1774c631cb 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetOmega() where a call whilst a prim was changing angular velocity could return inconsistent results  
							
							
							
						 
						
							2013-03-14 22:04:11 +00:00  
				
					
						
							
							
								 
						
							
							
								04e806036f 
								
							
								 
							
						 
						
							
							
								
								refactor: Use LSL_Vector(Vector3) constructor in llGetVel()  
							
							
							
						 
						
							2013-03-14 22:02:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ffbbe29229 
								
							
								 
							
						 
						
							
							
								
								refactor: Use LSL_Vector(Vector3) constructor in llGetTorque()  
							
							
							
						 
						
							2013-03-14 22:01:24 +00:00  
				
					
						
							
							
								 
						
							
							
								c3e081a5ca 
								
							
								 
							
						 
						
							
							
								
								Fix minor race condition in llGetLocalRot() where inconsistent results could be returned if the prim was rotating during the call  
							
							
							
						 
						
							2013-03-14 22:00:04 +00:00  
				
					
						
							
							
								 
						
							
							
								f840728273 
								
							
								 
							
						 
						
							
							
								
								refactor: use cleaner LSL_Rotation quaternion constructor in LSL_Api.GetPartRot()  
							
							
							
						 
						
							2013-03-14 21:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ad9bd3fe93 
								
							
								 
							
						 
						
							
							
								
								Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use the world rotation if the avatar to which they are attached is sitting  
							
							
							
						 
						
							2013-03-14 21:46:29 +00:00  
				
					
						
							
							
								 
						
							
							
								e9c394fb4e 
								
							
								 
							
						 
						
							
							
								
								Make llGetObjectDetails() return the correct world rotation for a sitting avatar  
							
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							This addresses http://opensimulator.org/mantis/view.php?id=6567 
This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation()
SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting. 
							
						 
						
							2013-03-14 21:23:48 +00:00  
				
					
						
							
							
								 
						
							
							
								9fad90a914 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensim/var/git/opensim  
							
							
							
						 
						
							2013-03-14 00:58:00 -04:00  
				
					
						
							
							
								 
						
							
							
								42c533c589 
								
							
								 
							
						 
						
							
							
								
								* Updates HttpServer again to re-add the code that closes the stream and connection when It's done sending.  Be on the lookout for an old linux/mono bug where the client doesn't get the last bit of the stream before it is disconnected!. Code on opensim-libs.  All tests pass..   HttpServer's internal tests pass..   but just a bad feeling.   More people should test :)  
							
							
							
						 
						
							2013-03-14 00:57:42 -04:00  
				
					
						
							
							
								 
						
							
							
								43220afda2 
								
							
								 
							
						 
						
							
							
								
								Improve DAExampleModule to show current necessary locking to avoid race conditions with a serialization thread.  
							
							
							
						 
						
							2013-03-13 23:42:14 +00:00  
				
					
						
							
							
								 
						
							
							
								48d41ef307 
								
							
								 
							
						 
						
							
							
								
								Remove unnecessary instation of DOMap() in SOP from commit  5c53660 since this is being done lazily  
							
							
							
						 
						
							2013-03-13 23:25:56 +00:00  
				
					
						
							
							
								 
						
							
							
								39a0928052 
								
							
								 
							
						 
						
							
							
								
								minor: Remove some mono compiler warnings in OpenSim.Framework.dll  
							
							
							
						 
						
							2013-03-13 23:17:27 +00:00  
				
					
						
							
							
								 
						
							
							
								5c53660a7f 
								
							
								 
							
						 
						
							
							
								
								Add prototype dynamic objects map for scene object parts  
							
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							This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes.
This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes.
This commit adds a DOExampleModule to demonstrate/evolve this code.
Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap.
DOExampleModule in this commit only attaches a fresh dynamic object.  Actually constructing this from stored dynamic attributes and handling persistence is left for later.
These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road. 
							
						 
						
							2013-03-13 22:59:06 +00:00  
				
					
						
							
							
								 
						
							
							
								0e426c5cd0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2013-03-13 02:03:46 +00:00  
				
					
						
							
							
								 
						
							
							
								710381e838 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs 
							
						 
						
							2013-03-13 02:02:46 +00:00  
				
					
						
							
							
								 
						
							
							
								b7216f4daf 
								
							
								 
							
						 
						
							
							
								
								minor: save some commented out log lines which will be useful again in future debugging of VectorRenderModule  
							
							
							
						 
						
							2013-03-13 00:46:17 +00:00  
				
					
						
							
							
								 
						
							
							
								f8a4d95bdd 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warning in LLClientView  
							
							
							
						 
						
							2013-03-13 00:22:07 +00:00  
				
					
						
							
							
								 
						
							
							
								0d25be3f81 
								
							
								 
							
						 
						
							
							
								
								Make C# scripts return correct error line and column numbers instead of failing because they have no linemap.  
							
