MW
a228b5984e
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
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In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00
Tedd Hansen
79dc1a4f7d
Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
2007-08-13 20:55:07 +00:00
MW
a63fb0147b
committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.
2007-08-13 20:40:38 +00:00
MW
45fcbaae1b
Added Scene.ConvertLocalIDToFullID() method.
2007-08-13 20:24:37 +00:00
MW
7fbc3266df
The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
2007-08-13 13:41:54 +00:00
lbsa71
7f393791e7
* Removed magic exclusion of MonoSqlite data store from prebuild
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* Renamed project back to base.
2007-08-12 08:11:28 +00:00
MW
114807b9d1
Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
2007-08-11 11:59:51 +00:00
MW
79f0ac82e3
Some cleaning up and removed a few old files no longer in use.
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Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
lbsa71
fc4c241d9c
* Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.
2007-08-09 18:59:00 +00:00
Brian McBee
4fbecd94b6
New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one will work on older processors
2007-08-09 16:37:04 +00:00
Brian McBee
ad29f215ed
Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped into our libsecondlife.dll
2007-08-09 16:00:42 +00:00
lbsa71
25a6791627
* Checked in new tweaked Prebuild.exe
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* Ignored binaries
2007-08-08 21:23:42 +00:00
MW
cf203cf5ee
The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
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Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
lbsa71
a81bca471d
* Prebuild vs2005 target will now skip project with name "OpenSim.DataStore.MonoSqlite"
2007-08-08 15:36:15 +00:00
MW
121a633aa5
Guess I should add the Nini.dll as well
2007-08-04 18:25:01 +00:00
Sean Dague
5e83ef21ad
specify openjpeg with explicit path to current directory. Needed in some
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linux environments.
2007-08-02 19:42:29 +00:00
Brian McBee
56197451fe
2007-08-02 18:35:35 +00:00
MW
c805b8827a
added CookComputing.XmlRpcV2.dll to bin (as libsl now references it). Most likely at some point want to look into converting opensim to use this instead of the old Xml-rpc library.
2007-08-01 19:42:12 +00:00
MW
cdd1285e9e
few small changes.
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Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW
1b850b4483
Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
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We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW
f0dd115a8c
More work on inventory and opensim library.
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Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
MW
74654dc735
Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that.
2007-07-25 19:18:34 +00:00
Adam Frisby
f84937367f
* Deleted libTerrain-BSD.dll
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* Added libTerrain to BasicTerrain directly as a subfolder
2007-07-21 22:25:42 +00:00
Adam Frisby
6f4c623417
* Adding mysql_connection.ini sample
2007-07-19 01:25:15 +00:00
Adam Frisby
de1dd0e42f
* In ur trunk adding ur assets.
2007-07-16 20:44:41 +00:00
Adam Frisby
585517a691
* Slider settings for default "Newruth".
2007-07-16 18:42:48 +00:00
Adam Frisby
c6ac9f796a
* Committing Cory Edo's fantastic new skinned Ruth. (not hooked up as the default yet, needs some code from Zircon ported to Sugilite first)
2007-07-16 18:37:41 +00:00
Sean Dague
2a3c79df83
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
lbsa71
7ef425af88
* Fixed up gebrockenet config file from libsl ( #172 )
2007-07-15 04:59:39 +00:00
lbsa71
502e698c10
#72 , formerly known as#166
2007-07-15 04:20:23 +00:00
lbsa71
d8f1515679
* Taking antother stab at #166
2007-07-14 20:39:08 +00:00
MW
07b0e2df6f
Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
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Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00
Sean Dague
37c7f2901c
make Prebuild executable, so that it will run on Linux
2007-07-12 20:58:33 +00:00
MW
9d989612b0
updated libsecondlife.dll to a 1.18 version (from the libsecondlife aditi branch, so when they have a trunk version that is 1.18 ready, best to update again).
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Started some work on a userProfile/inventory cache.
2007-07-11 14:39:03 +00:00
Adam Frisby
bc49882fa4
* Removing terrain datafiles from trunk's SVN. Will move somewhere else.
2007-07-11 11:06:34 +00:00
Adam Frisby
b62e194f6b
* Added 1.18-compatible libsl to OpenSim - this hopefully will be the last time we need to do this to support newer clients.
2007-07-11 08:23:33 +00:00
Adam Frisby
561b87b303
* Applying dalien's patches from bug#177 and #179
2007-07-11 02:51:51 +00:00
lbsa71
d91f33b87b
Re-applied dalien patch ( #175 ) and included bin\data with avataranimations.xml
2007-07-09 19:56:22 +00:00
lbsa71
7c68bbe754
* Because of svn quirkiness, this has to be a two-phase rocket
2007-07-08 19:35:49 +00:00
lbsa71
91d91f917a
* taking a stab at #172
2007-07-08 19:34:00 +00:00
lbsa71
4adf4c57d4
2007-07-08 12:10:32 +00:00
lbsa71
c578d0c37d
ibid
2007-07-08 07:45:46 +00:00
mingchen
24ed79ba12
*Reverting lbsa71's commit as requred
2007-07-08 02:11:42 +00:00
lbsa71
c617cf7d84
xmlm utf encoding, it's a jungle.
2007-07-08 00:16:10 +00:00
lbsa71
8bdbdf48c7
* updated bugfixed xmlrpc for massive win
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* got rid of the ugliest hack in the project
2007-07-05 18:30:30 +00:00
MW
beb3073bec
A bit more work on Building tools/support.
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updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
MW
14ea54b441
should now work.
2007-06-28 11:54:51 +00:00
mingchen
50b180b545
*Added missing files from last commit (oops!)
2007-06-28 02:09:57 +00:00
mingchen
fe120533ef
*Updated prebuild.xml and ran prebuild again
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*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
2007-06-27 17:12:32 +00:00
mingchen
e41eedc9ae
*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something
2007-06-27 16:39:11 +00:00