MW
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2ceff87a02
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More work on UserProfile and inventory cache (still currently not enabled).
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
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2007-07-11 17:47:25 +00:00 |
Adam Frisby
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561b87b303
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* Applying dalien's patches from bug#177 and #179
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2007-07-11 02:51:51 +00:00 |
lbsa71
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d91f33b87b
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Re-applied dalien patch (#175) and included bin\data with avataranimations.xml
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2007-07-09 19:56:22 +00:00 |
MW
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93f3ef7e0d
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Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
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2007-07-09 15:59:35 +00:00 |
Adam Frisby
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e8acf1cca9
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* Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done.
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2007-07-09 15:29:39 +00:00 |
lbsa71
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f62b7f3d1e
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* reverted rev 1200 waiting for info re animations.xml
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2007-07-08 19:47:04 +00:00 |
lbsa71
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252ff78eb3
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Applied animations patch (#175) submitted by dalien
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2007-07-08 19:28:53 +00:00 |
Adam Frisby
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bdab40280b
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* Added instant message support for the local region. Grid support forthcoming.
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2007-07-08 03:32:27 +00:00 |
MW
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beb3073bec
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A bit more work on Building tools/support.
updated Axiom.MathLib.dll.
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2007-07-04 19:07:27 +00:00 |
MW
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bd8018fa1c
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Today's work on Building support/tools. Think I am slowly getting there.
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2007-07-03 20:10:20 +00:00 |
lbsa71
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9b6b6d05d4
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* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
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2007-07-03 14:37:29 +00:00 |
MW
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2852cda727
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More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
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2007-07-01 21:04:33 +00:00 |
MW
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54ef77f0fd
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Can change the name and description of a prim.
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2007-07-01 18:33:44 +00:00 |
MW
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9800c05c1b
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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2007-07-01 17:26:33 +00:00 |
lbsa71
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06a8c13200
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MAJOR IP RESTRUCTURING
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
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2007-07-01 16:07:41 +00:00 |
mingchen
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fe0528b98c
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*Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
*Various small renamings
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2007-06-28 19:09:50 +00:00 |
mingchen
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e41eedc9ae
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*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something
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2007-06-27 16:39:11 +00:00 |
MW
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646bbbc84b
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Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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2007-06-27 15:28:52 +00:00 |