dfc6108f1b 
								
							
								 
							
						 
						
							
							
								
								removed our own inplementation of UUID's, it wasn't used anywhere.  
							
							
							
						 
						
							2007-11-04 06:15:43 +00:00  
				
					
						
							
							
								 
						
							
							
								bcc0f3265d 
								
							
								 
							
						 
						
							
							
								
								Fixes a bug with a ZERO Quaternion when creating a prim.  
							
							
							
						 
						
							2007-11-03 20:50:11 +00:00  
				
					
						
							
							
								 
						
							
							
								fbf3c6a768 
								
							
								 
							
						 
						
							
							
								
								Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D  
							
							
							
						 
						
							2007-11-03 19:33:00 +00:00  
				
					
						
							
							
								 
						
							
							
								dabbdec2cd 
								
							
								 
							
						 
						
							
							
								
								First part of Scene refactoring:  
							
							... 
							
							
							
							Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). 
Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things. 
							
						 
						
							2007-11-03 19:14:22 +00:00  
				
					
						
							
							
								 
						
							
							
								add6fb9722 
								
							
								 
							
						 
						
							
							
								
								tiny commit to prepare for the first proper part of Scene.cs refactoring.  
							
							
							
						 
						
							2007-11-03 19:03:56 +00:00  
				
					
						
							
							
								 
						
							
							
								b51a900beb 
								
							
								 
							
						 
						
							
							
								
								*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.  
							
							
							
						 
						
							2007-11-03 17:49:45 +00:00  
				
					
						
							
							
								 
						
							
							
								5b4e4cb3ac 
								
							
								 
							
						 
						
							
							
								
								* Removed unused UDPServerBase  
							
							
							
						 
						
							2007-11-03 15:51:02 +00:00  
				
					
						
							
							
								 
						
							
							
								e46451c1d1 
								
							
								 
							
						 
						
							
							
								
								*Fixed prebuild.xml...again  
							
							
							
						 
						
							2007-11-03 15:40:24 +00:00  
				
					
						
							
							
								 
						
							
							
								9c0ba3578d 
								
							
								 
							
						 
						
							
							
								
								*Fixing the prebuild.xml  
							
							
							
						 
						
							2007-11-03 15:23:40 +00:00  
				
					
						
							
							
								 
						
							
							
								51488ee7f4 
								
							
								 
							
						 
						
							
							
								
								*Moved region loading into its own interface IRegionLoader  
							
							... 
							
							
							
							*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file. 
							
						 
						
							2007-11-03 15:09:21 +00:00  
				
					
						
							
							
								 
						
							
							
								91c2c3c096 
								
							
								 
							
						 
						
							
							
								
								testing different rest post method/class for Grid asset client. (possible that I haven't set the post url correctly)  
							
							
							
						 
						
							2007-11-03 14:04:59 +00:00  
				
					
						
							
							
								 
						
							
							
								f8e0cf0f1d 
								
							
								 
							
						 
						
							
							
								
								Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.  
							
							
							
						 
						
							2007-11-03 10:25:43 +00:00  
				
					
						
							
							
								 
						
							
							
								a30866ed45 
								
							
								 
							
						 
						
							
							
								
								Added temporary try catch to udpserver while testing something out (will remove later)  
							
							
							
						 
						
							2007-11-02 14:54:56 +00:00  
				
					
						
							
							
								 
						
							
							
								21e47f8ef0 
								
							
								 
							
						 
						
							
							
								
								debug tracing for asset server hangs  
							
							
							
						 
						
							2007-11-01 22:01:26 +00:00  
				
					
						
							
							
								 
						
							
							
								317ef312bd 
								
							
								 
							
						 
						
							
							
								
								Need to clean up resources when creating/updating assets  
							
							
							
						 
						
							2007-11-01 21:38:41 +00:00  
				
					
						
							
							
								 
						
							
							
								cb2ae6eaed 
								
							
								 
							
						 
						
							
							
								
								 
							
							
							
						 
						
							2007-11-01 21:36:47 +00:00  
				
					
						
							
							
								 
						
							
							
								dcf41cb683 
								
							
								 
							
						 
						
							
							
								
								ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.  
							
