Commit Graph

22 Commits (7bf38d37c39b36ef6d3d7199041e563e11ad3585)

Author SHA1 Message Date
MW ffd7a6b8c2 Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
gareth 950389a263 Added POST handler for /sims/ in the grid server
Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11 08:51:39 +00:00
lbsa71 1747d49d71 * built binaries, pdb's and user files should not be under version control.
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
gareth ea84e93679 Fixed "teh bug" 2007-04-10 00:43:11 +00:00
lbsa71 85385c958a * Added Primitive2 to vs2005 solution
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
gareth 5e81e7ed9d Finished initial sim<>Grid login (kinda)
Can login but no config data sent/updated yet
2007-04-03 20:39:28 +00:00
MW 23ecc07caa Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server 2007-04-02 12:56:35 +00:00
gareth 906526bb9a Finished adding Db4o support to user profile manager 2007-04-02 11:41:45 +00:00
gareth 489ab5a0d2 Added OpenUser.Config project 2007-04-02 10:14:36 +00:00
gareth 843f547684 Moved grid configuration to Db4o database 2007-04-02 02:11:51 +00:00
gareth e985e05a5a Added new REST protocol (partially complete)
Made sim profiles load from DB
Updated build files for grid server
Added sim login
2007-04-02 00:48:25 +00:00
lbsa71 a4fc6b5fbb * Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
gareth 8b8f62f019 ODE plugin now can fly but sinks through ground when walking (?!!!??!??!) 2007-03-27 02:42:06 +00:00
lbsa71 7f18a96763 * Added Prebuild exe (just delete the old one)
* Reverted faulty build files
2007-03-26 15:19:44 +00:00
gareth c41acdd2a8 Fresh prebuild + nant sets 2007-03-26 14:22:26 +00:00
lbsa71 52655cc407 * fixed buildfiles 2007-03-26 13:56:38 +00:00
gareth abd45596a7 Added -ode parameter
Updated buildscripts (to fix ODE references)
Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-26 01:08:10 +00:00
MW a3ed563023 2007-03-25 18:05:58 +00:00
MW 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
gareth d1fbe870af Brought in the OGS user server into the main trunk (in a rather messy way) 2007-03-24 18:10:05 +00:00
lbsa71 50f5686d91 * Added separate exe project
* Prebuild exe is now built in /bin dir
2007-03-24 08:06:41 +00:00
gareth 7daa3955bc brought zircon branch into trunk 2007-03-22 10:11:15 +00:00