lbsa71
934ae00051
* tourmaline
2007-03-28 18:18:59 +00:00
lbsa71
7d04714690
Copied remotely
2007-03-28 18:17:25 +00:00
MW
35fa85069e
After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
...
Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28 18:10:52 +00:00
lbsa71
c3ae2a721b
* log file name conflict
2007-03-28 13:31:07 +00:00
MW
98d81485e7
RIP OpenSimRoot. (removed)
...
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71
c88eaa7f9a
* And lo, the OpenSim (which is actually the RegionServer) is decoupled from the exe.
2007-03-28 05:29:35 +00:00
lbsa71
d66ef8f428
* worked a little bit more on straigthening the startup procedure out
2007-03-28 05:27:20 +00:00
gareth
24b27487c0
Who dropped my child_agent flag? It returns
2007-03-27 23:33:15 +00:00
lbsa71
f42d1fc825
* revert the revert - begin the beguine
2007-03-27 21:42:14 +00:00
lbsa71
7adbe756fb
* Reverting todays work. It was worth a try.
2007-03-27 20:45:04 +00:00
lbsa71
64aa87765b
* Config should be loaded before login server startup...
2007-03-27 20:33:02 +00:00
lbsa71
81f01a1296
* vaseline + duct-tape.
2007-03-27 20:19:35 +00:00
lbsa71
92553928a5
* Added OpenSim.Framework ref to phys mgr
2007-03-27 19:56:27 +00:00
lbsa71
002d7dba30
* Fixed yet another project ref fuck-up in Prebuild.
2007-03-27 19:47:23 +00:00
lbsa71
ccfddd1775
* Continued refactoring away OpenSimRoot - now it's down to the final 2.
2007-03-27 19:12:55 +00:00
lbsa71
893a1824d0
* Introduced BaseHttpServer (doing nothing at the moment)
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* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71
f405d0fada
* Prebuild breaks nant build if project is empty. Quick fix : add dummy file
2007-03-27 10:51:41 +00:00
lbsa71
b9c73c4859
* Enabled the OpenSim.Servers project
2007-03-27 10:40:25 +00:00
MW
39c7fe5ec7
Added REST-handler interface for the http server and changed the Admin Web front end to one.
2007-03-27 09:35:03 +00:00
lbsa71
a4fc6b5fbb
* Now there's one Console class, and instead the apps responds to cmd's and show's
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* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
gareth
b43f0801eb
Heightfield needs fixing, or i'll re-implement it (probably actually the collisions stuff i'm not doing right)
...
Why am I using SVN logs to talk? It's bedtime.......
2007-03-27 03:22:40 +00:00
gareth
8b8f62f019
ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)
2007-03-27 02:42:06 +00:00
gareth
60385e7525
Movement?
2007-03-27 00:56:08 +00:00
gareth
99c837f067
ZOMG! CAPSULES AS BOUNDING VOLUMES!
2007-03-27 00:12:45 +00:00
MW
7cb8ef79cb
2007-03-26 19:11:03 +00:00
MW
ff71d2d4cd
preparing to add full clothes/body part support.
...
Currently you can:
now create new body parts and clothes.
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26 19:05:50 +00:00
MW
42ba071276
Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts.
2007-03-26 16:51:50 +00:00
lbsa71
7f18a96763
* Added Prebuild exe (just delete the old one)
...
* Reverted faulty build files
2007-03-26 15:19:44 +00:00
gareth
c41acdd2a8
Fresh prebuild + nant sets
2007-03-26 14:22:26 +00:00
lbsa71
67ed203685
* Deleted unused OGS directory
2007-03-26 14:10:54 +00:00
lbsa71
52655cc407
* fixed buildfiles
2007-03-26 13:56:38 +00:00
gareth
abd45596a7
Added -ode parameter
...
Updated buildscripts (to fix ODE references)
Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-26 01:08:10 +00:00
gareth
cafdc8c8ae
Brought in ODE native binaries
2007-03-26 00:51:11 +00:00
gareth
95e45e5b63
Added height field building to ODE plugin
2007-03-26 00:27:22 +00:00
MW
84c2a72140
Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.
2007-03-25 20:23:06 +00:00
lbsa71
fb9562e419
* Hopefully it builds again...
2007-03-25 18:40:36 +00:00
MW
a3ed563023
2007-03-25 18:05:58 +00:00
MW
dd64c163ac
2007-03-25 17:43:27 +00:00
MW
40af8c2561
You want large textures, you shall have! - Xfer system now working for large asset uploads
...
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
gareth
2fc543e0ab
Adding the only stuff that makes sense
2007-03-25 01:40:26 +00:00
gareth
a31f7e21e9
Added skeleton ODE plugin
2007-03-25 01:23:34 +00:00
jmalthus
298cdf6ded
.pdb files shouldn't reside in SVN.
2007-03-25 01:15:15 +00:00
gareth
0b524caf14
Brought in ODE binding
2007-03-25 01:01:11 +00:00
gareth
a5b17a42a3
All shall become clear soon....
...
Renamed SimConfig stuff, ready to abstract both it and ServerConsole
yay for code reuse
2007-03-25 00:48:07 +00:00
gareth
11d7cc89a9
Finished adding the grid server to prebuild
2007-03-25 00:27:36 +00:00
gareth
d9dcc6fa8b
Moved gridserver into main trunk (but no prebuild yet)
2007-03-24 18:29:35 +00:00
gareth
d1fbe870af
Brought in the OGS user server into the main trunk (in a rather messy way)
2007-03-24 18:10:05 +00:00
gareth
3c6dc8e7a8
Uncommented line
2007-03-24 16:57:42 +00:00
Adam Frisby
47c682075c
Applying Randomskk's patches
2007-03-24 16:06:43 +00:00
lbsa71
2408efece5
* Removed old prebuild prebuild file
2007-03-24 08:07:30 +00:00