3f9b274180 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweaks to terrain boundry computation. No functional changes.  
							
							
							
						 
						
							2013-03-28 10:59:16 -07:00  
				
					
						
							
							
								 
						
							
							
								9ca54d00d8 
								
							
								 
							
						 
						
							
							
								
								Add back a log message when we attempt a megaregion auto-reteleport  
							
							
							
						 
						
							2013-03-28 02:29:34 +00:00  
				
					
						
							
							
								 
						
							
							
								f548a41fb8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs 
							
						 
						
							2013-03-28 02:29:07 +00:00  
				
					
						
							
							
								 
						
							
							
								afd0d6af07 
								
							
								 
							
						 
						
							
							
								
								minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if module was enabled.  
							
							
							
						 
						
							2013-03-28 02:23:09 +00:00  
				
					
						
							
							
								 
						
							
							
								d9c049fd9f 
								
							
								 
							
						 
						
							
							
								
								Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion()  
							
							
							
						 
						
							2013-03-28 02:20:43 +00:00  
				
					
						
							
							
								 
						
							
							
								b05ed4ffa6 
								
							
								 
							
						 
						
							
							
								
								Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command.  
							
							... 
							
							
							
							This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening. 
							
						 
						
							2013-03-28 02:17:32 +00:00  
				
					
						
							
							
								 
						
							
							
								506d5e41bf 
								
							
								 
							
						 
						
							
							
								
								On the North and East sides of a megaregion, only consider regions within 256m to be neighbours rather than regions up to 512 distant.  
							
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							This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides.
This reduces the number of child agents being logged into regions neighbouring a megaregion. 
							
						 
						
							2013-03-28 01:54:11 +00:00  
				
					
						
							
							
								 
						
							
							
								617637c788 
								
							
								 
							
						 
						
							
							
								
								minor: Fix usage error message for "debug eq" console command  
							
							
							
						 
						
							2013-03-28 01:41:41 +00:00  
				
					
						
							
							
								 
						
							
							
								b5b01e5bb5 
								
							
								 
							
						 
						
							
							
								
								Make HGLureModule track god like lures as well as normal lures, to see if this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.  
							
							
							
						 
						
							2013-03-28 01:37:52 +00:00  
				
					
						
							
							
								 
						
							
							
								876d0d310f 
								
							
								 
							
						 
						
							
							
								
								Add "show eq" console command to show numbers of messages in agent event queues.  
							
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							For debugging purposes. 
							
						 
						
							2013-03-28 01:36:34 +00:00  
				
					
						
							
							
								 
						
							
							
								f32027f3b5 
								
							
								 
							
						 
						
							
							
								
								Remove some Console.WriteLines accidentally left in last commit  cfb20f09 
							
							
							
						 
						
							2013-03-28 01:08:47 +00:00  
				
					
						
							
							
								 
						
							
							
								cfb20f09a9 
								
							
								 
							
						 
						
							
							
								
								refactor: combine the checks for megaregion view range into a single place.  
							
							
							
						 
						
							2013-03-28 00:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								dd7d7683c9 
								
							
								 
							
						 
						
							
							
								
								Fix problem with megaregions where teleporting into a different region which already had a child agent would stop the eq working for the agent in the new region.  
							
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							This was because the calculation as to whether a new agent was needed in the receiving region did not take megaregions into account,
unlike the original calculation when the user first teleported into the region.
This meant that on teleport, entity transfer would create a new CAP but this would be ignored by the viewer and receiving region, meaning that the EQ could no longer be used.
This would prevent subsequent teleport, amongst other things.
Currently, regions up to 512m from a megaregion are considered neighbours. 
							
						 
						
							2013-03-28 00:12:48 +00:00  
				
					
						
							
							
								 
						
							
							
								46b765d28e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-03-28 00:10:51 +00:00  
				
					
						
							
							
								 
						
							
							
								e320046683 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-03-27 01:17:59 +00:00  
				
					
						
							
							
								 
						
							
							
								3d52629d60 
								
							
								 
							
						 
						
							
							
								
								Merge commit '3f0f313a764213e928aeb57968efbdd0e4c851cd' into careminster  
							
							
							
						 
						
							2013-03-27 01:17:55 +00:00  
				
					
						
							
							
								 
						
							
							
								da5dbaf1d0 
								
							
								 
							
						 
						
							
							
								
								Add admin_get_agents xmlrpc method.  
							
