Commit Graph

23 Commits (8b267b5bb547b807dd3cb6cd83ea03bd101e19ff)

Author SHA1 Message Date
Oren Hurvitz 55cc8044cb Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a user 2014-04-07 07:26:44 +01:00
Oren Hurvitz abe0f4a088 When preparing a Hypergrid teleport, tell the receiving grid which user is entering the grid.
This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters.
2014-04-06 15:40:45 +01:00
Oren Hurvitz 6d2893be67 When teleporting using Hypergrid, show more informative error messages in case of error 2014-04-03 14:13:03 +01:00
Justin Clark-Casey (justincc) 4c0ec86176 minor: Add prefix to log message in LureModule 2013-09-21 00:14:57 +01:00
Justin Clark-Casey (justincc) b05ed4ffa6 Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command.
This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
2013-03-28 02:17:32 +00:00
Justin Clark-Casey (justincc) b5b01e5bb5 Make HGLureModule track god like lures as well as normal lures, to see if this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active. 2013-03-28 01:37:52 +00:00
Diva Canto bb44758179 Switched to using the other Util function with a default value. 2013-02-27 20:59:16 -08:00
Diva Canto f1010d7b15 Moved the HG default variables out of [Startup] and into their own section [Hypergrid] in *Common.ini.example. Backwards compatible for now. 2013-02-27 20:49:41 -08:00
Diva Canto 0e8289cd00 Added new Util function for reading config vars that's more generic than the one I added yesterday -- this is for helping move config vars out of [Startup] 2013-02-22 15:57:33 -08:00
Diva Canto e515cdddec Simplification of HG configs: HomeURI and GatekeeperURI now are defined as default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency. 2013-02-21 17:26:19 -08:00
Diva Canto 608444c9f7 Another 21 modules' directives moved out of .addin.xml 2012-11-13 08:27:51 -08:00
Diva Canto 86903f23dd Cleanup on region modules: gave short node id's to all of them. 2012-11-12 18:08:02 -08:00
Justin Clark-Casey (justincc) 16c9c1dff7 On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Justin Clark-Casey (justincc) 37dd174697 refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
2012-05-01 17:52:30 +01:00
Justin Clark-Casey (justincc) 2b98e2f106 Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-20 02:50:36 +01:00
Justin Clark-Casey (justincc) 3ccb58c05c Fix failure to teleport when an agent is lured on the same sim (and probably in neighbouring sims) with HG lure active
It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar.
However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour.
We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
2011-09-22 01:08:38 +01:00
Justin Clark-Casey (justincc) 2b339b7d2b minor: remove mono compiler warnings 2011-07-16 02:56:54 +01:00
Diva Canto 76525be7b2 HG lures working! Friends can offer friends HG teleports via the profile. WARNING: additional configuration for HG inis -- see *Common.ini.example 2011-05-27 13:07:18 -07:00
Melanie eebddcd5e6 Change FriendsModule, InstantMessageModule, MessageTransferModule, MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells. 2009-12-28 01:24:15 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Sean Dague 5959e42683 large scale fix for svn props after "the great refactor" 2009-02-12 18:59:45 +00:00
lbsa71 801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00