efb9b7014e 
								
							
								 
							
						 
						
							
							
								
								Allow default animation to be stopped to be replaced with another one.  
							
							... 
							
							
							
							Fixes Mantis #6327  
							
						 
						
							2012-10-04 15:20:04 +02:00  
				
					
						
							
							
								 
						
							
							
								89d342b5ce 
								
							
								 
							
						 
						
							
							
								
								more changes and more non active code  
							
							
							
						 
						
							2012-10-04 08:14:52 +01:00  
				
					
						
							
							
								 
						
							
							
								113549c2e9 
								
							
								 
							
						 
						
							
							
								
								apply cmic fix to multi layer wearables  
							
							
							
						 
						
							2012-10-04 05:29:32 +01:00  
				
					
						
							
							
								 
						
							
							
								893b44497d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-10-04 05:05:57 +01:00  
				
					
						
							
							
								 
						
							
							
								51e1830f86 
								
							
								 
							
						 
						
							
							
								
								more changes. Most code not in use  
							
							
							
						 
						
							2012-10-04 04:55:53 +01:00  
				
					
						
							
							
								 
						
							
							
								aa52c8b20f 
								
							
								 
							
						 
						
							
							
								
								Output monitor data in response to console command on MainConsole.Instance rather than m_log  
							
							... 
							
							
							
							This should really be happening for all console commands (though many don't).
However, things might get difficult if both a console command and other code invoke the same paths. 
							
						 
						
							2012-10-04 02:17:57 +01:00  
				
					
						
							
							
								 
						
							
							
								3d36a6d55c 
								
							
								 
							
						 
						
							
							
								
								Add generic PercentageStat.  
							
							... 
							
							
							
							Not yet used. 
							
						 
						
							2012-10-04 01:27:40 +01:00  
				
					
						
							
							
								 
						
							
							
								e717398f6c 
								
							
								 
							
						 
						
							
							
								
								Add experimental "slow frames" stat, available in "show stats" and via the monitoring module.  
							
							... 
							
							
							
							This increments a SlowFrames counter if a frame takes over 120% of maximum time.
This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic.
This is more granualar than asking objects to create their own reports.
At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code. 
							
						 
						
							2012-10-04 00:32:42 +01:00  
				
					
						
							
							
								 
						
							
							
								a2ab3b88de 
								
							
								 
							
						 
						
							
							
								
								Soliciting for comments on smoothness of physics objects for this build.  
							
							... 
							
							
							
							This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive.   This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build.
Thanks! 
							
						 
						
							2012-10-03 18:30:44 -04:00  
				
					
						
							
							
								 
						
							
							
								a9f2bc150f 
								
							
								 
							
						 
						
							
							
								
								missing changed file  
							
							
							
						 
						
							2012-10-03 23:18:35 +01:00  
				
					
						
							
							
								 
						
							
							
								9988558ec1 
								
							
								 
							
						 
						
							
							
								
								meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled  
							
							... 
							
							
							
							for all physics engines) 
							
						 
						
							2012-10-03 23:14:56 +01:00  
				
					
						
							
							
								 
						
							
							
								4f51cc325c 
								
							
								 
							
						 
						
							
							
								
								making meshworker have more work..  
							
							
							
						 
						
							2012-10-03 20:36:41 +01:00  
				
					
						
							
							
								 
						
							
							
								7137b234b4 
								
							
								 
							
						 
						
							
							
								
								introduce a ODEMeshWorker class, should be pure cosmetic changes for now  
							
							
							
						 
						
							2012-10-03 19:33:28 +01:00  
				
					
						
							
							
								 
						
							
							
								b9baab5521 
								
							
								 
							
						 
						
							
							
								
								Fix the use of the wrong index when locating the assets associated  
							
							... 
							
							
							
							with wearables. The fact that this hasn't caused problems earlier
suggests either that no one is using multiple layers of wearables or
that this code is useless because the assets are coming in with the
wearables request. 
							
