Adam Frisby
5eacce71ad
* Removed superfluous int to prevent warning
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* Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port
* Added support for the grid server to tell us who we are (optional)
2007-05-04 07:43:07 +00:00
Adam Frisby
8795dc5ee5
Comments sucker!
2007-05-04 07:29:33 +00:00
Adam Frisby
d12c2be492
Sims can now load their datastore (their localworld class - prims/terrain/etc) from a file indicated by the grid server. This allows you to have a floating pool of regions tasked to whichever region they need to be at any time.
2007-05-04 07:23:41 +00:00
Adam Frisby
3f38046bc4
Part 1/2 - loading sim datafiles from remote servers. (Floating grid, here we come!)
2007-05-04 07:09:42 +00:00
Adam Frisby
4ce4834f59
* Added support for user/asset server keys per-region (warning: changes table layout in SQL storages)
2007-05-04 07:01:37 +00:00
Adam Frisby
9804b0e5f3
* Deleted old sim profiles
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* Added new grid manager replacement
2007-05-04 06:53:32 +00:00
Adam Frisby
0c78fc3dbc
Grid server V2.0! Now with extra crunchy SQL support.
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Status:
* Prebuild will be broken, someone needs to update prebuild.xml with the new dependencies.
* The sim status check function does not yet function.
* Sims must be manually added to the database - automatic insertion isnt supported yet.
2007-05-04 06:51:18 +00:00
Adam Frisby
808b9f6465
Added Close() function to sanely terminate the grid data interfaces. Declaring this complete (other than bugfixes), going to work on integrating into GridServer.
2007-05-04 04:19:30 +00:00
Adam Frisby
89a6d6bab7
I dub thee working. Maybe.
2007-05-04 04:11:59 +00:00
Adam Frisby
dced1d3df9
Dunno, I must have changed something.
2007-05-04 04:03:56 +00:00
Adam Frisby
11e3c3fe82
MySQL could now work in theory. Any testers?
2007-05-04 04:03:04 +00:00
Adam Frisby
32ac9530a9
Semi-functional (in theory!)
2007-05-04 03:52:53 +00:00
Adam Frisby
10f75f936e
Committing OpenGrid.Framework.Data and MySql Adaptor - not in functional state yet, posted for reference and future use.
2007-05-04 03:25:20 +00:00
morphw
d054ce7602
fix array size
2007-05-04 02:12:47 +00:00
Adam Frisby
8b2896291a
Saving project / small changes. Will do more tomorrow.
2007-05-03 05:13:22 +00:00
Adam Frisby
57dc34b23f
* Added NOOP, POP, POPV, POPQ, DUP, DUPV, DUPQ instructions.
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* Placeholders for POPS, POPL, POPIP, POPBP, POPSP, POPSLR, DUPS, DUPL
2007-05-03 04:34:18 +00:00
Adam Frisby
ea63400741
Shellin' out a framework
2007-05-03 04:13:43 +00:00
Adam Frisby
e63e6f0d8a
ASDASDASDASDASDS.
2007-05-03 03:48:56 +00:00
Adam Frisby
35aea49e50
* Added /libraries directory to trunk (for related-but-independent libraries such as libTerrain)
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* Added /libraries/libLSL shell for future LSL Object Interpreter
2007-05-03 02:13:23 +00:00
MW
a595881dc0
fixed the VS 2005 solution/ project files.
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and a couple of other small changes
2007-04-30 15:38:51 +00:00
gareth
538179c526
And it's fixed
2007-04-30 13:41:33 +00:00
gareth
4957a8e75c
Fixing stuff
2007-04-30 13:38:13 +00:00
gareth
488258cf4c
let's hope this fixes build issues
2007-04-30 10:45:41 +00:00
gareth
ce60ca5e67
It kinda works...
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Loads assets across the network, body shape still broken and not displaying properly in grid mode
2007-04-30 04:50:25 +00:00
gareth
d9d301c9d9
W00t! It loads a DB!
2007-04-30 03:08:05 +00:00
gareth
428cf88526
Oops! I done an AdamZaius (forgot to test build before submit
2007-04-30 02:53:06 +00:00
gareth
002336e95c
Done some more conversion work on the asset server
2007-04-30 02:48:05 +00:00
gareth
328c9ccb24
Copied gridserver ready to convert to asset server
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I'M THAT NUTS!!!!!!!!
2007-04-29 23:58:57 +00:00
Adam Frisby
6c7ebf19b5
Bugfixes
2007-04-28 00:32:00 +00:00
Adam Frisby
8f5c96f02b
Dumb mistake #2
2007-04-27 22:29:29 +00:00
Adam Frisby
fadb4a9dcc
Dumb mistake - forgot to assign the datastore variable
2007-04-27 22:26:57 +00:00
Adam Frisby
6ce5b6e439
Major ass commit
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Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
2007-04-27 21:11:02 +00:00
Adam Frisby
feca5d22c6
* Added new commandline option -config <configfile.xml>
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Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
2007-04-27 20:32:02 +00:00
Adam Frisby
7e29f458ad
Clearing up comment to reflect true strength of GenerateChallenge()
2007-04-27 02:24:31 +00:00
Adam Frisby
3659e64274
Added challenge generation function to generate cryptographic strength challenges.
2007-04-27 02:16:57 +00:00
Adam Frisby
379552b0f9
Cryptographic framework for authenticating and verifying remoting messages. Must be implemented as per the suggested implementation in the comments. Buyer beware - this code has not been peer reviewed by an expert cryptologist and needs to be done so before this security is relied upon for important transactions.
2007-04-27 01:48:52 +00:00
MW
14a4ff3081
added just what opensim needs...yet another command line option: -noverbose . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console)
2007-04-26 17:50:25 +00:00
MW
a7c374ac51
At last: avatar-template.dat is no more
2007-04-26 17:29:41 +00:00
MW
c64039363d
Mostly working again.
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Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ).
Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-26 12:56:14 +00:00
MW
f06d0f1047
attempted bug fix
2007-04-25 18:48:08 +00:00
MW
9ed0a8dbad
updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates.
2007-04-25 18:12:06 +00:00
MW
68b33294b1
Can now use the xml config file for setting up things like sandbox mode, login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc)
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A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml).
The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
2007-04-25 13:47:32 +00:00
MW
f7b51d63a8
Small clean up of files and directories
2007-04-25 13:03:48 +00:00
Adam Frisby
46eaa79cd9
* Added try{}catch{} to RunTerrainCmd
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* Exposed Thermal Erosion functions to RunTerrainCmd
* Exposed Aerobic Erosion functions to RunTerrainCmd
2007-04-24 18:18:18 +00:00
Adam Frisby
7dd98f3094
Moved console input-handling function "RunTerrainCmd" into BasicTerrain itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
2007-04-24 18:01:37 +00:00
Adam Frisby
d82466ec82
Added mutex instead of lock for update
2007-04-22 18:51:03 +00:00
Adam Frisby
2194b74473
Needs testing.
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1. Fixed Update Lock (should now compile)
2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22 18:48:45 +00:00
Adam Frisby
6103e06a34
Added lock around World.Update to prevent multiple updates occuring simultaneously (it happened!)
2007-04-22 18:00:01 +00:00
Adam Frisby
869b39c451
SimClient: Added Try/Catch over block of code which is triggering an exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?]
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AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
2007-04-22 17:31:51 +00:00
lbsa71
60047aa5a6
=== Dedicated to Jesse. ===
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* Deleted empty directory
2007-04-22 09:44:27 +00:00