a33a1ac958 
								
							
								 
							
						 
						
							
							
								
								Add post-CreateAgent teleport cancellation/abortion functionality from v1 transfer protocol into v2.  
							
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							This stops OpenSimulator still trying to teleport the user if they hit cancel on the teleport screen or closed the viewer whilst the protocol was trying to create an agent on the remote region.
Ideally, the code may also attempt to tell the destination simulator that the agent should be removed (accounting for issues where the destination was not responding in the first place, etc.) 
							
						 
						
							2013-08-07 18:52:30 +01:00  
				
					
						
							
							
								 
						
							
							
								dbd773e89e 
								
							
								 
							
						 
						
							
							
								
								Amend to last commit -- remove the obsolete var from OpenSim.ini.example  
							
							
							
						 
						
							2013-08-07 10:04:53 -07:00  
				
					
						
							
							
								 
						
							
							
								6b9a65972c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-07 08:02:36 -07:00  
				
					
						
							
							
								 
						
							
							
								3194ffdab8 
								
							
								 
							
						 
						
							
							
								
								Fixed incomplete commit r/23317 -- see_into_region. Put the guard around estate bans also, and delete the obsolete config var.  
							
							
							
						 
						
							2013-08-07 08:01:59 -07:00  
				
					
						
							
							
								 
						
							
							
								d6d5d4ebd0 
								
							
								 
							
						 
						
							
							
								
								Add file missing from last commit  4c2f6de 
							
							
							
						 
						
							2013-08-06 18:32:16 +01:00  
				
					
						
							
							
								 
						
							
							
								4c2f6de8e4 
								
							
								 
							
						 
						
							
							
								
								Add the experimental ability to dump stats (result of command "show stats all") to file OpenSimStats.log every 5 seconds.  
							
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							This can currently only be activated with the console command "debug stats record start".
Off by default.
Records to file OpenSimStats.log for simulator and RobustStats.log for ROBUST 
							
						 
						
							2013-08-06 18:29:33 +01:00  
				
					
						
							
							
								 
						
							
							
								ac198068ab 
								
							
								 
							
						 
						
							
							
								
								Add "debug threadpool status" console command to show min/max/current worker/iocp threadpool numbers  
							
							
							
						 
						
							2013-08-06 00:00:12 +01:00  
				
					
						
							
							
								 
						
							
							
								4581bdd929 
								
							
								 
							
						 
						
							
							
								
								Add "debug comms status" command to show current debug comms settings  
							
							
							
						 
						
							2013-08-05 23:49:33 +01:00  
				
					
						
							
							
								 
						
							
							
								9bcf072795 
								
							
								 
							
						 
						
							
							
								
								Make it possible to switch whether we serialize osd requests per endpoint or not, either via config (SerializeOSDRequests in [Network]) or via the "debug comms set" console command.  
							
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							For debug purposes to assess what impact this has on network response in a heavy test environment. 
							
						 
						
							2013-08-05 23:44:48 +01:00  
				
					
						
							
							
								 
						
							
							
								f9dc5815c4 
								
							
								 
							
						 
						
							
							
								
								For LLImageManagerTests, make tests execute under synchronous fire and forget conditions.  
							
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							I generally prefer this approach for regression tests because of the complexity of accounting for different threading conditions. 
							
						 
						
							2013-08-05 23:15:30 +01:00  
				
					
						
							
							
								 
						
							
							
								139dcf1246 
								
							
								 
							
						 
						
							
							
								
								minor: move "threads abort" and "force gc" console commands into debug category - these are not things one needs to do in normal operation  
							
							
							
						 
						
							2013-08-05 23:06:17 +01:00  
				
					
						
							
							
								 
						
							
							
								76e778fe2c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-05 23:05:12 +01:00  
				
					
						
							
							
								 
						
							
							
								160659f683 
								
							
								 
							
						 
						
							
							
								
								Make it possible to set worker/iocp min/max threadpool limits on the fly with the console command "debug threadpool set"  
							
							
							
						 
						
							2013-08-05 23:04:36 +01:00  
				
					
						
							
							
								 
						
							
							
								2d3ac2b1ec 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-05 14:21:39 -07:00  
				
					
						
							
							
								 
						
							
							
								946b370966 
								
							
								 
							
						 
						
							
							
								
								Child agent updates: remove the dependency on the root agent's camera position. That was a complete overkill that is unnecessary at this point.  
							
							
							
						 
						
							2013-08-05 14:21:17 -07:00  
				
					
						
							
							
								 
						
							
							
								24dcf3cf6a 
								
							
								 
							
						 
						
							
							
								
								Comment out debug log lines about script modules comms for now.  
							
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							If this is an issue, could change log4net config instead to allow re-enablement 
							
						 
						
							2013-08-05 20:51:40 +01:00  
				
					
						
							
							
								 
						
							
							
								b8612e005a 
								
							
								 
							
						 
						
							
							
								
								At OpenSimulator startup, print out default min built-in threadpool threads as well as max.  
							
