c37a88d4f1 
								
							
								 
							
						 
						
							
							
								
								Fix LSL portions of sit positioning  
							
							
							
						 
						
							2014-07-20 23:54:06 +02:00  
				
					
						
							
							
								 
						
							
							
								719880a6ff 
								
							
								 
							
						 
						
							
							
								
								make sittarget camera relative to root prim  
							
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							Please enter the commit message for your changes. Lines starting 
							
						 
						
							2014-07-20 20:20:59 +01:00  
				
					
						
							
							
								 
						
							
							
								b81187db5a 
								
							
								 
							
						 
						
							
							
								
								Set "[Terrain]SendTerrainUpdatesByViewDistance=true" by default.  
							
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							This, by default, enables terrain patches being sent to each avatar
from the avatar away (rather than the old outside-in pattern), only
sending terrain patches within the avatars view distance (making
view loading quicker), and sending multiple terrain patches per
protocol packet (making terrain loading and editing quicker). 
							
						 
						
							2014-07-20 10:56:52 -07:00  
				
					
						
							
							
								 
						
							
							
								aa8b44c001 
								
							
								 
							
						 
						
							
							
								
								Add code to GridService to check for overlapping of varregions  
							
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							when registering a new region.
Adds parameter "[GridService]SuppressVarRegionOverlapCheckOnRegistration=false"
that can be turned on to suppress the error check if a simulator's database
has old regions that overlap. 
							
						 
						
							2014-07-20 10:34:09 -07:00  
				
					
						
							
							
								 
						
							
							
								5f364dbed5 
								
							
								 
							
						 
						
							
							
								
								another change to standup  
							
							
							
						 
						
							2014-07-20 16:09:34 +01:00  
				
					
						
							
							
								 
						
							
							
								d6f56a4f99 
								
							
								 
							
						 
						
							
							
								
								change avatar standup code  
							
							
							
						 
						
							2014-07-20 16:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								a5fcc0c0c0 
								
							
								 
							
						 
						
							
							
								
								remove avn hack on sitted avatars positions  
							
							
							
						 
						
							2014-07-20 14:47:35 +01:00  
				
					
						
							
							
								 
						
							
							
								79aea3e588 
								
							
								 
							
						 
						
							
							
								
								physicsSit SendSitResponse also relative to parent prim  
							
							
							
						 
						
							2014-07-20 09:21:00 +01:00  
				
					
						
							
							
								 
						
							
							
								931434de87 
								
							
								 
							
						 
						
							
							
								
								fix physics sit for physical child prims  
							
							
							
						 
						
							2014-07-20 09:15:29 +01:00  
				
					
						
							
							
								 
						
							
							
								32b060a608 
								
							
								 
							
						 
						
							
							
								
								physics engine cannot change internal positions of linksets, at least not  
							
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							in teaseupdates 
							
						 
						
							2014-07-20 05:54:51 +01:00  
				
					
						
							
							
								 
						
							
							
								b3068355bc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-07-20 02:27:08 +02:00  
				
					
						
							
							
								 
						
							
							
								dc717303d4 
								
							
								 
							
						 
						
							
							
								
								replace old Attachoffset by AttachedPos. Comented out possible merge  
							
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							artifacts 
							
						 
						
							2014-07-20 01:15:33 +01:00  
				
					
						
							
							
								 
						
							
							
								bef76bf3c5 
								
							
								 
							
						 
						
							
							
								
								Fix duplicate attach message being sent to objects picked up from the ground  
							
							
							
						 
						
							2014-07-20 01:52:26 +02:00  
				
					
						
							
							
								 
						
							
							
								95f0d582a5 
								
							
								 
							
						 
						
							
							
								
								Fix coalesced objects not showing up as "piles" of prims (AVN only bug)  
							
							
							
						 
						
							2014-07-20 00:18:28 +02:00  
				
					
						
							
							
								 
						
							
							
								5000a5c038 
								
							
								 
							
						 
						
							
							
								
								Fix coalesced objects not showing up as "piles" of prims (AVN only bug)  
							
							
							
						 
						
							2014-07-20 00:17:35 +02:00  
				
					
						
							
							
								 
						
							
							
								b4a3ed1863 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-07-19 23:33:28 +02:00  
				
					
						
							
							
								 
						
							
							
								07c0ee1fbf 
								
							
								 
							
						 
						
							
							
								
								Fix taking objects  
							
							
							
						 
						
							2014-07-19 23:17:26 +02:00  
				
					
						
							
							
								 
						
							
							
								5b8d1f0719 
								
							
								 
							
						 
						
							
							
								
								refix originalPositions[]  
							
							
							
						 
						
							2014-07-19 22:16:59 +01:00  
				
					
						