							... 
							
							
							
							Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll. 
							
						 
						
							2007-11-01 19:27:03 +00:00  
				
					
						
							
							
								 
						
							
							
								4fad66f855 
								
							
								 
							
						 
						
							
							
								
								* Diuerse beavtificatems  
							
							
							
						 
						
							2007-11-01 19:19:05 +00:00  
				
					
						
							
							
								 
						
							
							
								bda35705e6 
								
							
								 
							
						 
						
							
							
								
								Partialy fixed a bug with collisions in BulletXPlugin.  
							
							
							
						 
						
							2007-11-01 19:12:06 +00:00  
				
					
						
							
							
								 
						
							
							
								4faa824c3e 
								
							
								 
							
						 
						
							
							
								
								Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.  
							
							
							
						 
						
							2007-11-01 17:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								7a66eff8af 
								
							
								 
							
						 
						
							
							
								
								renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.  
							
							
							
						 
						
							2007-11-01 17:28:38 +00:00  
				
					
						
							
							
								 
						
							
							
								88f04731ca 
								
							
								 
							
						 
						
							
							
								
								Test on the grid asset problem, don't update to this version unless you just want to test to see if this fixes anything (but it could just as well break grid assets even more).  
							
							
							
						 
						
							2007-11-01 15:54:59 +00:00  
				
					
						
							
							
								 
						
							
							
								2aa9440437 
								
							
								 
							
						 
						
							
							
								
								Goodbye LSO to .Net translator. May your bits live on in our memories.  
							
							
							
						 
						
							2007-11-01 15:13:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8af272b3ab 
								
							
								 
							
						 
						
							
							
								
								Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.  
							
							
							
						 
						
							2007-11-01 03:56:54 +00:00  
				
					
						
							
							
								 
						
							
							
								41e71e5548 
								
							
								 
							
						 
						
							
							
								
								Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.  
							
							
							
						 
						
							2007-11-01 02:49:33 +00:00  
				
					
						
							
							
								 
						
							
							
								b3aa6e616b 
								
							
								 
							
						 
						
							
							
								
								* Took a stab at  #500  by making sure there is only one place stuff gets added, and that that place is thread-aware.  
							
							... 
							
							
							
							* Refactored it to TryGetValue instead of Contains 
							
						 
						
							2007-10-31 20:39:52 +00:00  
				
					
						
							
							
								 
						
							
							
								5fb956f75a 
								
							
								 
							
						 
						
							
							
								
								Improved logging, to identify which asset fetch caused an execption during retrieval of assets from the asset server  
							
							
							
						 
						
							2007-10-31 18:49:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e729accdac 
								
							
								 
							
						 
						
							
							
								
								redefault to sqlite for all services, especially now that  
							
							... 
							
							
							
							we can run without a config file 
							
						 
						
							2007-10-31 14:41:04 +00:00  
				
					
						
							
							
								 
						
							
							
								048939fbb5 
								
							
								 
							
						 
						
							
							
								
								fix typo in filename  
							
							
							
						 
						
							2007-10-31 14:08:12 +00:00  
				
					
						
							
							
								 
						
							
							
								0d528e1d22 
								
							
								 
							
						 
						
							
							
								
								* Added a streamhandler that does streams both in and out  
							
							... 
							
							
							
							* The RestDeserialisehandler now does streams and returns an object instead of string 
							
						 
						
							2007-10-31 12:45:03 +00:00  
				
					
						
							
							
								 
						
							
							
								dbcab80520 
								
							
								 
							
						 
						
							
							
								
								fixed bug with user not getting land properties on login  
							
							
							
						 
						
							2007-10-31 09:50:36 +00:00  
				
					
						
							
							
								 
						
							
							
								720065ef9e 
								
							
								 
							
						 
						
							
							
								
								forgotten file  
							
							
							
						 
						
							2007-10-31 09:26:06 +00:00  
				
					
						
							
							
								 
						
							
							
								a9ad16b13a 
								
							
								 
							
						 
