2cd00f46b9 
								
							
								 
							
						 
						
							
							
								
								For every problem there's a solution that is simple, neat and wrong.  
							
							... 
							
							
							
							Looks like it has nothing to do with childregions - reverting and will 
try to debug after the sleep. Sorry for the noise :) 
							
						 
						
							2007-11-18 07:58:04 +00:00  
				
					
						
							
							
								 
						
							
							
								0d8a2cccfd 
								
							
								 
							
						 
						
							
							
								
								Looks like we're requesting the mapblocks for every agent - including  
							
							... 
							
							
							
							childagents. The infrastructure is not robust enough to handle it at 
this time - so ignore all the MapBlock requests for childagents. 
							
						 
						
							2007-11-18 07:40:30 +00:00  
				
					
						
							
							
								 
						
							
							
								f7b5c6550b 
								
							
								 
							
						 
						
							
							
								
								Second try at having a bandaid for the multiple logins crash  
							
							
							
						 
						
							2007-11-18 07:16:17 +00:00  
				
					
						
							
							
								 
						
							
							
								8ebf75ec24 
								
							
								 
							
						 
						
							
							
								
								Revert the previous commit - indeed this needs to be fixed in a  
							
							... 
							
							
							
							different place... 
							
						 
						
							2007-11-18 07:07:50 +00:00  
				
					
						
							
							
								 
						
							
							
								aa57b386b7 
								
							
								 
							
						 
						
							
							
								
								Trap the error during the logout with connections to multiple sims on  
							
							... 
							
							
							
							the same box (error in closecircuit) - temp band-aid, should have a 
better fix. 
							
						 
						
							2007-11-18 06:33:15 +00:00  
				
					
						
							
							
								 
						
							
							
								6866dc5297 
								
							
								 
							
						 
						
							
							
								
								Additional debugging output to see for what coordinates is the worldmap  
							
							... 
							
							
							
							requested (crash is gone, but tons of worldmap requests) 
							
						 
						
							2007-11-18 06:16:39 +00:00  
				
					
						
							
							
								 
						
							
							
								baa4e82107 
								
							
								 
							
						 
						
							
							
								
								Prevent the region crash in gridmode on bringing up the map  
							
							
							
						 
						
							2007-11-18 05:28:28 +00:00  
				
					
						
							
							
								 
						
							
							
								793813a6a6 
								
							
								 
							
						 
						
							
							
								
								Added handler for MapNameRequest - OnMapNameRequest  
							
							
							
						 
						
							2007-11-18 04:00:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8c5add18a2 
								
							
								 
							
						 
						
							
							
								
								improved avatar logic -- walk up low steps now, sorta  
							
							
							
						 
						
							2007-11-17 23:28:44 +00:00  
				
					
						
							
							
								 
						
							
							
								7c18c69668 
								
							
								 
							
						 
						
							
							
								
								minor POS tweak for speed  
							
							
							
						 
						
							2007-11-17 22:43:05 +00:00  
				
					
						
							
							
								 
						
							
							
								54df1a57d7 
								
							
								 
							
						 
						
							
							
								
								* Fix Null comparison for Mono  
							
							
							
						 
						
							2007-11-17 21:00:35 +00:00  
				
					
						
							
							
								 
						
							
							
								8a57dd207f 
								
							
								 
							
						 
						
							
							
								
								* Fixed space related SimCrasher ODE error when a prim disables itself because it's out of bounds and user moves it back into the space.  
							
							
							
						 
						
							2007-11-17 20:34:56 +00:00  
				
					
						
							
							
								 
						
							
							
								5460ba79dc 
								
							
								 
							
						 
						
							
							
								
								* fixed goofy documentation error  
							
							
							
						 
						
							2007-11-17 19:15:57 +00:00  
				
					
						
							
							
								 
						
							
							
								6cd3980b18 
								
							
								 
							
						 
						
							
							
								
								* Added decoding of the AgentThrottleBlock of the AgentThrottle packet.  It's still unhandled, and useful data can be sent to the packet throttler :D  
							
							
							
						 
						
							2007-11-17 19:06:51 +00:00  
				
					
						
							
							
								 
						
							
							
								a4a1ff3d9b 
								
							
								 
							
						 
						
							
							
								
								Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.  
							
							
							
						 
						
							2007-11-17 12:03:20 +00:00  
				
					
						
							
							
								 
						
							
							
								d71b28c731 
								
							
								 
							
						 
						
							
							
								
								Out of a fog of alcohol and adenovirus, I present - POS!  
							
							... 
							
