lbsa71
a4fc6b5fbb
* Now there's one Console class, and instead the apps responds to cmd's and show's
...
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
gareth
b43f0801eb
Heightfield needs fixing, or i'll re-implement it (probably actually the collisions stuff i'm not doing right)
...
Why am I using SVN logs to talk? It's bedtime.......
2007-03-27 03:22:40 +00:00
gareth
8b8f62f019
ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)
2007-03-27 02:42:06 +00:00
gareth
60385e7525
Movement?
2007-03-27 00:56:08 +00:00
gareth
99c837f067
ZOMG! CAPSULES AS BOUNDING VOLUMES!
2007-03-27 00:12:45 +00:00
MW
7cb8ef79cb
2007-03-26 19:11:03 +00:00
MW
ff71d2d4cd
preparing to add full clothes/body part support.
...
Currently you can:
now create new body parts and clothes.
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26 19:05:50 +00:00
MW
42ba071276
Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts.
2007-03-26 16:51:50 +00:00
lbsa71
7f18a96763
* Added Prebuild exe (just delete the old one)
...
* Reverted faulty build files
2007-03-26 15:19:44 +00:00
gareth
c41acdd2a8
Fresh prebuild + nant sets
2007-03-26 14:22:26 +00:00
lbsa71
67ed203685
* Deleted unused OGS directory
2007-03-26 14:10:54 +00:00
lbsa71
52655cc407
* fixed buildfiles
2007-03-26 13:56:38 +00:00
gareth
abd45596a7
Added -ode parameter
...
Updated buildscripts (to fix ODE references)
Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-26 01:08:10 +00:00
gareth
cafdc8c8ae
Brought in ODE native binaries
2007-03-26 00:51:11 +00:00
gareth
95e45e5b63
Added height field building to ODE plugin
2007-03-26 00:27:22 +00:00
MW
84c2a72140
Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.
2007-03-25 20:23:06 +00:00
lbsa71
fb9562e419
* Hopefully it builds again...
2007-03-25 18:40:36 +00:00
MW
a3ed563023
2007-03-25 18:05:58 +00:00
MW
dd64c163ac
2007-03-25 17:43:27 +00:00
MW
40af8c2561
You want large textures, you shall have! - Xfer system now working for large asset uploads
...
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
gareth
2fc543e0ab
Adding the only stuff that makes sense
2007-03-25 01:40:26 +00:00
gareth
a31f7e21e9
Added skeleton ODE plugin
2007-03-25 01:23:34 +00:00
jmalthus
298cdf6ded
.pdb files shouldn't reside in SVN.
2007-03-25 01:15:15 +00:00
gareth
0b524caf14
Brought in ODE binding
2007-03-25 01:01:11 +00:00
gareth
a5b17a42a3
All shall become clear soon....
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Renamed SimConfig stuff, ready to abstract both it and ServerConsole
yay for code reuse
2007-03-25 00:48:07 +00:00
gareth
11d7cc89a9
Finished adding the grid server to prebuild
2007-03-25 00:27:36 +00:00
gareth
d9dcc6fa8b
Moved gridserver into main trunk (but no prebuild yet)
2007-03-24 18:29:35 +00:00
gareth
d1fbe870af
Brought in the OGS user server into the main trunk (in a rather messy way)
2007-03-24 18:10:05 +00:00
gareth
3c6dc8e7a8
Uncommented line
2007-03-24 16:57:42 +00:00
Adam Frisby
47c682075c
Applying Randomskk's patches
2007-03-24 16:06:43 +00:00
lbsa71
2408efece5
* Removed old prebuild prebuild file
2007-03-24 08:07:30 +00:00
lbsa71
50f5686d91
* Added separate exe project
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* Prebuild exe is now built in /bin dir
2007-03-24 08:06:41 +00:00
MW
0e6ded8714
Added Fly animation
2007-03-23 18:54:42 +00:00
MW
7eeb6d1a10
Fixed the nant build file
2007-03-23 16:18:32 +00:00
MW
085c184c5c
Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
...
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
lbsa71
574797015d
* whoops - missing project...
2007-03-23 15:25:06 +00:00
lbsa71
f8d2e6c66d
* not needed
2007-03-23 15:18:04 +00:00
MW
1022e51341
Fixed VS solution file
2007-03-23 15:10:40 +00:00
gareth
0e58f30358
Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!")
2007-03-23 14:54:22 +00:00
gareth
6cdd4ddf08
Added initial (buggy) support for animations
2007-03-23 14:24:21 +00:00
lbsa71
96a6da15f6
* Hopefully got vs2005 target to gen refs correctly
2007-03-23 13:57:34 +00:00
gareth
3fcfb8545d
Added LoadAnims()
2007-03-23 13:04:06 +00:00
lbsa71
b459f2cd0f
* Fixed so vs solution builds REgionServer as OpenSim.exe
2007-03-22 16:49:18 +00:00
jmalthus
6c32b2a2cb
Moved Assets to assets as a temporary fix for not being able to start in sandbox mode on Linux
2007-03-22 11:02:28 +00:00
lbsa71
d86911a44c
* Fixed so name of exe is OpenSim.exe
2007-03-22 10:56:45 +00:00
gareth
6990b6cfa3
brought in bin/ from zircon
2007-03-22 10:26:57 +00:00
gareth
c420bc1bf3
removed old trunk bin/
2007-03-22 10:26:38 +00:00
gareth
7daa3955bc
brought zircon branch into trunk
2007-03-22 10:11:15 +00:00
gareth
b83efd4947
Load XML for neighbourinfo from grid
2007-03-20 09:04:49 +00:00
MW
8d989c94d2
Removed the AssemblyInfo.cs files from the Vs2005 projects
2007-03-19 09:47:24 +00:00