Justin Clark-Casey (justincc)
9c89ad9154
Fix build break for windows with missing package for IScriptEngine in prebuild.xml for OpenSim.Region.CoreModules.Tests.dll
2012-07-11 22:15:53 +01:00
Justin Clark-Casey (justincc)
33cff9b9d7
Allow XEngine StartDelay to be configured in the [XEngine] config section.
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This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously.
Therefore, this is not yet documented externally.
2012-07-11 21:55:18 +01:00
Justin Clark-Casey (justincc)
0e611c47d3
Remove WorldComm module from the regression TestCompileAndStartScript() since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths
2012-07-11 21:46:46 +01:00
Justin Clark-Casey (justincc)
fc24563206
Add regression TestDetachScriptedAttachmentToInventory()
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This currently only does a relatively crude check for a ScriptState node in the serialized xml
2012-07-11 21:43:35 +01:00
UbitUmarov
065046845d
be paranoic (?)
2012-07-11 21:10:46 +01:00
UbitUmarov
236b5a0298
Replace a Multicast Delegate by a simple list of delegates in access Get
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Can't seen more than one evocation on the multicast on this case, even expanding its evocation list (as it should be used in case one fails). With the list i
do see what we want.
2012-07-11 20:54:55 +01:00
Justin Clark-Casey (justincc)
14d05dc2a9
Add regression TestRezScriptedAttachmentsFromInventory() though this currently only checks for the presence of script items, not for started scripts
2012-07-11 19:54:40 +01:00
Melanie
89c9528e38
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
2012-07-11 14:27:33 +01:00
UbitUmarov
6252114ea0
remove expensive and leaked ( in Xengine at least) SayShout timer and
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replace it by a simpler function that should do the same (?) (don't like
much those 10 + 1 bursts)
2012-07-11 09:03:18 +01:00
UbitUmarov
84ab4c4462
ubitODE leaks
2012-07-11 08:13:57 +01:00
UbitUmarov
bb78b327c0
stop keeping references to objects on released items
2012-07-11 06:43:03 +01:00
UbitUmarov
ffececaa81
Merge branch 'avination' into ubitwork
2012-07-11 04:34:44 +01:00
UbitUmarov
7c973235ab
Merge branch 'avination' into ubitwork
2012-07-11 04:27:18 +01:00
UbitUmarov
7836933133
Melanie fix: detach SOGs from backup on linking
2012-07-11 03:58:58 +01:00
Melanie
0bc8238a6c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Watchdog.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-11 03:56:50 +01:00
UbitUmarov
7676ae6f74
clear released minheap items so they don't keep holding references to
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objects.
2012-07-11 03:56:39 +01:00
Melanie
b3910a44fa
Merge branch 'ubitwork' into avination
2012-07-11 04:03:28 +02:00
Melanie
ac3a2296fa
Make sure handles stay intact when removing from the MinHeap
2012-07-11 04:01:20 +02:00
Justin Clark-Casey (justincc)
337ea019bd
If a part has a sit target and an avatar is already sitting, allow another avatar to sit in the position given if no sit target was set.
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Previous behave was that the second avatar could not sit.
This matches behaviour observed on the LL grid.
2012-07-10 23:55:22 +01:00
Justin Clark-Casey (justincc)
cdea572d2e
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
2012-07-10 23:50:04 +01:00
Justin Clark-Casey (justincc)
11e0ad6dc8
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
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This reverts commit c8f0d476d2
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On reconsideration, I think this is less readable since immediately following code still sets SitTargetAvatar directly
2012-07-10 23:39:05 +01:00
Justin Clark-Casey (justincc)
c8f0d476d2
refactor: Add SOP.IsSitTargetOccupied to improve readability
2012-07-10 23:34:40 +01:00
Justin Clark-Casey (justincc)
69a6f6e3cd
refactor: use sit orientation argument passed in to SP.SendSitResponse() rather than creating a new copy
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There are no issues with side-effects since this is a struct.
2012-07-10 23:26:40 +01:00
Justin Clark-Casey (justincc)
e8347b7095
Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
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This also makes the detection in SP.FindNextAvailableSitTarget() and SendSitResponse() identical.
Previously they varied slightly (SendSitResponse didn't check for an older type of invalid quaternion) but the practical effect is most probably zero.