							
							
								 
						
							
							
								e1b2ecdfdc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current'  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs 
							
						 
						
							2014-07-19 22:32:07 +02:00  
				
					
						
							
							
								 
						
							
							
								95b89dd450 
								
							
								 
							
						 
						
							
							
								
								fix attachments  
							
							
							
						 
						
							2014-07-19 22:18:12 +02:00  
				
					
						
							
							
								 
						
							
							
								9654b81b2d 
								
							
								 
							
						 
						
							
							
								
								revert to capsule representation of avatar collider  
							
							
							
						 
						
							2014-07-19 16:16:13 +01:00  
				
					
						
							
							
								 
						
							
							
								738c60459c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Modify first and default vehicle vertical attractor to be feature complete with use of the Limit Roll Only Flag.  
							
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							Signed-off-by: Robert Adams <misterblue@misterblue.com> 
							
						 
						
							2014-07-18 19:07:00 -07:00  
				
					
						
							
							
								 
						
							
							
								d1b7c2ece3 
								
							
								 
							
						 
						
							
							
								
								minor: remove long unused RegionInfo.ignoreIncomingConfiguration  
							
							
							
						 
						
							2014-07-19 01:15:15 +01:00  
				
					
						
							
							
								 
						
							
							
								29d5950838 
								
							
								 
							
						 
						
							
							
								
								minor: remove long unused RegionInfo.commFailTF  
							
							
							
						 
						
							2014-07-19 01:10:53 +01:00  
				
					
						
							
							
								 
						
							
							
								4dc0aaa03f 
								
							
								 
							
						 
						
							
							
								
								minor: Add meters unit to water height console display  
							
							
							
						 
						
							2014-07-18 23:57:33 +01:00  
				
					
						
							
							
								 
						
							
							
								1bdf0bed9c 
								
							
								 
							
						 
						
							
							
								
								Add "show region" command which will show parameters for current region.  
							
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							This shows static data (e.g. region agent limit) whereas "show scene" shows live data (sim fps, current prims, etc.) 
							
						 
						
							2014-07-18 23:52:49 +01:00  
				
					
						
							
							
								 
						
							
							
								6048dfcd71 
								
							
								 
							
						 
						
							
							
								
								In grid mode, add SuppressConsoleCommands flag to [GridService] so that we can stop misleading grid service only console commands from registering.  
							
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							We need to do this because the simulator initializes and internal copy of the GridService in grid mode for internal purposes 
							
						 
						
							2014-07-18 22:57:04 +01:00  
				
					
						
							
							
								 
						
							
							
								a26d1ffc66 
								
							
								 
							
						 
						
							
							
								
								minor: add method doc to ICommands.HasCommand()  
							
							
							
						 
						
							2014-07-18 22:31:04 +01:00  
				
					
						
							
							
								 
						
							
							
								9be935ac6d 
								
							
								 
							
						 
						
							
							
								
								Add ICommands.HasCommand() method so that we can detect whether a command has already been registered without needing to also run it  
							
							
							
						 
						
							2014-07-18 22:27:39 +01:00  
				
					
						
							
							
								 
						
							
							
								f0853139d5 
								
							
								 
							
						 
						
							
							
								
								refactor: slightly adjust some code in ODECharacter.Move() to eliminate a condition check without changing the logic  
							
							
							
						 
						
							2014-07-18 18:13:38 +01:00  
				
					
						
							
							
								 
						
							
							
								cfbfca6447 
								
							
								 
							
						 
						
							
							
								
								With ODE physics, fix an issue where the avatar couldn't jump and then move forward when moving south or west.  
							
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							Addresses http://opensimulator.org/mantis/view.php?id=5003 
Thanks to UbitUmarov for this fix. 
							
						 
						
							2014-07-18 18:03:30 +01:00  
				
					
						
							
							
								 
						
							
							
								748fc66ef1 
								
							
								 
							
						 
						
							
							
								
								reduce avatar hover in basic ode plugin  
							
							
							
						 
						
							2014-07-18 13:19:24 +01:00  
				
					
						
							
							
								 
						
							
							
								d5e0437465 
								
							
								 
							
						 
						
							
							
								
								fix Xengine script instance load  
							
							
							
						 
						
							2014-07-18 11:43:31 +01:00  
				
					
						
							
							
								 
						
							
							
								1daec26ba0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rearrange code to prevent using null pointers when a  
							
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							child mesh is not available when building a linkset. 
							
						 
						
							2014-07-17 21:41:39 -07:00  
				
					
						
							
							
								 
						
							
							
								e455374a4b 
								
							
								 
							
						 
						
							
							
								
								fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out.  
							
