Commit Graph

30229 Commits (8d272fb1d08275e4416c08fc82c054825d427467)

Author SHA1 Message Date
lbsa71 761db20c5f * Tried to make the sandbox/useraccount sim setup a bit simpler
* Removed some comments
2007-03-29 18:21:04 +00:00
lbsa71 cc666ce259 * added user account info to README.txt 2007-03-29 18:05:41 +00:00
lbsa71 9ea0e881a4 * Naaw, -realphysx is too much to ask
* Genning proj Guids from name hash, for great justice
2007-03-29 17:29:52 +00:00
MW f673b73471 Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts) 2007-03-29 17:04:24 +00:00
lbsa71 546d9dfdc5 * vs2005 target gens OpenSim.csporj.user with -loginserver -sandbox -accounts -realphysx settings 2007-03-29 17:02:26 +00:00
lbsa71 44b7354cb8 * changed readme to reflect current situation 2007-03-29 16:45:40 +00:00
MW 17b00785ee Added lbsa71's http server changes.
So it now has a single http listener that passes incoming requests to the correct handler.
This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-29 11:08:42 +00:00
gareth c895649810 Doh! need to return the response 2007-03-28 22:23:48 +00:00
gareth d6cdbf7625 Added neighbours code 2007-03-28 22:22:12 +00:00
gareth 1182375b8f Added more infrastructure for OGS 2007-03-28 21:06:46 +00:00
MW 9653210db7 Fixed name quotes bug 2007-03-28 20:25:31 +00:00
MW 35fa85069e After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28 18:10:52 +00:00
lbsa71 c3ae2a721b * log file name conflict 2007-03-28 13:31:07 +00:00
MW 98d81485e7 RIP OpenSimRoot. (removed)
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71 c88eaa7f9a * And lo, the OpenSim (which is actually the RegionServer) is decoupled from the exe. 2007-03-28 05:29:35 +00:00
lbsa71 d66ef8f428 * worked a little bit more on straigthening the startup procedure out 2007-03-28 05:27:20 +00:00
gareth 24b27487c0 Who dropped my child_agent flag? It returns 2007-03-27 23:33:15 +00:00
lbsa71 f42d1fc825 * revert the revert - begin the beguine 2007-03-27 21:42:14 +00:00
lbsa71 7adbe756fb * Reverting todays work. It was worth a try. 2007-03-27 20:45:04 +00:00
lbsa71 64aa87765b * Config should be loaded before login server startup... 2007-03-27 20:33:02 +00:00
lbsa71 81f01a1296 * vaseline + duct-tape. 2007-03-27 20:19:35 +00:00
lbsa71 92553928a5 * Added OpenSim.Framework ref to phys mgr 2007-03-27 19:56:27 +00:00
lbsa71 002d7dba30 * Fixed yet another project ref fuck-up in Prebuild. 2007-03-27 19:47:23 +00:00
lbsa71 ccfddd1775 * Continued refactoring away OpenSimRoot - now it's down to the final 2. 2007-03-27 19:12:55 +00:00
lbsa71 893a1824d0 * Introduced BaseHttpServer (doing nothing at the moment)
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71 f405d0fada * Prebuild breaks nant build if project is empty. Quick fix : add dummy file 2007-03-27 10:51:41 +00:00
lbsa71 b9c73c4859 * Enabled the OpenSim.Servers project 2007-03-27 10:40:25 +00:00
MW 39c7fe5ec7 Added REST-handler interface for the http server and changed the Admin Web front end to one. 2007-03-27 09:35:03 +00:00
lbsa71 a4fc6b5fbb * Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
gareth b43f0801eb Heightfield needs fixing, or i'll re-implement it (probably actually the collisions stuff i'm not doing right)
Why am I using SVN logs to talk? It's bedtime.......
2007-03-27 03:22:40 +00:00
gareth 8b8f62f019 ODE plugin now can fly but sinks through ground when walking (?!!!??!??!) 2007-03-27 02:42:06 +00:00
gareth 60385e7525 Movement? 2007-03-27 00:56:08 +00:00
gareth 99c837f067 ZOMG! CAPSULES AS BOUNDING VOLUMES! 2007-03-27 00:12:45 +00:00
MW 7cb8ef79cb 2007-03-26 19:11:03 +00:00
MW ff71d2d4cd preparing to add full clothes/body part support.
Currently you can:
now create new body parts and clothes. 
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26 19:05:50 +00:00
MW 42ba071276 Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts. 2007-03-26 16:51:50 +00:00
lbsa71 7f18a96763 * Added Prebuild exe (just delete the old one)
* Reverted faulty build files
2007-03-26 15:19:44 +00:00
gareth c41acdd2a8 Fresh prebuild + nant sets 2007-03-26 14:22:26 +00:00
lbsa71 67ed203685 * Deleted unused OGS directory 2007-03-26 14:10:54 +00:00
lbsa71 52655cc407 * fixed buildfiles 2007-03-26 13:56:38 +00:00
gareth abd45596a7 Added -ode parameter
Updated buildscripts (to fix ODE references)
Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-26 01:08:10 +00:00
gareth cafdc8c8ae Brought in ODE native binaries 2007-03-26 00:51:11 +00:00
gareth 95e45e5b63 Added height field building to ODE plugin 2007-03-26 00:27:22 +00:00
MW 84c2a72140 Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved. 2007-03-25 20:23:06 +00:00
lbsa71 fb9562e419 * Hopefully it builds again... 2007-03-25 18:40:36 +00:00
MW a3ed563023 2007-03-25 18:05:58 +00:00
MW dd64c163ac 2007-03-25 17:43:27 +00:00
MW 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
gareth 2fc543e0ab Adding the only stuff that makes sense 2007-03-25 01:40:26 +00:00
gareth a31f7e21e9 Added skeleton ODE plugin 2007-03-25 01:23:34 +00:00