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							This allows one to retrieve information about agents from a particular region (name, id, position, etc.)
Similar to output from "show users"
See http://opensimulator.org/wiki/Remoteadmin:admin_get_agents  for more details 
							
						 
						
							2013-03-26 23:02:13 +00:00  
				
					
						
							
							
								 
						
							
							
								3072f257f5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-26 23:00:51 +00:00  
				
					
						
							
							
								 
						
							
							
								abde0d4efb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.  
							
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							Check for the case where the fetched mesh asset fails meshing (degenerate
triangles or no physical mesh). In this case, the asset is marked 'failed'
and BulletSim doesn't keep trying to fetch over-and-over trying to get a
good asset. 
							
						 
						
							2013-03-26 15:02:10 -07:00  
				
					
						
							
							
								 
						
							
							
								13170ca627 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-26 20:32:22 +00:00  
				
					
						
							
							
								 
						
							
							
								3f0f313a76 
								
							
								 
							
						 
						
							
							
								
								Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars in a linkset.  
							
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							llGetPrimitiveParams() works through PRIM_LINK_TARGET
Setting via llSetLinkPrimitiveParams(), etc. not yet implemented 
							
						 
						
							2013-03-26 20:25:58 +00:00  
				
					
						
							
							
								 
						
							
							
								4365daa8e1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-03-26 19:06:44 +00:00  
				
					
						
							
							
								 
						
							
							
								7b95c22129 
								
							
								 
							
						 
						
							
							
								
								Merge commit '5f4c4df227025c6b6156ce8238b56553dca4b5ae' into careminster  
							
							
							
						 
						
							2013-03-26 19:06:39 +00:00  
				
					
						
							
							
								 
						
							
							
								e82fab34d7 
								
							
								 
							
						 
						
							
							
								
								Implement a pref to turn on the simulator ExportSupported feature entry.  
							
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							This tells the viewer to enable the UI for export permissions.
WARNING: If your inventory store contains invalid flags data, this will result
in items becoming exportable! Don't turn this on in production until it's complete! 
							
						 
						
							2013-03-26 19:00:30 +00:00  
				
					
						
							
							
								 
						
							
							
								5f4c4df227 
								
							
								 
							
						 
						
							
							
								
								Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask  
							
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							with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions" 
							
						 
						
							2013-03-26 03:40:06 +00:00  
				
					
						
							
							
								 
						
							
							
								36c57bac8e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2013-03-26 03:26:28 +00:00  
				
					
						
							
							
								 
						
							
							
								95d0a7d4fa 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs 
							
						 
						
							2013-03-26 03:26:02 +00:00  
				
					
						
							
							
								 
						
							
							
								285dc554ec 
								
							
								 
							
						 
						
							
							
								
								BulletSim: new algorithm for vertical attraction which uses quaternion  
							
							... 
							
							
							
							arithmetic to compute the shortest path between the current tilt
and vertical. 
							
						 
						
							2013-03-25 15:40:46 -07:00  
				
					
						
							
							
								 
						
							
							
								c96a6f1de6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: small tweaks and formatting in the parameter fetching code.  
							
							
							
						 
						
							2013-03-25 15:40:44 -07:00  
				
					
						
							
							
								 
						
							
							
								953090fd62 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.  
							
							
							
						 
						
							2013-03-25 15:40:43 -07:00  
				
					
						
							
							
								 
						
							
							
								f783b9169f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes.  
							
							
							
						 
						
							2013-03-25 15:40:41 -07:00  
				
					
						
							
							
								 
						
							
							
								128c72a234 
								
							
								 
							
						 
						
							
							
								
								Start recording inter-region teleport attempts, aborts, cancels and failures in statistics for monitoring/debugging purposes  
							
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							These are recorded as 'entitytransfer' stats as seen by the "show stats entitytransfer" console command. 
							
						 
						
							2013-03-25 21:53:27 +00:00  
				
					
						
							
							
								 
						
							
							
								c341664c1b 
								
							
								 
							
						 
						
							
							
								
								Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask  
							
							... 
							