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							Adapted fix from http://opensimulator.org/mantis/view.php?id=6571 
Thanks Nickel Briand 
							
						 
						
							2013-03-13 00:19:37 +00:00  
				
					
						
							
							
								 
						
							
							
								fb1211ad5e 
								
							
								 
							
						 
						
							
							
								
								Add DisableInterRegionTeleportCancellation option in [EntityTransfer] section of OpenSim.ini.  False by default.  
							
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							This option allows the simulator to specify that the cancel button on inter-region teleports should never appear.
This exists because sometimes cancellation will result in a stuck avatar requiring relog.
It may be hard to prevent this due to the protocol design (the LL grid has the same issue)
In small controlled grids where teleport failure is practically impossible it can be better to disable teleport cancellation entirely. 
							
						 
						
							2013-03-12 23:01:27 +00:00  
				
					
						
							
							
								 
						
							
							
								c43d4b5572 
								
							
								 
							
						 
						
							
							
								
								Improve teleport cancellation in some circumstances, though cancelling teleports is still not recommended.  
							
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							Previously, hitting the cancel button on a teleport would cancel on the client side but the request was ignored on the server side.
Cancel would still work if the teleport failed in the early stages (e.g. because the destination never replied to early CreateAgent and UpdateAgent messages).
But if the teleport still completed after a delay here or later on, the viewer would become confused (usual symptom appears to be avatar being unable to move/reteleport).
This commit makes OpenSimulator obey cancellations which are received before it sends the TeleportFinish event queue message and does proper cleanup.
But cancellations received after this (which can happen even though the cancel button is removed as this messages comes on a different thread) can still result in a frozen avatar.
This looks extremely difficult and impossible to fix.
I can replicate the same problem on the Linden Lab grid by hitting cancel immediately after a teleport starts (a teleport which would otherwise quickly succeed). 
							
						 
						
							2013-03-12 22:16:09 +00:00  
				
					
						
							
							
								 
						
							
							
								5b37063178 
								
							
								 
							
						 
						
							
							
								
								Spot fix the interpenetration issue. Thanks, Ter.  
							
							
							
						 
						
							2013-03-12 03:47:27 +01:00  
				
					
						
							
							
								 
						
							
							
								0c6268fe56 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning in SceneObjectUndoRedoTests  
							
							
							
						 
						
							2013-03-11 23:15:13 +00:00  
				
					
						
							
							
								 
						
							
							
								be686f80a3 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warnings from LSL_ApiHttpTests  
							
							
							
						 
						
							2013-03-11 23:01:07 +00:00  
				
					
						
							
							
								 
						
							
							
								e898a5fec5 
								
							
								 
							
						 
						
							
							
								
								minor: Remove mono compiler warnings in EventQueueTests  
							
							
							
						 
						
							2013-03-11 22:42:27 +00:00  
				
					
						
							
							
								 
						
							
							
								1e7c7fb779 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-03-11 19:09:49 +00:00  
				
					
						
							
							
								 
						
							
							
								13f3bcae94 
								
							
								 
							
						 
						
							
							
								
								Update comment about setting physics=BulletSimN as the C# Bullet  
							
							... 
							
							
							
							version has been wrapped into one BulletSim and the physics engine
selection is now done as specified in OpenSimDefaults.ini. 
							
						 
						
							2013-03-10 22:24:34 -07:00  
				
					
						
							
							
								 
						
							
							
								1120bcf123 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove the ability for avatars to fly off the edge of  
							
							... 
							
							
							
							regions when there are no region neighbors.
Add some terrain location processing routines to support above. 
							
						 
						
							2013-03-09 14:15:14 -08:00  
				
					
						
							
							
								 
						
							
							
								5097437e11 
								
							
								 
							
						 
						
							
							
								
								* Apparently, sometimes texture entries come in from the wire with no default texture defined..  so apply better fallback protection against that.   The net result is clients will have their selected textures set when they would have previously had an ignored exception.  
							
							
							
						 
						
							2013-03-08 19:32:47 -05:00  
				
					
						
							
							
								 
						
							
							
								70f0587558 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs 
							
						 
						
							2013-03-08 01:07:05 +00:00  
				
					
						
							
							
								 
						
							
							
								33dab49d22 
								
							
								 
							
						 
						
							
							
								
								* Just another one of those new packet blocks causing a null ref.   Defaulting to zero length array.....  
							
							
							
						 
						
							2013-03-07 19:19:36 -05:00  
				
					
						
							
							
								 
						
							
							
								2f1aa87eb5 
								
							
								 
							
						 
						
							
							
								
								One more comment inconsistency fixed.  
							