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							Make it clear that we only try to adjust max, and log at warn level if this fails.
Other minor logging cleanup. 
							
						 
						
							2013-08-05 20:47:47 +01:00  
				
					
						
							
							
								 
						
							
							
								151a8ca0cc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-05 20:37:27 +01:00  
				
					
						
							
							
								 
						
							
							
								7f0d9ad644 
								
							
								 
							
						 
						
							
							
								
								Make test AssetsClient print out more information about any failure to set thread numbers and immediate post config thread numbers  
							
							
							
						 
						
							2013-08-05 20:36:46 +01:00  
				
					
						
							
							
								 
						
							
							
								03698121ed 
								
							
								 
							
						 
						
							
							
								
								Remove some debugging from simian connectors.  
							
							
							
						 
						
							2013-08-05 12:34:53 -07:00  
				
					
						
							
							
								 
						
							
							
								976514d39a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-05 19:25:51 +01:00  
				
					
						
							
							
								 
						
							
							
								76bd3de2fd 
								
							
								 
							
						 
						
							
							
								
								Add checks monitoring framework to provide alerts if certain conditions do not hold.  
							
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							Not yet in use. 
							
						 
						
							2013-08-05 19:22:47 +01:00  
				
					
						
							
							
								 
						
							
							
								05012bb0df 
								
							
								 
							
						 
						
							
							
								
								Group notices bug fix: use a new IM for each member of the group, otherwise the fields get messed up because the transfer is async  
							
							
							
						 
						
							2013-08-05 08:09:30 -07:00  
				
					
						
							
							
								 
						
							
							
								5b4b349776 
								
							
								 
							
						 
						
							
							
								
								Fix the failing TestSendImage. J2K decoding is async.  
							
							
							
						 
						
							2013-08-03 21:27:32 -07:00  
				
					
						
							
							
								 
						
							
							
								09cb2a37dd 
								
							
								 
							
						 
						
							
							
								
								More on HG inventory and OutboundPermission: disallowing giving inventory to foreigners if OutboundPermission is false  
							
							
							
						 
						
							2013-08-03 20:36:30 -07:00  
				
					
						
							
							
								 
						
							
							
								dcfeb95e98 
								
							
								 
							
						 
						
							
							
								
								HG: If OutboundPermission is set to false, let's enforce stricter permissions by not allowing objects to be taken to inventory.  
							
							
							
						 
						
							2013-08-03 20:13:44 -07:00  
				
					
						
							
							
								 
						
							
							
								b857353fc9 
								
							
								 
							
						 
						
							
							
								
								Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.  
							
							
							
						 
						
							2013-08-03 15:42:25 -07:00  
				
					
						
							
							
								 
						
							
							
								847c01f406 
								
							
								 
							
						 
						
							
							
								
								Amend Justin's last commit regarding the new config var ServiceVersion. The section may not exist at all.  
							
							
							
						 
						
							2013-08-02 17:38:08 -07:00  
				
					
						
							
							
								 
						
							
							
								fdfc951744 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-02 17:00:34 -07:00  
				
					
						
							
							
								 
						
							
							
								5198df3aa0 
								
							
								 
							
						 
						
							
							
								
								Issue: 10 simultaneous TPs, many not making it. Now bypassing the per-url lock -- we should be "ok" (or, more "ok") now that we have increased the connection limit on the http library. But this is a sensitive part of the code, so it may need reverting.  
							
							
							
						 
						
							2013-08-02 17:00:18 -07:00  
				
					
						
							
							
								 
						
							
							
								4ff3757f86 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-02 23:17:20 +01:00  
				
					
						
							
							
								 
						
							
							
								54b1071556 
								
							
								 
							
						 
						
							
							
								
								Allow older teleport ConnectorProtocolVersion of "SIMULATION/0.1" to be manually forced in a new [SimulationService] config setting.  
							
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							This is for testing and debugging purposes to help determine whether a particular issue may be teleport related or not
"SIMULATION/0.2" (the newer teleport protocol) remains the default.  If the source simulator only implements "SIMULATION/0.1" this will correctly allow fallback to the older protocol.
Specifying "SIMULATION/0.1" will force the older, less efficient protocol to always be used. 
							
						 
						
							2013-08-02 23:12:54 +01:00  
				
					
						
							
							
								 
						
							
							
								5bdfd55ace 
								
							
								 
							
						 
						
							
							
								
								BulletSim: When converting linkset types, don't try to change the list  
							
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							of linkset children while iterating through the list. 
							
						 
						
							2013-08-02 10:32:43 -07:00  
				
					
						
							
							
								 
						
							
							
								24df15dab7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'  
							
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							and processing routines in BulletSim.
Add linkset rebuild/conversion routine in BSLinkset. 
							
						 
						
							2013-08-02 09:47:12 -07:00  
				
					
						
							
							
								 
						
							
							
								5bcccfc305 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add BSLinkInfo structure to remember link specific information  
							
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							for each link in a linkset.
Extend BSLinksetConstraint to create and use BSLinkInfo with the default
static constraint. 
							