							
							
							EXTREMELY basic collision detection; walk on prims
don't rotate anything
do not feed or annoy POS
YMMV 
							
						 
						
							2007-11-17 09:59:07 +00:00  
				
					
						
							
							
								 
						
							
							
								6ad471abc0 
								
							
								 
							
						 
						
							
							
								
								set svn:eol-style  
							
							
							
						 
						
							2007-11-17 08:39:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a473289738 
								
							
								 
							
						 
						
							
							
								
								minor cleanup of some dodgy bits  
							
							
							
						 
						
							2007-11-17 08:14:17 +00:00  
				
					
						
							
							
								 
						
							
							
								ba9b317122 
								
							
								 
							
						 
						
							
							
								
								added some POS gravity  
							
							
							
						 
						
							2007-11-17 06:25:41 +00:00  
				
					
						
							
							
								 
						
							
							
								946db5461c 
								
							
								 
							
						 
						
							
							
								
								catch exceptions when loading malformed xml files  
							
							
							
						 
						
							2007-11-17 05:53:12 +00:00  
				
					
						
							
							
								 
						
							
							
								c5ddbd3254 
								
							
								 
							
						 
						
							
							
								
								fixed svn:ignore on POSPlugin  
							
							
							
						 
						
							2007-11-17 05:33:42 +00:00  
				
					
						
							
							
								 
						
							
							
								df507605cd 
								
							
								 
							
						 
						
							
							
								
								* ODEPlugin Thinned the avatar out to average SL thin-ness.  There's more work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts  
							
							
							
						 
						
							2007-11-17 05:16:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3041747bcd 
								
							
								 
							
						 
						
							
							
								
								* ODEPlugin - fixed issue where resizing prim causes the prim's collision box to no longer be matching the client's view of where it should be.  
							
							
							
						 
						
							2007-11-17 03:48:13 +00:00  
				
					
						
							
							
								 
						
							
							
								5fd2fa687e 
								
							
								 
							
						 
						
							
							
								
								* Resolved the situation where prim is loaded from storage and when pushed never stops.  
							
							
							
						 
						
							2007-11-16 22:13:13 +00:00  
				
					
						
							
							
								 
						
							
							
								eb2f626561 
								
							
								 
							
						 
						
							
							
								
								*Added the TimeDilation property to Scene  
							
							
							
						 
						
							2007-11-16 22:02:16 +00:00  
				
					
						
							
							
								 
						
							
							
								b2243079ea 
								
							
								 
							
						 
						
							
							
								
								* Trying a space/collision optimization technique in ODE.  Let me know if you see a difference.  
							
							
							
						 
						
							2007-11-16 18:30:25 +00:00  
				
					
						
							
							
								 
						
							
							
								483377adae 
								
							
								 
							
						 
						
							
							
								
								More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode.  
							
							
							
						 
						
							2007-11-16 13:39:11 +00:00  
				
					
						
							
							
								 
						
							
							
								76a67f45c6 
								
							
								 
							
						 
						
							
							
								
								fixed some AssemblyInfo files  
							
							
							
						 
						
							2007-11-16 10:35:52 +00:00  
				
					
						
							
							
								 
						
							
							
								e3998230cc 
								
							
								 
							
						 
						
							
							
								
								added dummy POS physics plugin  
							
							
							
						 
						
							2007-11-16 10:25:27 +00:00  
				
					
						
							
							
								 
						
							
							
								b63076c303 
								
							
								 
							
						 
						
							
							
								
								* ODE step two on the way to separate dynamic space allocation ( One more to go )  
							
							
							
						 
						
							2007-11-16 08:53:37 +00:00  
				
					
						
							
							
								 
						
							
							
								9020ec5af9 
								
							
								 
							
						 
						
							
							
								
								* Fixed object edit movements causing full object updates instead of terse object updates since unlinking.  
							
							
							
						 
						
							2007-11-16 08:52:03 +00:00  
				
					
						
							
							
								 
						
							
							
								488cf2ea9f 
								
							
								 
							
						 
						
							
							
								
								added libs for ode and openjpeg for intel mac osx to bin  
							
							
							
						 
						
							2007-11-16 03:21:48 +00:00  
				
					
						
							
							
								 
						
							
							
								3aed77bd2c 
								
							
								 
							
						 
						
							
							
								
								*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **  
							
							... 
							