						 
						
							2012-10-03 10:45:57 -07:00  
				
					
						
							
							
								 
						
							
							
								8a552ac907 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-10-03 17:40:13 +01:00  
				
					
						
							
							
								 
						
							
							
								bf565e9747 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-10-03 17:40:11 +01:00  
				
					
						
							
							
								 
						
							
							
								653a98e891 
								
							
								 
							
						 
						
							
							
								
								Fix a viewer crash issue  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-10-03 17:39:13 +01:00  
				
					
						
							
							
								 
						
							
							
								fdacb88b29 
								
							
								 
							
						 
						
							
							
								
								Fix a viewer crash issue  
							
							
							
						 
						
							2012-10-03 17:11:02 +02:00  
				
					
						
							
							
								 
						
							
							
								e56ef2720e 
								
							
								 
							
						 
						
							
							
								
								I propose that 0.5m/step change for linear velocity is too big of a change to control the reporting of a new angular velocity.   I think that this could be here for one of two reasons, 1.  vehicles and llMoveToTarget with axis lock, or 2. To attempt to make things look more stable in the physics scene then they really are, however, this also really affects the angular velocity reporting negatively causing things to spin wildly and jump back into place repeatedly.  To compromise, if the prim is a vehicle or is being used as a motor target, the original functionality is still applied.   If that's not the case, angular velocity is reported with a linear velocity of 0.02m/step.   To be clear on the effect of the physical world...  When you push things, there's still a lag time where you walk into the object but once the object is in motion, it begins to move as you would expect so results in slightly more realistic motion.  
							
							
							
						 
						
							2012-10-03 02:30:23 -04:00  
				
					
						
							
							
								 
						
							
							
								df3d1d1301 
								
							
								 
							
						 
						
							
							
								
								Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity  
							
							
							
						 
						
							2012-10-02 23:14:35 -04:00  
				
					
						
							
							
								 
						
							
							
								a5b8359b8e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix crash on load that showed up on 32bit Linux.  
							
							
							
						 
						
							2012-10-02 17:04:33 -07:00  
				
					
						
							
							
								 
						
							
							
								23d5bafa7f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs 
							
						 
						
							2012-10-03 00:24:33 +01:00  
				
					
						
							
							
								 
						
							
							
								f433ee317b 
								
							
								 
							
						 
						
							
							
								
								Attempt to fix Mantis  #6311 . Honor a destination folder if one is given  
							
							
							
						 
						
							2012-10-02 23:03:52 +01:00  
				
					
						
							
							
								 
						
							
							
								ca5c0814f4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-10-02 23:02:53 +01:00  
				
					
						
							
							
								 
						
							
							
								f1886c449c 
								
							
								 
							
						 
						
							
							
								
								Attempt to fix Mantis  #6311 . Honor a destination folder if one is given  
							
							
							
						 
						
							2012-10-02 23:02:01 +01:00  
				
					
						
							
							
								 
						
							
							
								a1679517d3 
								
							
								 
							
						 
						
							
							
								
								correcting typo  
							
							
							
						 
						
							2012-10-02 22:14:47 +01:00  
				
					
						
							
							
								 
						
							
							
								f555febdb7 
								
							
								 
							
						 
						
							
							
								
								taking into account the recent introduction of implicit operators  
							
							
							
						 
						
							2012-10-02 22:14:46 +01:00  
				
					
						
							
							
								 
						
							
							
								ce7694c108 
								
							
								 
							
						 
						
							
							
								
								added perms checking, duplicated functionality to methods that do not require perms and have higher threat level  
							
							
							
						 
						
							2012-10-02 22:14:46 +01:00  
				
					
						
							
							
								 
						
							
							
								c677c04f10 
								
							
								 
							
						 
						
							
							
								
								fixing copypasta  
							
							
							
						 
						
							2012-10-02 22:14:46 +01:00  
				
					
						
							
							
								 
						
							
							
								35b7c80e0b 
								
							
								 
							
						 
						
							
							
								
								implementing osDropAttachment & osDropAttachmentAt  
							
							
							
						 
						
							2012-10-02 22:14:46 +01:00  
				
					
						
							
							
								 
						
							
							
								e81e19a3b4 
								
							
								 
							
						 
						
							
							
								
								string format arguments in wrong order  
							
							
							
						 
						
							2012-10-02 22:11:40 +01:00  
				
					
						
							
							
								 
						
							
							
								210f227fe6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Make parameter value defaults match what should be the default and what is in OpenSimDefaults.ini. Comment and debug printout changes.  
							
