789e88d8bd 
								
							
								 
							
						 
						
							
							
								
								Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.  
							
							... 
							
							
							
							Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true. 
							
						 
						
							2012-08-03 21:36:00 +01:00  
				
					
						
							
							
								 
						
							
							
								5181bdae0a 
								
							
								 
							
						 
						
							
							
								
								attempting to fix a build issue  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-08-03 16:14:01 -04:00  
				
					
						
							
							
								 
						
							
							
								7ff812066f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-08-03 19:53:41 +02:00  
				
					
						
							
							
								 
						
							
							
								b95caaa453 
								
							
								 
							
						 
						
							
							
								
								on presence close(), release animator and OnRegionHeartbeatEnd event  
							
							
							
						 
						
							2012-08-03 20:13:51 +01:00  
				
					
						
							
							
								 
						
							
							
								eb4c092cac 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'careminster' into avination  
							
							
							
						 
						
							2012-08-03 16:48:06 +01:00  
				
					
						
							
							
								 
						
							
							
								0c00abcce1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2012-08-03 16:46:11 +01:00  
				
					
						
							
							
								 
						
							
							
								83deb46032 
								
							
								 
							
						 
						
							
							
								
								Make WaitGetScenePresence wait for up to 20 seconds  
							
							
							
						 
						
							2012-08-03 16:03:40 +02:00  
				
					
						
							
							
								 
						
							
							
								b8ba224b4f 
								
							
								 
							
						 
						
							
							
								
								Remove another superflouous IsActive set  
							
							
							
						 
						
							2012-08-03 15:33:30 +02:00  
				
					
						
							
							
								 
						
							
							
								d677db338d 
								
							
								 
							
						 
						
							
							
								
								Remove a merge artefaci in IsActive handling and restore commented out correct one  
							
							
							
						 
						
							2012-08-03 15:22:53 +02:00  
				
					
						
							
							
								 
						
							
							
								a4c59b1fd2 
								
							
								 
							
						 
						
							
							
								
								minor change avoiding a null reference  
							
							
							
						 
						
							2012-08-03 15:21:29 +01:00  
				
					
						
							
							
								 
						
							
							
								879d1cefb8 
								
							
								 
							
						 
						
							
							
								
								clientview IsActive use is broken. Suspend it's use keeping it true ( to  
							
							... 
							
							
							
							review later) 
							
						 
						
							2012-08-03 15:19:31 +01:00  
				
					
						
							
							
								 
						
							
							
								513b77b78d 
								
							
								 
							
						 
						
							
							
								
								refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.  
							
							
							
						 
						
							2012-08-03 02:26:54 +01:00  
				
					
						
							
							
								 
						
							
							
								08ec18f8a3 
								
							
								 
							
						 
						
							
							
								
								Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct.  
							
							
							
						 
						
							2012-08-03 02:08:04 +01:00  
				
					
						
							
							
								 
						
							
							
								cd9fd77e2c 
								
							
								 
							
						 
						
							
							
								
								ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer  
							
							
							
						 
						
							2012-08-03 01:55:46 +01:00  
				
					
						
							
							
								 
						
							
							
								3460319f1e 
								
							
								 
							
						 
						
							
							
								
								Make sure the position of a loggin-in agent is within region boundaries since  
							
							... 
							
							
							
							out of bounds positions cause a rejection of the login. 
							
						 
						
							2012-08-03 02:20:57 +02:00  
				
					
						
							
							
								 
						
							
							
								0588f27d18 
								
							
								 
							
						 
						
							
							
								
								Fixed a rare bug that caused Save OAR to fail because it thought it had timed-out  
							
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							The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running. 
							
						 
						
							2012-08-03 01:12:46 +01:00  
				
					
						
							
							
								 
						
							
							
								72075e68c7 
								
							
								 
							
						 
						
							
							
								
								Save membership fee to the database when a group is created.  
							
							
							
						 
						
							2012-08-03 00:44:03 +01:00  
				
					
						
							
							
								 
						
							
							
								8b04e8a297 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO.  
							
							
							
						 
						
							2012-08-02 16:30:23 -07:00  
				
					
						
							
							
								 
						
							
							
								d58743ddc1 
								
							
								 
							
						 
						
							
							
								
								Add a reason message for a code path that lacks one  
							
							
							
						 
						
							2012-08-03 01:30:05 +02:00  
				
					
						
							
							
								 
						
							
							
								293d0cc629 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out "Deleting asset" log messages for now  
							
							
							
						 
						
							2012-08-03 00:25:22 +01:00  
				
					
						
							
							
								 
						
							
							
								0cd698d82b 
								
							
								 
							
						 
						
							
							
								
								Delete old blank SOGSpamTest  
							
							
							
						 
						
							2012-08-03 00:23:03 +01:00  
				
					
						
							
							
								 
						
							
							
								eeef9d7e99 
								
							
								 
							
						 
						
							
							
								
								Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic textures.  
							
							... 
							
							
							
							The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement.
This may be particularly important for GDI+ objects since they encapsulate native code entities. 
							
