Robert Adams
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cb2727cf6e
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BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution
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2012-03-21 16:16:46 -07:00 |
Robert Adams
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6c55fd93a3
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BulletSim: set buoyancy in only one place
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2012-03-21 16:16:45 -07:00 |
Robert Adams
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898a16802b
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BulletSim: add some new runtime setable parameters to match the dll.
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2012-03-21 16:16:44 -07:00 |
Robert Adams
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3e7e166124
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BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories
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2012-03-21 16:16:42 -07:00 |
Robert Adams
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eafc3d6c47
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BulletSim: Update list of TODO tasks
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2012-03-21 16:16:41 -07:00 |
UbitUmarov
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dc90c53596
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reverted priorityQueue changes
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2012-03-21 23:15:32 +00:00 |
Melanie
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8652f277df
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Revert "Stop messing order of updates, destroing the defined order of the selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out."
This reverts commit 68981d01f0 .
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2012-03-21 22:45:34 +01:00 |
UbitUmarov
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68981d01f0
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Stop messing order of updates, destroing the defined order of the selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out.
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2012-03-21 21:19:29 +00:00 |
UbitUmarov
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4f593fa8c3
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minor clean
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2012-03-21 21:17:00 +00:00 |
Diva Canto
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5170cd7577
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Updated the UserAccountsClient a little bit, plus some more sanity checks on the service connector.
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2012-03-21 11:22:39 -07:00 |
Diva Canto
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4a9ca3ca8f
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HG Friends: reroute the status notifications to the HGFriends service, so that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
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2012-03-21 10:35:06 -07:00 |
Diva Canto
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d8bcb78b10
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HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic.
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2012-03-21 09:14:17 -07:00 |
UbitUmarov
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68736aa460
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fix a bad reset of shapetype on pbshape change, added missing checksculpload ( to reload mesh on change )
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2012-03-21 15:27:33 +00:00 |
Diva Canto
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8ad426f329
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Removed extraneous debug message
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2012-03-21 08:08:43 -07:00 |
Diva Canto
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1089e9b842
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Removed extraneous debug message
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2012-03-21 08:08:12 -07:00 |
UbitUmarov
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a03c55fee7
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missed a creatMesh in chODE. temporary removed m_meshfailed test since it may colide with how meshs and sculpts are loaded. This needs a good revision..
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2012-03-21 14:03:50 +00:00 |
UbitUmarov
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316f272b62
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shapetype support on chOde so it can also request a simple convex hull 'mesh'
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2012-03-21 12:57:46 +00:00 |
Diva Canto
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5abe1b4fce
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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2012-03-20 21:36:46 -07:00 |
Diva Canto
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91cc09b7bf
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HG Friends config for Robust.HG.ini.example
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2012-03-20 21:36:24 -07:00 |
Diva Canto
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d49dd5573b
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Removed extraneous debug messages. Added a check for UUID.Zero.
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2012-03-20 21:36:02 -07:00 |
UbitUmarov
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312f0c6970
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-03-21 02:45:33 +00:00 |
UbitUmarov
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f6cbafcaf0
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Changes of PrimShapeType should now work with UbitOde ( almost untested )
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2012-03-21 02:39:16 +00:00 |
Justin Clark-Casey (justincc)
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54a8a5baba
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If "debug scene updates true" then print out to log when a garbage collection occurs.
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2012-03-21 02:02:14 +00:00 |
UbitUmarov
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11ed932263
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Tell physics about physics shape when creating. Added some virtual methods to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
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2012-03-21 01:46:41 +00:00 |
Justin Clark-Casey (justincc)
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de53aa32e0
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Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time
This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false"
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2012-03-21 01:27:09 +00:00 |
UbitUmarov
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2e41294da9
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add convex state to mesh key, so a change is detected.
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2012-03-21 01:24:30 +00:00 |
Justin Clark-Casey (justincc)
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ab243f4a57
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Incorporate scene teleporting debugging into "debug scene teleport true|false" command
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2012-03-21 01:13:44 +00:00 |
Justin Clark-Casey (justincc)
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9671e43497
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Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.
This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings.
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2012-03-21 01:02:58 +00:00 |
Melanie
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ee9210f656
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
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2012-03-21 00:26:02 +00:00 |
Melanie
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7a0d7be44c
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Refix the fixed fix!
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2012-03-21 00:17:58 +00:00 |
Diva Canto
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69a9a6993e
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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2012-03-20 17:33:26 -07:00 |
Justin Clark-Casey (justincc)
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91a001d3cf
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fix compile error from last commit
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2012-03-21 00:31:31 +00:00 |
Diva Canto
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9e8b194356
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Fixed borkness with map search introduce by my last changes to it.
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2012-03-20 17:29:34 -07:00 |
Diva Canto
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742acc0a3c
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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2012-03-20 17:26:18 -07:00 |
Diva Canto
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f7c61790b7
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Fixed borkness with previous merge.
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2012-03-20 17:25:52 -07:00 |
Justin Clark-Casey (justincc)
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022366a074
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refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()
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2012-03-21 00:23:46 +00:00 |
Diva Canto
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841b4232f6
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Line endings
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2012-03-20 17:19:55 -07:00 |
Diva Canto
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3fa51f66ec
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Conflicts:
OpenSim/Framework/Util.cs
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2012-03-20 17:19:14 -07:00 |
Diva Canto
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d08ad6459a
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HG Friends: allow the establishment of HG friendships without requiring co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
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2012-03-20 17:14:19 -07:00 |
Melanie
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d3a5cdd7c2
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Merge branch 'master' into careminster
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2012-03-21 00:09:18 +00:00 |
Melanie
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250b75f03b
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Merge branch 'master' into careminster
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2012-03-21 00:03:03 +00:00 |
Justin Clark-Casey (justincc)
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7bf628ab31
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Add ability to log warn if a frame takes longer than twice the expected time. Currently commented out.
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2012-03-21 00:02:08 +00:00 |
Melanie
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117a862769
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
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2012-03-21 00:01:11 +00:00 |
Melanie
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5233e335e9
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Move the health monitoring stuff where it will do some good
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2012-03-21 00:00:32 +00:00 |
Melanie
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80a3b43e69
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Merge branch 'master' into careminster
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2012-03-20 23:59:49 +00:00 |
Melanie
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35c3124c3b
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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2012-03-20 23:39:02 +00:00 |
Justin Clark-Casey (justincc)
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4c41b53a4b
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Add prim name to "[MESH]: No recognized physics mesh..." log message
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2012-03-20 23:35:50 +00:00 |
Justin Clark-Casey (justincc)
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02f9caf6ce
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remove some mono compiler warnings
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2012-03-20 23:34:10 +00:00 |
Justin Clark-Casey (justincc)
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3701f893d3
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remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
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2012-03-20 23:31:57 +00:00 |
Justin Clark-Casey (justincc)
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c39fba8f9d
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minor: remove some mono compiler warnings
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2012-03-20 23:19:11 +00:00 |