Commit Graph

68 Commits (94b03aa09d2937f95511f07c9ae41e1d94150f8f)

Author SHA1 Message Date
MW 2ceff87a02 More work on UserProfile and inventory cache (still currently not enabled).
Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
2007-07-11 17:47:25 +00:00
Adam Frisby 561b87b303 * Applying dalien's patches from bug#177 and #179 2007-07-11 02:51:51 +00:00
lbsa71 d91f33b87b Re-applied dalien patch (#175) and included bin\data with avataranimations.xml 2007-07-09 19:56:22 +00:00
MW 93f3ef7e0d Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-09 15:59:35 +00:00
Adam Frisby e8acf1cca9 * Begun work on Primitive Duplication. Not hooked up yet, but theoretically could be done so. In practice, more work needs to be done. 2007-07-09 15:29:39 +00:00
lbsa71 f62b7f3d1e * reverted rev 1200 waiting for info re animations.xml 2007-07-08 19:47:04 +00:00
lbsa71 252ff78eb3 Applied animations patch (#175) submitted by dalien 2007-07-08 19:28:53 +00:00
Adam Frisby bdab40280b * Added instant message support for the local region. Grid support forthcoming. 2007-07-08 03:32:27 +00:00
MW beb3073bec A bit more work on Building tools/support.
updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
MW bd8018fa1c Today's work on Building support/tools. Think I am slowly getting there. 2007-07-03 20:10:20 +00:00
lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
MW 2852cda727 More work on SceneObject/Primitive and building (Linking is a work in progress as is all). Committing now as I've finished for the night and will be continued tomorrow. 2007-07-01 21:04:33 +00:00
MW 54ef77f0fd Can change the name and description of a prim. 2007-07-01 18:33:44 +00:00
MW 9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 2007-07-01 17:26:33 +00:00
lbsa71 06a8c13200 MAJOR IP RESTRUCTURING
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
2007-07-01 16:07:41 +00:00
mingchen fe0528b98c *Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
*Various small renamings
2007-06-28 19:09:50 +00:00
mingchen e41eedc9ae *Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something 2007-06-27 16:39:11 +00:00
MW 646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 2007-06-27 15:28:52 +00:00