UbitUmarov
dba0d79833
minor changes on updates control on doChangeObject(..)
2012-03-11 02:55:39 +00:00
Melanie
4f7ec1d691
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-03-11 01:55:36 +01:00
Melanie
f292e19689
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
2012-03-11 02:29:43 +00:00
UbitUmarov
e4e6f781a6
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-11 00:53:53 +00:00
Melanie
0a4056ad22
Merge branch 'ubitwork'
2012-03-11 01:47:36 +01:00
UbitUmarov
ab235abc46
Changed undo redo internals. moved exec code to UndoState.cs from sop that now only sees a unified UndoRedoStore class, added size limit on buffers so only last 5 undo/redo are kept. (5 is hardcode like it was ) ***UNTESTED***
2012-03-11 00:36:34 +00:00
UbitUmarov
908abb1c3d
BIG MESS. changed Iclient interface so only one event is used to inform scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
2012-03-10 20:32:19 +00:00
Diva Canto
291dc39691
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-10 08:09:43 -08:00
Justin Clark-Casey (justincc)
05e821c444
Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate thread.
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This was previous behaviour anyway.
2012-03-10 03:11:28 +00:00
Justin Clark-Casey (justincc)
6e26f17923
minor: In IAR save, log when we start adding the control file rather than saying afterwards that we added it.
2012-03-10 02:13:17 +00:00
Justin Clark-Casey (justincc)
5507752dc5
minor: rearrange some save oar messages so they say what they're about to do rather than what they've just done.
2012-03-10 02:11:30 +00:00
Justin Clark-Casey (justincc)
1693799623
On OAR saving, try fetch assets serially rather than firing all the requests at the asset service at once.
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This may (or may not) improve reliability for http://opensimulator.org/mantis/view.php?id=5898
Quick tests show that save time is the same.
2012-03-10 02:03:07 +00:00
Justin Clark-Casey (justincc)
3a5928f813
Add satguru and Fernando to contributors
2012-03-10 01:31:27 +00:00
Justin Clark-Casey (justincc)
d6ebf2d6ca
Add ability to specify a default estate to be used when creating regions.
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This is configured in the new [Estates] section of OpenSim.ini.
If a default estate is configured then all new regions are automatically joined to it instead of asking the user.
If the default estate does not already exist then it is created.
Current default behaviour remains the same - the user is asked for estate details when necessary.
Thanks to Frenando Oliveira for the patch which I adapated further.
2012-03-10 01:27:05 +00:00
Mic Bowman
7b8e9d88e3
Serialize all web requests to a particular host:port pair; only applied to the PostToService variants.
2012-03-09 16:53:51 -08:00
Justin Clark-Casey (justincc)
bdc968f1fc
Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
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As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
Melanie
3dbf754651
Merge branch 'master' into careminster
2012-03-09 23:00:24 +00:00
Melanie
5c5a493791
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-03-09 22:59:23 +00:00
satguru srivastava
35f2479858
fix for NPC not playing internal animations
2012-03-09 22:58:59 +00:00
Diva Canto
a58152bd2a
More on inventory transfer hold ups:
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- Added an inventory cache for caching root and system folders
- Synchronized the remote inventory connector, so that all the remote inventory calls are serialized
This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises.
2012-03-09 12:59:24 -08:00
Diva Canto
81869c4a3f
More on HG inventory transfers. Move the FireAndForget higher up.
2012-03-09 09:48:12 -08:00
UbitUmarov
0e5e324a2c
ubitOde bug
2012-03-09 17:20:49 +00:00
UbitUmarov
e83a2181d0
on linking update linked parts physical flags acording to new parent ones ( untested )
2012-03-09 17:19:10 +00:00
Melanie
09d99cb222
Merge branch 'ubitwork'
2012-03-09 09:47:09 +01:00
UbitUmarov
13f340077c
let chode and ubitode find ode.dll on windows
2012-03-09 04:19:39 +00:00
UbitUmarov
eaef84ad1d
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-09 03:32:49 +00:00
Diva Canto
f545d669de
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 19:32:21 -08:00
Diva Canto
7db5ba7702
More on the freeze on HG inventory transfers: spawn a threadlet on the functional asset posts so that the client threads doesn't freeze (but the network posts are serialized).
2012-03-08 19:31:53 -08:00
UbitUmarov
fc4dc7708d
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-03-09 03:00:31 +00:00
UbitUmarov
e5786ba043
more changes on undo/redo group scaling seems to work better
2012-03-09 02:56:14 +00:00
Justin Clark-Casey (justincc)
06dda14505
Simplify minimap coarse location code by just reference SP.AbsolutePosition
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This is rather than checking whether the avatar is sitting and doing its own calculation.
2012-03-09 02:50:57 +00:00
Justin Clark-Casey (justincc)
205c36d3a4
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check
2012-03-09 02:44:08 +00:00
Melanie
dc5f831ca8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-09 02:39:14 +00:00
Justin Clark-Casey (justincc)
94e58ff6b9
Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)
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However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09 02:38:11 +00:00
Justin Clark-Casey (justincc)
b454326273
refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks
2012-03-09 02:33:48 +00:00
Diva Canto
c22446ede0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-08 18:29:08 -08:00
Diva Canto
8a34d1b710
HG inventory/asset transfers: serialize asset posts. I'm using the same pattern as suggested in the patch mantis #5921 . Testing it in this smaller context to see how it works.
2012-03-08 18:28:46 -08:00
Justin Clark-Casey (justincc)
73c47f7205
Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0
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Another thread could come in and stand the avatar between those two instructions.
2012-03-09 02:22:22 +00:00
UbitUmarov
05cdf9bda9
more changes in undo/redo. Basicly moved control to llclientview.cs. later we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken
2012-03-09 01:53:58 +00:00
Melanie
c521f3b348
Fix UbitODE dll mappping by simply copying the one from ODE.Net
2012-03-09 02:39:02 +01:00
Melanie
e1be1c5263
Merge branch 'ubitwork'
2012-03-09 02:11:25 +01:00
Melanie
99c64f0645
Fix a merge artefact
2012-03-09 02:45:53 +00:00
Melanie
3ae0ae0659
Merge branch 'master' into careminster
2012-03-09 00:59:27 +00:00
Melanie
42a7a85062
FireAndForget scripted rez - port from Avination
2012-03-09 00:57:49 +00:00
Melanie
ac577bf606
Merge branch 'master' into careminster
2012-03-09 00:56:52 +00:00
Justin Clark-Casey (justincc)
df4b06aed1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-03-09 00:20:10 +00:00
Justin Clark-Casey (justincc)
034c9d6bcc
Merge branch 'xassetservice'
2012-03-09 00:19:42 +00:00
Justin Clark-Casey (justincc)
3c5bd7c35a
minor: move some compression related var setup inside compression if/then switch
2012-03-09 00:16:49 +00:00
Justin Clark-Casey (justincc)
0cbdf9dad2
Put big fat EXPERIMENTAL warning in xassetservice database plugin
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This should not currently be used in any circumstances except for experimentation.
Database tables used by this plugin can still change at any time with no migration path.
2012-03-09 00:05:34 +00:00
Diva Canto
9c8ef96301
Fixes mantis #5923
2012-03-08 15:55:43 -08:00