Commit Graph

21390 Commits (950192539761a6fff2c27734e3090cd8aee2df1b)

Author SHA1 Message Date
Melanie 9501925397 Fix a merge issue 2012-10-12 19:23:35 +01:00
Melanie 6ce93b22d1 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-12 19:05:06 +01:00
Robert Adams 8c40215834 BulletSim: only use native sphere shape if it is a sphere. 2012-10-12 07:41:31 -07:00
Justin Clark-Casey (justincc) fba59d905c Get rid of accidental scene start left in ScenePresenceAutopilotTests 2012-10-12 03:20:27 +01:00
Justin Clark-Casey (justincc) b9c2a1508e Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active. 2012-10-12 03:19:12 +01:00
Justin Clark-Casey (justincc) ab7b7c5d3d Get Watchdog to log thread removal 2012-10-12 02:59:28 +01:00
Justin Clark-Casey (justincc) b5a3c74a5c Add "active true|false" to "debug scene" console command.
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-12 02:52:08 +01:00
Justin Clark-Casey (justincc) b7e75d467c minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
Practical effect is probably none.
2012-10-12 02:10:30 +01:00
Justin Clark-Casey (justincc) 8873a4a8fc minor: Fix bug in categorization of blocks reused stat from packetpool 2012-10-12 01:59:47 +01:00
Justin Clark-Casey (justincc) 1e86c58822 Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.
Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
2012-10-12 01:58:46 +01:00
Justin Clark-Casey (justincc) 21d0cbf703 Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers. 2012-10-12 01:39:37 +01:00
Robert Adams 87a87ebb9a BulletSim: fix problem with some shapes (like cylinders) being implemented as cubes. 2012-10-11 17:37:27 -07:00
Justin Clark-Casey (justincc) 3af2095cbc minor: Comment out "Client requested range for texture ... but" message. This is not useful during normal operation. 2012-10-12 00:27:12 +01:00
Justin Clark-Casey (justincc) 59a17ad676 Fix percentage stats to multiply by 100. Adjust container name for packetpool stats. 2012-10-12 00:26:15 +01:00
Justin Clark-Casey (justincc) 8a402850dd Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code. 2012-10-12 00:21:45 +01:00
Justin Clark-Casey (justincc) 387ce8ef35 Fix build break by moving OpenSim.Framework.Console back below HttpServer in the build order.
Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
2012-10-12 00:10:51 +01:00
Justin Clark-Casey (justincc) 2e9ef015f7 Fix packetpool for ImprovedTerseObjectUpdate packets.
These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11 23:58:37 +01:00
Justin Clark-Casey (justincc) f5f5f2e3fb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-11 23:56:03 +01:00
Justin Clark-Casey (justincc) 1f2472d0fc Extend "show stats" command to "show stats [list|all|<category name>]"
This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-11 23:28:53 +01:00
Robert Adams b63134764f BulletSim: update the DLLs and SOs 2012-10-11 14:01:35 -07:00
Robert Adams b24190ec98 BulletSim: remove some unused API2 calls because they were removed from Bullet 2.81 2012-10-11 14:01:29 -07:00
Robert Adams 5b82f18d64 BulletSim: normalize physics FPS to 45 (for real this time). 2012-10-11 14:01:25 -07:00
Robert Adams a86fedd25f BulletSim: normalize physics FPS to 45. 2012-10-11 14:01:22 -07:00
Robert Adams 3a458e2a36 BulletSim: Use full linkset mass when computing vehicle gravity force. Add taint-time specification to new AddForce(). 2012-10-11 14:01:18 -07:00
Robert Adams 919569f6ec BulletSim: Change defaults for constraint CFM and ERP to make large linksets more rigid. Remove mass calculation for terrain (it should stay a static object). 2012-10-11 14:01:14 -07:00
Robert Adams a791620622 BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to improve interactions. 2012-10-11 14:01:10 -07:00
Robert Adams 68698975f1 BulletSim: Add Force* operations to objects to allow direct push to engine.