						
							
							
								
								some small changes  
							
							
							
						 
						
							2007-10-31 09:18:24 +00:00  
				
					
						
							
							
								 
						
							
							
								f42afe81af 
								
							
								 
							
						 
						
							
							
								
								added .dat extension to dumped asset files  
							
							
							
						 
						
							2007-10-31 08:07:20 +00:00  
				
					
						
							
							
								 
						
							
							
								13854d562f 
								
							
								 
							
						 
						
							
							
								
								fixed filenames in log messages  
							
							
							
						 
						
							2007-10-31 07:56:31 +00:00  
				
					
						
							
							
								 
						
							
							
								064404ab40 
								
							
								 
							
						 
						
							
							
								
								* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.  
							
							
							
						 
						
							2007-10-31 07:28:23 +00:00  
				
					
						
							
							
								 
						
							
							
								7f0d836d35 
								
							
								 
							
						 
						
							
							
								
								made illogical bitwise operations logical  
							
							
							
						 
						
							2007-10-31 05:29:51 +00:00  
				
					
						
							
							
								 
						
							
							
								33d6222e8d 
								
							
								 
							
						 
						
							
							
								
								Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.  
							
							
							
						 
						
							2007-10-31 04:18:34 +00:00  
				
					
						
							
							
								 
						
							
							
								98b238cf6b 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-10-31 01:21:04 +00:00  
				
					
						
							
							
								 
						
							
							
								f5195a453c 
								
							
								 
							
						 
						
							
							
								
								Tevarus' patch for object flags & implemented Phantom edits  
							
							
							
						 
						
							2007-10-30 23:38:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6a8d8f54e8 
								
							
								 
							
						 
						
							
							
								
								Step one on the long march towards grid based inventory. Introduction of an InevntoryServer  
							
							
							
						 
						
							2007-10-30 22:42:34 +00:00  
				
					
						
							
							
								 
						
							
							
								a8c42a5829 
								
							
								 
							
						 
						
							
							
								
								* doh II  
							
							
							
						 
						
							2007-10-30 17:28:41 +00:00  
				
					
						
							
							
								 
						
							
							
								9e34f04cbb 
								
							
								 
							
						 
						
							
							
								
								* doh  
							
							
							
						 
						
							2007-10-30 17:19:34 +00:00  
				
					
						
							
							
								 
						
							
							
								90e7c59c11 
								
							
								 
							
						 
						
							
							
								
								* Added OpenLifeGrid to Launcher  
							
							
							
						 
						
							2007-10-30 17:13:30 +00:00  
				
					
						
							
							
								 
						
							
							
								6865f5cbd4 
								
							
								 
							
						 
						
							
							
								
								* Now the launcher actually WORKS. Yay.  
							
							
							
						 
						
							2007-10-30 16:55:24 +00:00  
				
					
						
							
							
								 
						
							
							
								ecb2305a04 
								
							
								 
							
						 
						
							
							
								
								temporary fix for sitting collisions in ODE  
							
							
							
						 
						
							2007-10-30 09:56:29 +00:00  
				
					
						
							
							
								 
						
							
							
								67e12b95ea 
								
							
								 
							
						 
						
							
							
								
								* Optimized usings  
							
							... 
							
							
							
							* Shortened type references
* Removed redundant 'this' qualifier 
							
						 
						
							2007-10-30 09:05:31 +00:00  
				
					
						
							
							
								 
						
							
							
								c32d1f0562 
								
							
								 
							
						 
						
							
							
								
								* Deleted .user file  
							
							
							
						 
						
							2007-10-30 08:52:34 +00:00  
				
					
						
							
							
								 
						
							
							
								3d8219f6c7 
								
							
								 
							
						 
						
							
							
								
								as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.  
							
							... 
							
							
							
							Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. 
							
						 
						
							2007-10-29 21:46:25 +00:00  
				
					
						
							
							
								 
						
							
							
								f6e8cbbd06 
								
							
								 
							
						 
						
							
							
								
								Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono.  
							
							
							
						 
						
							2007-10-29 15:58:52 +00:00