arbitrary combinations of root and child prims from one or multiple
link sets. Please test throughly and consider things UNSTABLE until
this is proven out.
Added two new (optional) attributes to create_user and update_user
requests.
<gender> - can be 'm' or 'f'. 'm' is default if not specified.
<model> - specifies another, existing, avatar that should be used
as an appearance prototype for this user.
If <model> is specified, then <gender> is ignored. If <model> is not
specified, then 'm' implies a model avatar of "Default Male", and 'f'
implies a default of "Default Female".
At the moment the inventory is not copied. This change means that an
avatar will only look like ruth if none of the possible models exist
in the user database.
- Adds an admin_modify_region call to allow changing of parcel voice
settings and changing of public/private status
- add boolean "public" and boolean "enable_voice" to
admin_create_region XmlRpc call to allow specifying of
public/private status and to allow enabling voice for all parcels;
also added config variables to allow setting of defaults for those
- fixing cut-and-paste artefacts
If an avatar is sitting when the client disconnects, the avatar
is not disassociated from the SOG on which (s)he was sat. This
produces any, and varied, effects.
I have updated RemoveCLient in Scene, to check, and stand the
client up immediately prior to disconnect. This seems like the
most robust way to handle the situation. Though in this case
it might be worth factoring out the animations from other
standup processing. It does no harm, but in this case it is
entirely redundant.
Added support for access control lists.
Scene: Added test to AddNewClient for an entry in the access
list when connecting to a region with limited access.
EstateSettings: Added an HasAccess(UUID) property to test for
an entry in the estate's access list.
RemoteAdmin: Add RPC calls for admin_acl_list, clear, add,
and remove.
llSetPrimitiveParams in a large linkset can disrupt the
entire region. However, when the script is in a large
linkset, it appears to totally lag out the scene and
stops updates from being sent.
The attached patch fixes a few problems that people were
having with the Messaging provided by the XmlRpcGroups
optional module, namely:
* Fixes 2x echo in group messaging
* Fixes problems with cross instance, non-neighbor, messaging