Update BSDynamics to use same (don't want to delay updates til next taint-time.
Suppress queuing a taint update for position and orientation calls if value
    does not change.
Move Bullet timing statistics call from C# back to C++ code.
Throttle taints per simulation step and add parameter to set.
By default, don't create hulls for physical objects. Add a
    parameter to turn on and off.
2012-10-11 14:01:07 -07:00
Robert Adams 87825b0abe BulletSim: Fix crash when linking large physical linksets.
Properly remove and restore linkage constraints when upgrading
    a prim's mesh to a hull.
Lots more debug logging.
Definitions and use of Bullet structure dumping.
Centralize detail logging so a Flush() can be added for debugging.
2012-10-11 14:01:03 -07:00
Diva Canto 311a03befa Updated Robust.HG.ini.example. Thanks Austin Tate. 2012-10-11 13:57:29 -07:00
Justin Clark-Casey (justincc) b768c35f6f Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.
This doesn't fail the compile on mono 2.10.8.
2012-10-11 00:05:34 +01:00
Justin Clark-Casey (justincc) efd9791506 Add "delete object pos <start-coord> to <end-coord>" console command.
This allows one to delete objects within a certain volume.
See help on console for more details.
2012-10-10 23:30:48 +01:00
Justin Clark-Casey (justincc) 756ac4f321 Correct osSetContentType() threat check to query osSetContentType rather than osSetResponseType 2012-10-10 01:39:47 +01:00
Justin Clark-Casey (justincc) 11d8119a21 Remove osDropAttachment threat level check wrongly placed in OSSL_Api.ShoutErrorOnLackingOwnerPerms. 2012-10-10 01:37:57 +01:00
Justin Clark-Casey (justincc) 528085adef minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread. 2012-10-10 00:48:20 +01:00
Justin Clark-Casey (justincc) e76b01a201 Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-10 00:26:43 +01:00
Justin Clark-Casey (justincc) a3c0e3ed26 minor: elaborate method doc on Scene.NewUserConnection() 2012-10-09 22:19:47 +01:00
Justin Clark-Casey (justincc) 785671e242 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-10-09 17:29:44 +01:00
Justin Clark-Casey (justincc) 40bf789ad7 Disambiguate use of RegionFlags in NullRegionData
This was not necessary with the nant build but is for xbuild, since xbuild includes associated project DLLs
And so picks up OpenMetaverse.dll even though it isn't referenced by OpenSim.Data.Null.dll
2012-10-09 17:20:01 +01:00
teravus 7e90ea3551 av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment. 2012-10-09 10:41:16 -04:00
teravus 764270a0d8 Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like. 2012-10-09 09:26:11 -04:00
Justin Clark-Casey (justincc) ef3cc2e507 minor: Add documentation to IGridService.GetRegionFlags() 2012-10-09 01:40:55 +01:00
Justin Clark-Casey (justincc) a0d047413b Once again, forgot to add a file. 2012-10-09 01:37:02 +01:00
Justin Clark-Casey (justincc) 73c9abf5f2 Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. 2012-10-09 01:35:27 +01:00
Dan Lake d342adaa87 Merge branch 'master' of git://opensimulator.org/git/opensim 2012-10-08 15:25:26 -07:00
Melanie f65218f826 Fix build break 2012-10-08 19:02:21 +01:00
Melanie 839aa57b42 Update the example 2012-10-08 18:01:56 +01:00
Melanie ff92330523 Add a ServiceList section to Robust .ini to get rid of the long string 2012-10-08 17:57:22 +01:00
Melanie 90a39379f0 Allow other whitespace characters than spaces in Robust connection string 2012-10-08 17:36:40 +01:00
Melanie 0c5b36a4f7 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-07 03:12:21 +01:00
Melanie 9be2d5c77d Fix merge issues 2012-10-07 03:03:24 +01:00