						 
						
							2013-08-02 09:47:11 -07:00  
				
					
						
							
							
								 
						
							
							
								87ee0c395e 
								
							
								 
							
						 
						
							
							
								
								Fix problem with modInvoke defined integer constants being build into  
							
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							scripts as boxed integers rather than proper reference to a new LSLInteger.
This fixes an exception when using a registered integer constant in
a script. 
							
						 
						
							2013-08-02 09:44:01 -07:00  
				
					
						
							
							
								 
						
							
							
								07e4958b19 
								
							
								 
							
						 
						
							
							
								
								Turn off edit beams when object is derezed while being edited. (mantis  #6722 )  
							
							
							
						 
						
							2013-08-01 20:40:13 -07:00  
				
					
						
							
							
								 
						
							
							
								d4c506e453 
								
							
								 
							
						 
						
							
							
								
								minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in InventoryAccessModules.RezObject() - structs are passed by value  
							
							
							
						 
						
							2013-08-02 00:08:14 +01:00  
				
					
						
							
							
								 
						
							
							
								c9695a0a59 
								
							
								 
							
						 
						
							
							
								
								Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled  
							
							
							
						 
						
							2013-08-02 00:00:00 +01:00  
				
					
						
							
							
								 
						
							
							
								7a5d11f8a7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-08-01 23:17:21 +01:00  
				
					
						
							
							
								 
						
							
							
								68b98a8003 
								
							
								 
							
						 
						
							
							
								
								minor: Add name to debug lludp packet level feedback on console  
							
							
							
						 
						
							2013-08-01 23:16:41 +01:00  
				
					
						
							
							
								 
						
							
							
								7b9a50721d 
								
							
								 
							
						 
						
							
							
								
								*  Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion.    The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped.   I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor.   The database never stores the ulong regionhandle...    the prims are loaded by region Guid.   LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched.   Again, thanks LibOMV for the regionhandle code.  
							
							
							
						 
						
							2013-08-01 16:32:36 -05:00  
				
					
						
							
							
								 
						
							
							
								216e785ca9 
								
							
								 
							
						 
						
							
							
								
								Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config  
							
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							This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously.
It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in.
Default is 0 (no throttling).
"debug attachments <level>" changes to "debug attachments log <level>" which controls logging.  A logging level of 1 will show the throttling performed if applicable.
Also adds "debug attachments status" command to show current throttle and debug logging levels. 
							
						 
						
							2013-08-01 21:16:53 +01:00  
				
					
						
							
							
								 
						
							
							
								0c4c084bed 
								
							
								 
							
						 
						
							
							
								
								Try a different approach to slow terrain update by always cycling the loop immediately if any data was sent, rather than waiting.  
							
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							What I believe is happening is that on initial terrain send, this is done one packet at a time.
With WaitOne, the outbound loop has enough time to loop and wait again after the first packet before the second, leading to a slower send.
This approach instead does not wait if a packet was just sent but instead loops again, which appears to lead to a quicker send without losing the cpu benefit of not continually looping when there is no outbound data. 
							
						 
						
							2013-08-01 18:12:28 +01:00  
				
					
						
							
							
								 
						
							
							
								932c382737 
								
							
								 
							
						 
						
							
							
								
								Revert "Issue: painfully slow terrain loading. The cause is commit  d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does."  
							
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							This reverts commit 59b461ac0e 
							
						 
						
							2013-08-01 18:11:50 +01:00  
				
					
						
							
							
								 
						
							
							
								59b461ac0e 
								
							
								 
							
						 
						
							
							
								
								Issue: painfully slow terrain loading. The cause is commit  d9d995914c (r/23185) -- the WaitOne on the UDPServer. Putting it back to how it was done solves the issue. But this may impact CPU usage, so I'm pushing it to test if it does.  
							
							
							
						 
						
							2013-08-01 09:27:44 -07:00  
				
					
						
							
							
								 
						
							
							
								9f05a7ac7b 
								
							
								 
							
						 
						
							
							
								
								Include missing reference that probably stops windows build from commit  1299592405 
							
							
							
						 
						
							2013-08-01 00:25:59 +01:00  
				
					
						
							
							
								 
						
							
							
								1299592405 
								
							
								 
							
						 
						
							
							
								
								Experimental comment to eneralize the handling of Linden caps when the  
							
							... 
							
							
							
							cap is something other than "localhost". A new interface for handling
external caps is supported with an example implemented for Simian. The
only linden cap supporting this interface right now is the GetTexture
cap. 
							
						 
						
							2013-07-31 15:37:15 -07:00  
				
					
						
							
							
								 
						
							
							
								d82126b651 
								
							
								 
							
						 
						
							
							
								
								Add the Simian service config to the GridCommon example  
							
							
							
						 
						
							2013-07-31 11:42:22 -07:00  
				
					
						
							
							
								 
						
							
							
								48ee440983 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-07-31 11:31:03 -07:00