							
							
						 
						
							2014-07-17 09:37:24 -04:00  
				
					
						
							
							
								 
						
							
							
								8cd7ca568d 
								
							
								 
							
						 
						
							
							
								
								Change default script stop method to co-op instead of abort.  
							
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							co-op should be more stable as it doesn't abort threads, which can trigger virtual machine instability
This change will be invisible to users as script DLLs are recompiled automatically where necessary, though the change won't take affect until the next simulator restart.
This change has no effect on existing script state.
If you want to continue using abort, set ScriptStopStrategy = abort in the [XEngine] section of OpenSim.ini 
							
						 
						
							2014-07-16 22:58:38 +01:00  
				
					
						
							
							
								 
						
							
							
								19d33c571d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' into ubitwork  
							
							
							
						 
						
							2014-07-16 16:22:32 +01:00  
				
					
						
							
							
								 
						
							
							
								fc1bd4567d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current  
							
							
							
						 
						
							2014-07-16 16:16:37 +01:00  
				
					
						
							
							
								 
						
							
							
								d62acc7e37 
								
							
								 
							
						 
						
							
							
								
								Update information in OpenSimDefaults to reflect the fact that ScriptStopStrategy in [XEngine] can now be changed without manually deleting old compiled scripts.  
							
							
							
						 
						
							2014-07-14 20:53:06 +01:00  
				
					
						
							
							
								 
						
							
							
								0c8f3dddd8 
								
							
								 
							
						 
						
							
							
								
								Use thread-safe version of .NET Random as the SDK class is not thread-safe.  
							
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							As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx , the .NET Random class is not thread-safe.
If called by multiple threads at once, methods may return 0.
Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance.
This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe.
This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant. 
							
						 
						
							2014-07-14 20:08:11 +01:00  
				
					
						
							
							
								 
						
							
							
								e008d54cd4 
								
							
								 
							
						 
						
							
							
								
								minor: Remove compiler warning in GridService  
							
							
							
						 
						
							2014-07-14 19:28:43 +01:00  
				
					
						
							
							
								 
						
							
							
								4e92b55231 
								
							
								 
							
						 
						
							
							
								
								Call RemoveScriptInstance when removing from inventory  
							
							
							
						 
						
							2014-07-14 18:06:24 +01:00  
				
					
						
							
							
								 
						
							
							
								2766bf3fef 
								
							
								 
							
						 
						
							
							
								
								minor: Move debug xengine script console command to Debug help section where other debug commands live.  
							
							
							
						 
						
							2014-07-11 00:18:39 +01:00  
				
					
						
							
							
								 
						
							
							
								15b38f0036 
								
							
								 
							
						 
						
							
							
								
								minor: further cleanup of old vb and yield prolog script engine references that were removed some time ago  
							
							
							
						 
						
							2014-07-11 00:15:47 +01:00  
				
					
						
							
							
								 
						
							
							
								d7b9260496 
								
							
								 
							
						 
						
							
							
								
								If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the existing session use the previous strategy for that script rather than not starting the script at all.  
							
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							We have to do this since we can't unload existing DLLs if they're all in the same AppDomain.
But we can still update the underlying DLL which will be used in the next simulator session. 
							
						 
						
							2014-07-11 00:03:02 +01:00  
				
					
						
							
							
								 
						
							
							
								6d3b409af2 
								
							
								 
							
						 
						
							
							
								
								refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile.  
							
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							Code was identical apart from error logging, but if there are failures creating these directories then you'll be
seeing lots of errors anyway, and these will be more informative 
							
						 
						
							2014-07-10 19:40:44 +01:00  
				
					
						
							
							
								 
						
							
							
								fea18a909f 
								
							
								 
							
						 
						
							
							
								
								Fix bug in "show modules" comamnd that was showing shared modules as non-shared and non-shared as shared  
							
							
							
						 
						
							2014-07-09 23:24:12 +01:00  
				
					
						
							
							
								 
						
							
							
								a8860d79d8 
								
							
								 
							
						 
						
							
							
								
								Turn RestClient.Request() logging down the debug and comment out for now.  
							
							
							
						 
						
							2014-07-09 23:12:14 +01:00  
				
					
						
							
							
								 
						
							
							
								8ae5ab809f 
								
							
								 
							
						 
						
							
							
								
								Fix issue with running "stats record start|stop" console command  
							
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							In commit e6080a38 
							
						 
						
							2014-07-08 18:49:57 +01:00  
				
					
						
							
							
								 
						
							
							
								ba233008cd 
								
							
								 
							
						 
						
							
							
								
								Changed GetUserInfo so that the exposure of user account details is ruled by a configuration variable. It's on by default.  
							
							
							
						 
						
							2014-07-06 16:02:04 -07:00