						 
						
							2012-08-03 00:00:54 +01:00  
				
					
						
							
							
								 
						
							
							
								0dfccfc1d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-02 23:54:32 +01:00  
				
					
						
							
							
								 
						
							
							
								68406ab8f9 
								
							
								 
							
						 
						
							
							
								
								Initialize the Rezzing object to UUID.Zero  
							
							
							
						 
						
							2012-08-02 22:34:46 +01:00  
				
					
						
							
							
								 
						
							
							
								86b005de1d 
								
							
								 
							
						 
						
							
							
								
								Add simple draw test for the VectorRenderModule  
							
							
							
						 
						
							2012-08-02 22:14:09 +01:00  
				
					
						
							
							
								 
						
							
							
								cd2c5843a8 
								
							
								 
							
						 
						
							
							
								
								reduced-complexity implementation of function to get rezzing object key  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2012-08-02 22:12:36 +01:00  
				
					
						
							
							
								 
						
							
							
								ecffcf7f65 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Physics/Manager/PhysicsScene.cs 
							
						 
						
							2012-08-01 23:03:03 +01:00  
				
					
						
							
							
								 
						
							
							
								e36bc0d754 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-08-01 22:39:40 +01:00  
				
					
						
							
							
								 
						
							
							
								cf16ca9bda 
								
							
								 
							
						 
						
							
							
								
								Create the ability for physics modules to request assets on demand by  
							
							... 
							
							
							
							themselves. For that, the physics module simply calls RequestAssetMethod, which
in turn points to Scene.PhysicsRequestAsset. This gives physics access to
the asset system without introducing unwanted knowledge of the scene class. 
							
						 
						
							2012-08-01 22:37:38 +01:00  
				
					
						
							
							
								 
						
							
							
								5f500c89ce 
								
							
								 
							
						 
						
							
							
								
								Fix a bug in pCampbot grabbing behaviour where an exception would be thrown if the bot was not yet aware of any objects.  
							
							
							
						 
						
							2012-08-01 22:30:34 +01:00  
				
					
						
							
							
								 
						
							
							
								69a5beeabc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-08-01 00:40:31 +01:00  
				
					
						
							
							
								 
						
							
							
								794363421d 
								
							
								 
							
						 
						
							
							
								
								Look up the NPC module when the SensorRepeat class is created, rather than on every single sensor sweep.  
							
							
							
						 
						
							2012-08-01 00:39:37 +01:00  
				
					
						
							
							
								 
						
							
							
								c51ef38e2d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version.  
							
							
							
						 
						
							2012-07-31 16:23:52 -07:00  
				
					
						
							
							
								 
						
							
							
								e38d26a2dc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change boolean parameters in the shape data from int's to float's to be consistant with parameter data structure  
							
							
							
						 
						
							2012-07-31 16:23:48 -07:00  
				
					
						
							
							
								 
						
							
							
								04d8c6b4fe 
								
							
								 
							
						 
						
							
							
								
								Change exception log messages in XInventoryService connector to error rather than debug, since these signal real problems.  
							
							... 
							
							
							
							Also outputs full exception instead of just the message to aid diagnostics. 
							
						 
						
							2012-08-01 00:11:21 +01:00  
				
					
						
							
							
								 
						
							
							
								8114260946 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-08-01 00:08:02 +01:00  
				
					
						
							
							
								 
						
							
							
								70996603e5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2012-08-01 00:07:57 +01:00  
				
					
						
							
							
								 
						
							
							
								7609daca38 
								
							
								 
							
						 
						
							
							
								
								Resolve a deadlock between INPCModule and SensorRepeat by replacing the SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.  
							
							... 
							
							
							
							A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep. 
							
						 
						
							2012-07-31 23:57:57 +01:00  
				
					
						
							
							
								 
						
							
							
								d89faa3c16 
								
							
								 
							
						 
						
							
							
								
								Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.  
							
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							This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars. 
							
						 
						
							2012-07-31 22:52:17 +01:00  
				
					
						
							
							
								 
						
							
							
								ef3166d4fe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-07-31 23:38:47 +02:00  
				
					
						
							
							
								 
						
							
							
								e40e1dc9e6 
								
							
								 
							
						 
						
							
							
								
								Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me.  
							
							
							
						 
						
							2012-07-31 23:38:01 +02:00  
				
					
						
							
							
								 
						
							
							
								a76a289d11 
								
							
								 
							
						 
						
							
							
								
								Adds support to ScriptModuleComms for region modules to export  
							
							... 
							
							
							
							constants to the script engine. 
							
						 
						
							2012-07-31 10:45:37 -07:00  
				
					
						
							
							
								 
						
							
							
								f9a8915cca 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update the DLLs and SOs. This fixes the exception on shutdown  
							
							
							
						 
						
							2012-07-31 09:44:32 -07:00  
				
					
						
							
							
								 
						
							
							
								50dbb9ffe4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameters and API calls for setting ERP and CFM.  
							
							... 
							
							
							
							Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
   something is linked and unlinked. 
							
						 
						
							2012-07-31 09:23:05 -07:00  
				
					
						
							
							
								 
						
							
							
								6b1d12edcb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-07-30 23:25:54 +01:00  
				
					
						
							
							
								 
						
							
							
								b899d64dc1 
								
							
								 
							
						 
						
							
							
								
								If we're fetching active gestures via the XInventoryServiceConnector, then properly look at the ITEMS dictionary already returned rather than the level above this.  
							
							
							
						 
						
							2012-07-30 23:14:20 +01:00  
				
					
						
							
							
								 
						
							
							
								bd262fe3ed 
								
							
								 
							
						 
						
							
							
								
								Correct StandUp position and rotation  
							
							
							
						 
						
							2012-07-30 03:05:57 +02:00  
				
					
						
							
							
								 
						
							
							
								e012c81d7c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-07-29 16:11:20 +01:00  
				
					
						
							
							
								 
						
							
							
								277491d871 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-07-29 16:10:45 +01:00  
				
					
						
							
							
								 
						
							
							
								3f6dfa92ab 
								
							
								 
							
						 
						
							
							
								
								Return world rotation on llGetObjectDetails()'s OBJECT_ROT  
							
							
							
						 
						
							2012-07-29 16:05:35 +01:00