2012-07-10 23:21:39 +01:00
Justin Clark-Casey (justincc)
506437b684
Remove log line accidentally left in SP.SendSitResponse()
2012-07-10 23:06:34 +01:00
Justin Clark-Casey (justincc)
9f01c3d408
Disable logging in regression test in OSSL_ApiAttachmentTests
2012-07-10 23:04:44 +01:00
Justin Clark-Casey (justincc)
58869e5aa0
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
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Extends sitting avatar regression tests to test new sitters information
2012-07-10 23:03:52 +01:00
Justin Clark-Casey (justincc)
f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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This is to fix a regression starting from 5301648
where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-07-10 22:41:11 +01:00
Justin Clark-Casey (justincc)
eb5ec4a786
If a script is being stopped manually, then give the scriptpool thread 1 second to finish normally before forcibly aborting.
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This is to avoid the worst of the problems in mono 2.6, 2.10 where an aborted thread does not always release all its locks.
This very short grace period is identical to the existing behaviour when a script is removed from the scene.
2012-07-10 21:42:51 +01:00
UbitUmarov
b5b763f7e1
add some more memory information to StatsCollector
2012-07-10 19:13:24 +01:00
UbitUmarov
6b8b7007c4
console region restart: Let Xengine not cry all over the place with
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errors also. May not be that good, but is not in use in AVN (i hope). Still safer to do a full shutdown and refire the region from a OS tool like a script, monit, etc etc
2012-07-10 18:23:38 +01:00
UbitUmarov
4a91c65dbc
Merge branch 'avination' into ubitwork
2012-07-10 17:40:55 +01:00
Melanie
b346e36016
Merge branch 'ubitwork' into avination
2012-07-10 17:14:42 +02:00
UbitUmarov
df55de5b3d
lltargetomega efective spinrate now multiplied by gain ( need check )
2012-07-10 05:51:41 +01:00
UbitUmarov
acec9da95c
let SOP AngularVelocity set physics actor angular velocity if it's
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physical root prim and not a vehicle. With this llSetAngularVelocity
should work and also llTargetOmega will do the same in this case.
but for now this llTargetOmega is being a normal physical rotation with
damping, and stops with selection. Thats not like SL apparently
2012-07-10 05:37:41 +01:00
UbitUmarov
652ac5f66b
more work on llSetAngularVelocity()
2012-07-10 05:28:47 +01:00
UbitUmarov
ca41ec9eb4
let rotationVelocity or AngularVelocity be setted on prims. Limited to
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12rad/s
2012-07-10 05:11:06 +01:00
UbitUmarov
0d60568564
changed ODE lib for win32 to version 0.12
2012-07-10 01:29:44 +01:00
ubit
34f4dc29a1
change linux 32bit libode.so to ode version 0.12
2012-07-10 02:24:09 +02:00
Justin Clark-Casey (justincc)
c8af20f966
This script allows an object to be attached directly from prim inventory to another avatar in the scene.
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Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
2012-07-09 23:08:41 +01:00
Justin Clark-Casey (justincc)
d6f563794e
Don't allow a prim to be sat upon if its part of an attachment
2012-07-09 21:43:44 +01:00
Justin Clark-Casey (justincc)
2eaa6d5ace
Do not allow a script to attach a prim if its being sat upon.
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This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar.
This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar.
Recording HashSet is null if there are no sitting avatars in order to save memory.
2012-07-09 21:24:32 +01:00
ubit
45a6d67db8
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-09 18:23:09 +02:00
UbitUmarov
3a1d46ad44
retry fixing ode getconfiguration()
2012-07-09 17:21:54 +01:00
ubit
e44c735fab
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-09 18:02:27 +02:00
UbitUmarov
a709768085
fix ode getconfiguration
2012-07-09 17:01:52 +01:00
ubit
6dab81aa7b
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-09 17:53:26 +02:00
UbitUmarov
0ac161c9a8
log ODE lib configuration
2012-07-09 16:51:56 +01:00
ubit
e858c19a9a
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-07-09 14:29:32 +02:00
UbitUmarov
fb8e8dcbce
fix ODE dispose plus minor clean. On regions restart ode.dispose seems
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to be called with scene still calling simulation, that should be changed,
for now added a check for a valid world in ode simulation
2012-07-09 13:25:17 +01:00