Commit Graph

71 Commits (9a490ad2b979552c04ef0bf0d881e8b9643bebba)

Author SHA1 Message Date
Brian McBee a14d9500de For CharlieO: new folders created for new asset set stuff. Mantis 313 2008-01-06 20:27:57 +00:00
Justin Clarke Casey b8975ecbd9 Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
directory 
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Justin Clarke Casey 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
standard inventory library directories and items to follow.
2007-12-29 19:01:55 +00:00
Justin Clarke Casey 505067658a Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml 2007-12-28 22:49:32 +00:00
Justin Clarke Casey 27f7f76d04 Move OpenSimAssetSet assets file up into assets pending further changes 2007-12-28 22:32:52 +00:00
Teravus Ovares 5bd5770ed2 * Patch from Melanie. Thanks Melanie!
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
Brian McBee ab673a1f8d Fixed that we weren't actually loading in some of the Library assets. Thanks Sakai! 2007-12-21 16:20:04 +00:00
Jeff Ames 36a8f70931 Extended svn:eol-style to check some other file types. 2007-12-20 01:01:42 +00:00
Brian McBee d6e62b2d46 Whoops! Missing cloud texture. 2007-11-14 06:25:51 +00:00
Brian McBee 98fd8f099b Better moon with new improved alpha-channel action! 2007-11-11 02:52:38 +00:00
Brian McBee f1f3298473 moon 2007-11-11 02:02:35 +00:00
lbsa71 fb6aa6eafc * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though 2007-10-27 11:45:52 +00:00
Sean Dague 4b03834f8d update url in default welcome note 2007-09-14 08:27:54 +00:00
Brian McBee 5ce230ccee Added texture set for the library. To enable, delete your regionassets.yap. WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED. 2007-08-25 19:29:30 +00:00
MW 1b850b4483 Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW f0dd115a8c More work on inventory and opensim library.
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
MW 74654dc735 Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that. 2007-07-25 19:18:34 +00:00
Adam Frisby de1dd0e42f * In ur trunk adding ur assets. 2007-07-16 20:44:41 +00:00
Adam Frisby 585517a691 * Slider settings for default "Newruth". 2007-07-16 18:42:48 +00:00
Adam Frisby c6ac9f796a * Committing Cory Edo's fantastic new skinned Ruth. (not hooked up as the default yet, needs some code from Zircon ported to Sugilite first) 2007-07-16 18:37:41 +00:00
MW ef0e5e913e Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-06-17 14:10:19 +00:00