							
							
							with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions" 
							
						 
						
							2013-03-24 18:56:28 +01:00  
				
					
						
							
							
								 
						
							
							
								6ce9ed1a64 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2013-03-23 23:01:55 +00:00  
				
					
						
							
							
								 
						
							
							
								aba66c7112 
								
							
								 
							
						 
						
							
							
								
								Make sharing errors not spew and let the cache retry the files  
							
							
							
						 
						
							2013-03-23 13:12:41 +01:00  
				
					
						
							
							
								 
						
							
							
								8669586e18 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs 
							
						 
						
							2013-03-23 11:45:52 +00:00  
				
					
						
							
							
								 
						
							
							
								8bc43ea773 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster  
							
							
							
						 
						
							2013-03-23 11:31:34 +01:00  
				
					
						
							
							
								 
						
							
							
								01636ca900 
								
							
								 
							
						 
						
							
							
								
								Fix teleporting into the non-SW 256x256 corner of a megaregion, though currently with a 10 second delay before auto-reteleport to the correct location.  
							
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							This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent().
If left any later, it looks like the physics scene changes the position and stops the cross happening.
If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case. 
							
						 
						
							2013-03-23 00:47:59 +00:00  
				
					
						
							
							
								 
						
							
							
								93206ef0fa 
								
							
								 
							
						 
						
							
							
								
								Add "show borders" command to show the borders of a region.  
							
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							This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments. 
							
						 
						
							2013-03-23 00:45:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c4d9a23f26 
								
							
								 
							
						 
						
							
							
								
								Following on from  476a7d3e (which wasn't enough), make chat across regions on different simulators work.  
							
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							Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours 
							
						 
						
							2013-03-22 01:43:18 +00:00  
				
					
						
							
							
								 
						
							
							
								8742c141d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-03-22 01:20:06 +00:00  
				
					
						
							
							
								 
						
							
							
								1f17ef6d3c 
								
							
								 
							
						 
						
							
							
								
								Take out a testing sleep I accidentally left in the teleport code from last commit  7471bc7 
							
							
							
						 
						
							2013-03-22 01:06:56 +00:00  
				
					
						
							
							
								 
						
							
							
								d5e5c13f3b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-03-22 01:02:17 +00:00  
				
					
						
							
							
								 
						
							
							
								68b910c1ff 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs 
							
						 
						
							2013-03-22 01:01:24 +00:00  
				
					
						
							
							
								 
						
							
							
								7471bc7775 
								
							
								 
							
						 
						
							
							
								
								At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.  
							
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							This aims to reduce any side effects if the process tries to complete after the client has logged back in (e.g. it was delayed due to a slow destination region response).
This introduces a new Aborting entity transfer state which signals that the teleport should be stopped but no compensating actions performed. 
							
						 
						
							2013-03-22 01:00:13 +00:00  
				
					
						
							
							
								 
						
							
							
								476a7d3eee 
								
							
								 
							
						 
						
							
							
								
								Implement chat across region borders since we can tell if avatars in neighbouring regions are in range.  
							
							
							
						 
						
							2013-03-22 00:03:10 +00:00  
				
					
						
							
							
								 
						
							
							
								e23a0dcc5d 
								
							
								 
							
						 
						
							
							
								
								minor: On teleport, signal a child agent before we send the viewer TeleportFinish in order to avoid a theoretical race condition when teleporting to a neighbour.  
							
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							If we do this after TeleportFinish, then it's possible for a neighbour destination to request the source to create a child agent whilst its still treated as root.
This closes the original presence which we don't really want to do.
This is probably okay (albeit with warnings on the console) but afaics there's no reason not to move the child agent signal. 
							
						 
						
							2013-03-21 23:37:23 +00:00  
				
					
						
							
							
								 
						
							
							
								46c833810c 
								
							
								 
							
						 
						
							
							
								
								On a teleport, lock m_agentsInTransit whilst we grab the value to check for completion just to be sure we're not using a thread cached version.  
							
							
							
						 
						
							2013-03-21 00:46:08 +00:00  
				
					
						
							
							
								 
						
							
							
								cc504eb0d1 
								
							
								 
							
						 
						
							
							
								
								Fix SceneManager to use the new automatic property throughout.  
							
							
							
						 
						
							2013-03-21 01:44:09 +01:00  
				
					
						
							
							
								 
						
							
							
								4de530af45 
								
							
								 
							
						 
						
							
							
								
								minor: disable logging on regression TestCrossOnSameSimulator() that I accidentally left on a few commits ago.  
							
							
							
						 
						
							2013-03-20 23:13:12 +00:00