dan miller
c1d3e93fbb
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 04:08:33 +00:00
dan miller
a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
2007-09-29 03:56:36 +00:00
dan miller
d3050724d8
physics-related fixes; should stabilize border crossings
2007-09-21 02:31:36 +00:00
dan miller
04e7fcd0e9
RemoveAvatar called from scene.cs; implemented in ODE. Still issues with multi-region; see bug 410
2007-09-18 02:38:10 +00:00
dan miller
b31fc4980f
ODE: no more slippin' & slidin'
2007-09-13 21:53:13 +00:00
Sean Dague
26eebf6b32
I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
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not too much crouching). I think that we'll have to rethink what the
terrain resolution is down the road, as we don't really have enough sample
data to actually get people placed right on the land.
2007-09-12 10:56:04 +00:00
Sean Dague
b3777729b4
remove autogenerated files
2007-09-11 08:24:58 +00:00
MW
e2e13a9756
Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
2007-09-11 07:04:05 +00:00
Sean Dague
ffe9c9374a
mass update of urls in source code to new website
2007-09-10 08:14:38 +00:00
dan miller
588ab9f090
ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen correctly. In the right repository this time..
2007-09-09 13:24:18 +00:00
MW
76394f46a5
Part 2 of Darok's BulletX patches.
2007-09-04 18:14:45 +00:00
MW
725ef022c6
Part 1 of Darok's BulletX patches.
2007-09-04 18:03:29 +00:00
dan miller
825a2208c6
ODE bugfix: multiple avatars now supported properly
2007-09-01 21:30:51 +00:00
dan miller
00d4d5a21b
once more, without the debug statements (ODE multi-region fixes, various debugging)
2007-09-01 11:06:48 +00:00
dan miller
0901dfded1
umm, nevermind all that -- this is the real ODE region fix. I'll get subversion someday
2007-09-01 11:01:11 +00:00
dan miller
e158a45b09
danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bug
2007-08-30 23:23:44 +00:00
MW
3a97f3f597
Applied danx0r's ODE patch [mantis number 340].
...
Corrected a few out dated things in the ExtensionsScriptModule.
2007-08-28 19:55:42 +00:00
MW
7915adc6c5
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
2007-08-28 18:40:40 +00:00
Tedd Hansen
87711c5869
Danxors patch for >30prims with ODE
2007-08-26 15:56:42 +00:00
MW
0d5311e49b
Added RemovePrim method to the physics plugins interface.
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Implemented that method in ODE plugin.
Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine.
Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.)
So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
2007-08-23 17:21:08 +00:00
MW
edd50f2e8e
Implemented Resize Method in OdePrim.
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attached the links to that from SceneObject, so now resizing works (as much as resizing currently works in opensim, fixing resizing in general is on my todo list for today).
Rotation of a root prim also now updates the physics engine.
So think there really is only deleteprim left, then it should be usable (Different shapes (other than boxes that it currently uses) can wait a little bit longer).
[of course there are still the other issues of ODE not really working when there is more than one region in a instance of opensim].
2007-08-23 11:38:50 +00:00
MW
9a8742e838
Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
2007-08-23 10:53:42 +00:00
Brian McBee
75f6c3d364
More prep work for adding prims to ODE physics
2007-08-19 06:14:36 +00:00
Brian McBee
318376707d
starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
2007-08-18 23:05:02 +00:00
MW
3520e9e3ee
Applied danx0r 's ODE patch [mantis issue 263]
2007-08-11 17:54:46 +00:00
Brian McBee
6cb3833021
OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
...
Fix for array out-of-bounds error in basicphysics.
2007-08-03 21:54:21 +00:00
Sean Dague
74bb5282a0
mass update of files to have native line endings
2007-07-30 20:11:40 +00:00
MW
5ee2e38c11
Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
2007-07-29 13:05:57 +00:00
Adam Frisby
c33b29a105
* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)
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* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
2007-07-29 06:23:07 +00:00
Adam Frisby
3cbc1e011d
* Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things)
2007-07-24 03:59:32 +00:00
MW
276011a0a1
Think I've recovered my deleted files, so hopefully it works now.
2007-07-22 13:31:08 +00:00
Adam Frisby
23a734d0c7
* More cleaning
2007-07-19 01:02:59 +00:00
lbsa71
85bdec5e0d
* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
2007-07-16 20:10:54 +00:00
lbsa71
58f4d69833
* working on RegionApplicationBase
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* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16 18:15:54 +00:00
Sean Dague
2a3c79df83
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
MW
07b0e2df6f
Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
...
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00
lbsa71
5f8de1e704
* By popular demand, all generated build files are now deleted. Somebody should make sure the wiki is updated.
2007-07-08 19:27:04 +00:00
MW
beb3073bec
A bit more work on Building tools/support.
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updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
lbsa71
9b6b6d05d4
* Optimized usings (the 'LL ate my scripts' commit)
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* added some licensing info
2007-07-03 14:37:29 +00:00
MW
d1d38f2ede
Applied Darok's PhysicsVector ToString patch
2007-07-02 17:48:34 +00:00
lbsa71
686f6a8331
* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene
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* Hid NullPhysicsScene for great justice
* Fixed broken Grid build
2007-07-02 08:03:11 +00:00
MW
9800c05c1b
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
2007-07-01 17:26:33 +00:00
Adam Frisby
cc1c4c034c
* Applying Danx0r's BasicPhysics update.
2007-06-29 18:37:26 +00:00
MW
3456d951d8
Imported the scripting changes, so now should be up to date with sugilite.
2007-06-28 13:13:17 +00:00
mingchen
fe120533ef
*Updated prebuild.xml and ran prebuild again
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*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
2007-06-27 17:12:32 +00:00
MW
646bbbc84b
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
2007-06-27 15:28:52 +00:00