							
							
						 
						
							2012-10-02 11:14:15 -07:00  
				
					
						
							
							
								 
						
							
							
								ce47d0c454 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.  
							
							
							
						 
						
							2012-10-02 11:14:09 -07:00  
				
					
						
							
							
								 
						
							
							
								d8a786870b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix problem where box shapes were not being rebuilt if the shape type changed.  
							
							
							
						 
						
							2012-10-02 11:14:03 -07:00  
				
					
						
							
							
								 
						
							
							
								ce97ebdc88 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix linkset problem where delayed manipulations of child objects was using the child shape address at call time rather than the one created at taint time.  
							
							
							
						 
						
							2012-10-02 11:13:57 -07:00  
				
					
						
							
							
								 
						
							
							
								b6b505163c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is no lag between what the vehicle code sees and what the physics engine is using.  
							
							
							
						 
						
							2012-10-02 11:13:51 -07:00  
				
					
						
							
							
								 
						
							
							
								1e5869dcf6 
								
							
								 
							
						 
						
							
							
								
								Add Flush() method to LogWriter. Also correct line endings to Linux form.  
							
							
							
						 
						
							2012-10-02 11:13:45 -07:00  
				
					
						
							
							
								 
						
							
							
								f2c78281ce 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix the FloatOnWater code so avatars can normally go underwater.  
							
							
							
						 
						
							2012-10-02 11:13:39 -07:00  
				
					
						
							
							
								 
						
							
							
								33617e09a1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: impliment FloatOnWater OS function.  
							
							
							
						 
						
							2012-10-02 11:13:32 -07:00  
				
					
						
							
							
								 
						
							
							
								c1740a2903 
								
							
								 
							
						 
						
							
							
								
								Correct my name in CONTRIBUTORS.txt  
							
							
							
						 
						
							2012-10-02 11:13:26 -07:00  
				
					
						
							
							
								 
						
							
							
								5221f2421e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove warnings for unused variables.  
							
							
							
						 
						
							2012-10-02 11:13:20 -07:00  
				
					
						
							
							
								 
						
							
							
								54ec8b197b 
								
							
								 
							
						 
						
							
							
								
								Add money event routing to the script engine.  
							
							
							
						 
						
							2012-10-02 01:25:55 +01:00  
				
					
						
							
							
								 
						
							
							
								14b659e550 
								
							
								 
							
						 
						
							
							
								
								Send money() events to the clicked prim. Reverting a change I made over a year ago.  
							
							
							
						 
						
							2012-10-02 01:17:46 +01:00  
				
					
						
							
							
								 
						
							
							
								402128bb53 
								
							
								 
							
						 
						
							
							
								
								Prevent the ExtraSettings code from crashing SQLite driven sims.  
							
							
							
						 
						
							2012-10-02 00:51:38 +01:00  
				
					
						
							
							
								 
						
							
							
								e40cc46712 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-10-02 00:06:02 +01:00  
				
					
						
							
							
								 
						
							
							
								21c83d6238 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs 
							
						 
						
							2012-10-02 00:03:37 +01:00  
				
					
						
							
							
								 
						
							
							
								0b9bf236dd 
								
							
								 
							
						 
						
							
							
								
								On more virtual method  
							
							
							
						 
						
							2012-10-01 15:55:24 -07:00  
				
					
						
							
							
								 
						
							
							
								503ce70f74 
								
							
								 
							
						 
						
							
							
								
								Allow setting connection limits, part 2  
							
							
							
						 
						
							2012-09-30 16:31:23 +01:00  
				
					
						
							
							
								 
						
							
							
								060d6fe8f4 
								
							
								 
							
						 
						
							
							
								
								Allow setting max connections for an endpoint  
							
							
							
						 
						
							2012-09-30 16:30:16 +01:00  
				
					
						
							
							
								 
						
							
							
								7cc89cdadc 
								
							
								 
							
						 
						
							
							
								
								Add using clause I missed  
							
							
							
						 
						
							2012-09-30 15:57:49 +01:00