							
							
							* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin) 
							
						 
						
							2007-11-15 19:53:10 +00:00  
				
					
						
							
							
								 
						
							
							
								886f8b5548 
								
							
								 
							
						 
						
							
							
								
								make Stopped a bit sloppier which should help address any float round off issues  
							
							
							
						 
						
							2007-11-15 19:11:25 +00:00  
				
					
						
							
							
								 
						
							
							
								91b0c44563 
								
							
								 
							
						 
						
							
							
								
								* ODE - Started the refactoring process to allow breaking up the scene into smaller spaces  
							
							... 
							
							
							
							* ODE - No new visible speed improvements yet.  From the coding side, the beginnings of dynamic space calculation.. 
							
						 
						
							2007-11-15 18:37:20 +00:00  
				
					
						
							
							
								 
						
							
							
								57ff76850d 
								
							
								 
							
						 
						
							
							
								
								* Added MySQLDataStore (adapted from MonoSqlite  
							
							... 
							
							
							
							* Made startup a little bit more forgiving on dll load
* Minor renamings and musings 
							
						 
						
							2007-11-15 15:32:28 +00:00  
				
					
						
							
							
								 
						
							
							
								179695909a 
								
							
								 
							
						 
						
							
							
								
								* Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid..    etc.  
							
							
							
						 
						
							2007-11-15 07:32:24 +00:00  
				
					
						
							
							
								 
						
							
							
								3ca8eb82a9 
								
							
								 
							
						 
						
							
							
								
								added first attempt at storing stopped physical objects  
							
							
							
						 
						
							2007-11-14 22:39:59 +00:00  
				
					
						
							
							
								 
						
							
							
								b42dfff4b8 
								
							
								 
							
						 
						
							
							
								
								Added "show regions" console command that displays the list of regions in that instance and their X , Y locations. (as requested/suggested by ckrinke)  
							
							
							
						 
						
							2007-11-14 22:03:11 +00:00  
				
					
						
							
							
								 
						
							
							
								c7e125033c 
								
							
								 
							
						 
						
							
							
								
								clean up most of my mess on terrain.  Someone on .NET please test and make  
							
							... 
							
							
							
							sure this remains working for you. 
							
						 
						
							2007-11-14 21:00:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ec48b67276 
								
							
								 
							
						 
						
							
							
								
								managed to produce and kill the same exception on mono as on .net.  Hopefully  
							
							... 
							
							
							
							this means .net is fixed. 
							
						 
						
							2007-11-14 16:35:51 +00:00  
				
					
						
							
							
								 
						
							
							
								28ff73129b 
								
							
								 
							
						 
						
							
							
								
								bury connect creation deeper down in case this is what .NET hates  
							
							
							
						 
						
							2007-11-14 16:29:34 +00:00  
				
					
						
							
							
								 
						
							
							
								8eb2a163c8 
								
							
								 
							
						 
						
							
							
								
								random shot in the dark  
							
							
							
						 
						
							2007-11-14 16:26:18 +00:00  
				
					
						
							
							
								 
						
							
							
								d8fde94843 
								
							
								 
							
						 
						
							
							
								
								* ODE removes an unnecessary lock.  
							
							
							
						 
						
							2007-11-14 16:24:19 +00:00  
				
					
						
							
							
								 
						
							
							
								cb6ec3d0f7 
								
							
								 
							
						 
						
							
							
								
								* Removes the console enumeration errors on sim start.  
							
							
							
						 
						
							2007-11-14 16:12:59 +00:00  
				
					
						
							
							
								 
						
							
							
								ccd08ae3d0 
								
							
								 
							
						 
						
							
							
								
								remove limit stanza, see if this helps.  
							
							
							
						 
						
							2007-11-14 16:08:10 +00:00  
				
					
						
							
							
								 
						
							
							
								02b6f6ca62 
								
							
								 
							
						 
						
							
							
								
								get rid of parametrized query, in case this is the .NET issue (I hope not)  
							
							
							
						 
						
							2007-11-14 15:52:39 +00:00  
				
					
						
							
							
								 
						
							
							
								870837d4a8 
								
							
								 
							
						 
						
							
							
								
								further adventures in .NET workarounds  
							
							
							
						 
						
							2007-11-14 15:35:27 +00:00  
				
					
						
							
							
								 
						
							
							
								2aec70666a 
								
							
								 
							
						 
						
							
							
								
								no, this probably won't work either, but I'm going to at least make sure it works  
							
							... 
							
							
							
							mono still 
							
						 
						
							2007-11-14 15:15:01 +00:00  
				
					
						
							
							
								 
						
							
							
								980661ed1b 
								
							
								 
							
						 
						
							
							
								
								more attempted voodoo around .NET  
							
							
							
						 
						
							2007-11-14 15:03:17 +00:00