarov
53003db4cf
stop warning about integer division cast to float
2016-11-09 22:12:27 +00:00
UbitUmarov
592a915d8d
add rest of wiring for terrain bake persistent store (mantis 8024 but not
...
using its code). Only did minor testing in MySQL
2016-09-17 17:56:56 +01:00
UbitUmarov
0cdad0faf4
stop using legacy storeterrain in scene.cs
2016-09-17 14:54:41 +01:00
UbitUmarov
1b18711205
move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles)
2016-09-16 19:33:49 +01:00
UbitUmarov
804d4971e2
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
2016-08-28 03:51:20 +01:00
UbitUmarov
ed6d9199ce
coment some debug messages
2016-08-23 11:52:52 +01:00
UbitUmarov
0baaa23bde
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs
2016-08-21 20:00:27 +01:00
UbitUmarov
e734d526fc
on object delete send a direct kill and a delayed one via updates queue, Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
2016-08-19 17:57:19 +01:00
UbitUmarov
41062c1627
fix misspelled message mantis: 7996
2016-08-16 04:21:49 +01:00
UbitUmarov
c04792142f
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
2016-08-12 03:58:04 +01:00
UbitUmarov
23578635df
more changes relative to incorrect use of activegroupid
2016-08-05 15:19:42 +01:00
UbitUmarov
7a69b7d20d
remove more code related to Mega regions
2016-07-28 00:48:12 +01:00
UbitUmarov
ec8101a24a
remove references to RegionCombinerModule
2016-07-28 00:34:16 +01:00
UbitUmarov
abf423e361
be nicer to PIs (actually linux)
2016-07-12 23:23:47 +01:00
UbitUmarov
5bb5eb4e37
don't break child agents start position
2016-07-12 16:33:09 +01:00
UbitUmarov
e0878864e8
work around missing information on child creation, hidding its effects with reduced view range in culling option is on
2016-07-12 15:50:05 +01:00
UbitUmarov
c02fe98b7d
add test option ObjectsCullingByDistance. In future, if true, it may
...
prevent sending objects outside view range to viewers. DO NOT SET TRUE
unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
Diva Canto
e00603f78a
New config var: DisableObjectTransfer. If set to True, objects never cross; instead they stay in the region, possibly placed outside its borders.
2016-07-03 12:24:31 -07:00
UbitUmarov
a443dcce89
try to place avatars on a nicer location, when they arrive into a banned parcel
2016-07-03 10:22:14 +01:00
Diva Canto
f8bd3d2f2e
Mantis #7935 : regression on transferring attachments over the HG
2016-06-22 11:52:53 -07:00
Diva Canto
206faf0218
Guard against occurring null ref.
2016-06-18 17:00:15 -07:00
Diva Canto
1468ee9179
Mantis #7858 . This is s shot in the dark, because I cannot reproduce the problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene.
2016-06-11 09:38:19 -07:00
Jeff Kelley
527ea6af02
Fixed discrepancy between code and ini symbols.
2016-05-23 19:19:36 +02:00
Melanie Thielker
59ed89769a
Apply user specified default perms across the board, to items uploaded as well as items created and to rezzed prims in world.
...
This effectively removes the concept of "default permissions" from OpenSim
because all known modern viewers set the permissions flags on login.
Ancient abandoned viewers will now default to the SL defaults.
2016-04-29 22:36:56 +02:00
Robert Adams
b65a18ef3f
Remove unused parameter ShouldUseFireAndForgetForCollisions. It was
...
used a while ago for testing but the execution code was removed.
2016-03-06 14:16:46 -08:00
UbitUmarov
668ff1e12c
make sure MaxRegionsViewDistance is lower than MaxDrawDistance
2016-01-26 20:55:00 +00:00
UbitUmarov
109723dc2d
add option MaxRegionsViewDistance to control the maximum range to tell viewer to connect to Neighbour regions, since that is diferent from view range
2016-01-26 20:39:37 +00:00
UbitUmarov
24aa529715
fix avatar movetotarget that got broken with changes on significant movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
2015-12-23 21:22:00 +00:00
UbitUmarov
a4f91e5064
do not change a attachment phatom state on crossings
2015-12-19 19:49:27 +00:00
UbitUmarov
01a27e8c71
establish a minimun for ReprioritizationDistance
2015-12-19 17:39:42 +00:00
UbitUmarov
9327bb2546
a few more changes on parcels location finding
2015-12-15 18:19:08 +00:00
UbitUmarov
a9e8bd2884
remove replaced code
2015-12-15 17:20:00 +00:00
UbitUmarov
c7b963df8f
replace GetNearestPoint... funtions
2015-12-15 17:13:32 +00:00
UbitUmarov
2f7e9a97db
rename a parameter
2015-12-14 14:07:30 +00:00
UbitUmarov
78794b1dfe
bug fix
2015-12-14 14:06:17 +00:00
UbitUmarov
2a354f6c28
calculate land startpoint, endpoint and center estimate when it is updated, it not every time they are needed
2015-12-14 11:57:24 +00:00
UbitUmarov
6c5005aa3b
several changes to telehubs, LandPoint and land access
2015-12-13 16:59:01 +00:00
UbitUmarov
36e53b0e03
fix: do tell and log denied access to estate
2015-12-13 12:42:15 +00:00
UbitUmarov
5d6da6bb35
fix: if no groups module, deny access
2015-12-13 12:14:31 +00:00