							
							
						 
						
							2013-03-07 08:02:48 -08:00  
				
					
						
							
							
								 
						
							
							
								fdebee25db 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-07 06:41:03 -08:00  
				
					
						
							
							
								 
						
							
							
								2b0056eaca 
								
							
								 
							
						 
						
							
							
								
								Fixed inconsistency in comments. Thanks Ai Austin.  
							
							
							
						 
						
							2013-03-07 06:40:39 -08:00  
				
					
						
							
							
								 
						
							
							
								6706e189d5 
								
							
								 
							
						 
						
							
							
								
								minor: remove some completely unused string local vars added recently in commit  984faf2 
							
							
							
						 
						
							2013-03-06 23:11:32 +00:00  
				
					
						
							
							
								 
						
							
							
								2fe938d11d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-06 23:07:04 +00:00  
				
					
						
							
							
								 
						
							
							
								5751ecde52 
								
							
								 
							
						 
						
							
							
								
								Add code for testing event queue messages recevied on region cross.  
							
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							This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present. 
							
						 
						
							2013-03-06 23:06:00 +00:00  
				
					
						
							
							
								 
						
							
							
								f954c53ddb 
								
							
								 
							
						 
						
							
							
								
								* Separate two if trees that got merged into one if tree with borked logic.  
							
							
							
						 
						
							2013-03-06 17:02:53 -05:00  
				
					
						
							
							
								 
						
							
							
								8960418e7d 
								
							
								 
							
						 
						
							
							
								
								Add regression test for presence crossing between regions on the same simulator.  
							
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							Unlike a much earlier commented out version of this test, this is done in synchronous mode. 
							
						 
						
							2013-03-06 21:37:53 +00:00  
				
					
						
							
							
								 
						
							
							
								9875e840f7 
								
							
								 
							
						 
						
							
							
								
								Per discussions with justincc... split the JsonStore type  
							
							... 
							
							
							
							functions into one for node type and one for value type.
Define and export constants for both nodes and values. 
							
						 
						
							2013-03-05 20:33:17 -08:00  
				
					
						
							
							
								 
						
							
							
								30e06b0742 
								
							
								 
							
						 
						
							
							
								
								Convert doubles passed back through the MOD interface into LSL_Floats  
							
							
							
						 
						
							2013-03-05 20:32:06 -08:00  
				
					
						
							
							
								 
						
							
							
								a9f380d124 
								
							
								 
							
						 
						
							
							
								
								Fix bug in osGetPrimitiveParams() so that it works for prims with the same owner as the script and not ones with different owners.  
							
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							Addresses http://opensimulator.org/mantis/view.php?id=6560  
							
						 
						
							2013-03-06 00:22:58 +00:00  
				
					
						
							
							
								 
						
							
							
								339d8ef2a6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs 
							
						 
						
							2013-03-06 00:15:54 +00:00  
				
					
						
							
							
								 
						
							
							
								b272b91317 
								
							
								 
							
						 
						
							
							
								
								minor: Fix mono compiler warning in MonitorModule  
							
							
							
						 
						
							2013-03-05 23:59:39 +00:00  
				
					
						
							
							
								 
						
							
							
								81552f41c6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs 
							
						 
						
							2013-03-05 23:57:53 +00:00  
				
					
						
							
							
								 
						
							
							
								5cd38d680a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-05 23:52:52 +00:00  
				
					
						
							
							
								 
						
							
							
								ccd6f443e1 
								
							
								 
							
						 
						
							
							
								
								Get attachment script state before taking sp.AttachmentsSyncLock() to avoid race conditions between closing agents and scripts that may be doing attachment manipulation.  
							
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							This is in an effort to resolve http://opensimulator.org/mantis/view.php?id=6557  
							
						 
						
							2013-03-05 23:47:36 +00:00  
				
					
						
							
							
								 
						
							
							
								f676408e2a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-05 15:30:54 -05:00  
				
					
						
							
							
								 
						
							
							
								9ffa08ea6b 
								
							
								 
							
						 
						
							
							
								
								Limit each attachment point to 5 items as per spec  
							
							
							
						 
						
							2013-03-05 15:11:30 +01:00  
				
					
						
							
							
								 
						
							
							
								51de85b503 
								
							
								 
							
						 
						
							
							
								
								Multiattach, part 2  
							
							
							
						 
						
							2013-03-05 13:14:06 +01:00  
				
					
						
							
							
								 
						
							
							
								797bfbfcfa 
								
							
								 
							
						 
						
							
							
								
								Multiattach, part 1  
							
							
							
						 
						
							2013-03-05 12:02:22 +01:00