Adam Frisby
dde4242378
Adding BDB to prebuild, making BDB compile.
2007-04-11 07:53:56 +00:00
lbsa71
a7f3cbbfb2
* working towards fixing nant build...
2007-04-11 07:52:36 +00:00
Adam Frisby
d4dd81ada8
Adding Berkeley DB wrapper binary + libterrain-bsd binary to /bin
2007-04-11 07:50:21 +00:00
Adam Frisby
6e65579118
Removing binaries from BasicTerrain
2007-04-11 07:47:56 +00:00
lbsa71
1358538408
* extensions should be lower case part 1
2007-04-11 07:42:25 +00:00
Adam Frisby
6e60d1e17f
* One change in SQLiteLocalStorage
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* Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet)
2007-04-11 07:39:39 +00:00
lbsa71
1747d49d71
* built binaries, pdb's and user files should not be under version control.
...
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby
44989288d6
Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.)
2007-04-11 06:42:07 +00:00
Adam Frisby
adb56a46f4
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-11 05:19:27 +00:00
MW
b5494438e5
2007-04-10 11:51:37 +00:00
gareth
56b237350b
And ignore this one too
2007-04-10 11:38:44 +00:00
gareth
deed426fe0
ignore this commit
2007-04-10 11:38:04 +00:00
MW
03f5ff9dc2
2007-04-10 10:45:46 +00:00
gareth
34d91c31cf
And now clothes update and show for all users
...
woohoo!
2007-04-10 02:03:47 +00:00
gareth
632db47dd7
Fixed avatar appearance not updating issue as per bug report #79
2007-04-10 01:43:40 +00:00
gareth
868f184f23
Avatar now stands still and does the normal animation stuff
2007-04-10 01:23:03 +00:00
gareth
ea84e93679
Fixed "teh bug"
2007-04-10 00:43:11 +00:00
Adam Frisby
4ab5803911
Documentation!
2007-04-07 17:37:04 +00:00
Adam Frisby
c070d2bbf3
ZOMG Comments!
2007-04-07 17:30:11 +00:00
Adam Frisby
c18cf96824
Terrain can now import from a specially formatted file.
2007-04-07 16:48:38 +00:00
Adam Frisby
55aaf8060f
Added setHeights1D to allow importing from a 1D array
2007-04-07 16:30:16 +00:00
Adam Frisby
30a5e028c5
Port to a 2D Heightmap complete
2007-04-07 16:19:49 +00:00
Adam Frisby
d28dd8f456
I am a freaking idiot.
2007-04-07 16:05:45 +00:00
MW
0879e6427e
compiles and works just weird terrain problem (and terrain saving is currently not functional)
2007-04-06 19:25:29 +00:00
MW
0311fef244
Now back to compiling, just no terrain generation at the moment
2007-04-06 19:08:24 +00:00
Adam Frisby
e0b84e0aa1
Added getHeights1D() function to TerrainEngine
2007-04-06 18:53:18 +00:00
Adam Frisby
fb0dffbf13
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
2007-04-06 18:48:23 +00:00
Adam Frisby
df4df07c39
And now for some solution files...
2007-04-06 18:09:03 +00:00
Adam Frisby
9169e9c18b
Shelling out a basic terrain manager using the BSD parts of libTerrain, with the intention to make a more complex version communicating with the main libterrain later via socket.
2007-04-06 18:07:46 +00:00
gareth
85e3231c61
Began adding POST handler for /sims REST stuff
2007-04-06 13:46:26 +00:00
MW
802d443be8
very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.
2007-04-06 13:04:46 +00:00
MW
0a377238f8
more work on Primitive2
2007-04-04 19:55:31 +00:00
gareth
7c2b4d1c9d
no SimUUID in OpenSimMain
2007-04-04 19:20:17 +00:00
gareth
f741e00ad8
Added SimUUID
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Added empty POST for /sims in REST on gridserver
2007-04-04 18:57:13 +00:00
MW
d3766d0aef
Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
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Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW
76df9e626d
Split Avatar class into three partial classes (hopefully will make it easier to work on)
2007-04-04 16:31:35 +00:00
lbsa71
74484ed2ed
* Added Primitive2 to vs2005 solution (again)
2007-04-04 14:56:09 +00:00
MW
0ad017677b
Seems that I didn't actually include the Primitive2.cs file in the earlier commit.
2007-04-04 14:13:49 +00:00
lbsa71
85385c958a
* Added Primitive2 to vs2005 solution
...
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
MW
a70ef1c2cb
Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-04 11:06:39 +00:00
gareth
5e81e7ed9d
Finished initial sim<>Grid login (kinda)
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Can login but no config data sent/updated yet
2007-04-03 20:39:28 +00:00
lbsa71
c43d6cf0e5
* lovely. svn doesn't delete the files from disk on svn delete, so they show up in prebuilt projs and build files.
2007-04-03 20:34:12 +00:00
lbsa71
d9ca661416
* Fixad namespace clash
2007-04-03 20:31:46 +00:00
lbsa71
f12ceff692
* The world can not contain ScriptFactories that creates unique instances of scripts for entities.
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* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03 20:08:30 +00:00
lbsa71
7169acc47e
* Extended Script API with GetRandomAvatar
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* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
MW
6d8dcd1d1d
Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
2007-04-03 18:47:10 +00:00
MW
73380ed52b
attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one)
2007-04-03 18:25:43 +00:00
MW
9b2a4e8172
Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03 18:15:11 +00:00
lbsa71
5ab7205dc5
* added script prototype intructions
2007-04-03 16:57:50 +00:00
lbsa71
ad39897144
* Script prototype
2007-04-03 16:50:17 +00:00