184e85cdec 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-28 18:26:31 +00:00  
				
					
						
							
							
								 
						
							
							
								c17359fea5 
								
							
								 
							
						 
						
							
							
								
								Adding changes to previous patch to make it fit into core better  
							
							
							
						 
						
							2009-10-28 18:25:37 +00:00  
				
					
						
							
							
								 
						
							
							
								bff0d75e0f 
								
							
								 
							
						 
						
							
							
								
								patch kill by UUID  
							
							... 
							
							
							
							Signed-off-by: Melanie <melanie@t-data.com> 
							
						 
						
							2009-10-28 18:09:50 +00:00  
				
					
						
							
							
								 
						
							
							
								cdbeb8b83b 
								
							
								 
							
						 
						
							
							
								
								Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way)  
							
							
							
						 
						
							2009-10-28 03:21:53 -07:00  
				
					
						
							
							
								 
						
							
							
								587c35f6b6 
								
							
								 
							
						 
						
							
							
								
								Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test  
							
							
							
						 
						
							2009-10-28 02:30:16 -07:00  
				
					
						
							
							
								 
						
							
							
								2d470f8bde 
								
							
								 
							
						 
						
							
							
								
								Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out  
							
							
							
						 
						
							2009-10-28 01:48:53 -07:00  
				
					
						
							
							
								 
						
							
							
								e31024f08b 
								
							
								 
							
						 
						
							
							
								
								Print the exception message when CSJ2K decoding fails for sculpty textures  
							
							
							
						 
						
							2009-10-28 01:30:39 -07:00  
				
					
						
							
							
								 
						
							
							
								8254256fe9 
								
							
								 
							
						 
						
							
							
								
								Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer.  
							
							
							
						 
						
							2009-10-28 00:41:13 -07:00  
				
					
						
							
							
								 
						
							
							
								603e3650d3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-28 00:30:46 -07:00  
				
					
						
							
							
								 
						
							
							
								588c543299 
								
							
								 
							
						 
						
							
							
								
								Updating the OpenJPEG libraries to the versions from libomv 0.8.0  
							
							
							
						 
						
							2009-10-28 00:29:40 -07:00  
				
					
						
							
							
								 
						
							
							
								79bf906e7d 
								
							
								 
							
						 
						
							
							
								
								Changed True to true in OpenSim.ini.example.  
							
							
							
						 
						
							2009-10-27 20:33:14 -07:00  
				
					
						
							
							
								 
						
							
							
								6a6a8df1ba 
								
							
								 
							
						 
						
							
							
								
								Make map search work also for hyperlinked regions.  
							
							
							
						 
						
							2009-10-27 20:32:48 -07:00  
				
					
						
							
							
								 
						
							
							
								76dc52dba4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-27 16:26:02 -07:00  
				
					
						
							
							
								 
						
							
							
								0c466b28bb 
								
							
								 
							
						 
						
							
							
								
								Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking  
							
							
							
						 
						
							2009-10-27 16:24:43 -07:00  
				
					
						
							
							
								 
						
							
							
								704bc08e5c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-27 21:17:08 +00:00  
				
					
						
							
							
								 
						
							
							
								12da4d4242 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-27 14:16:53 -07:00  
				
					
						
							
							
								 
						
							
							
								f89c2cac0f 
								
							
								 
							
						 
						
							
							
								
								Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks  
							
							
							
						 
						
							2009-10-27 14:16:01 -07:00  
				
					
						
							
							
								 
						
							
							
								d068d108ad 
								
							
								 
							
						 
						
							
							
								
								Remove the SECS loader  
							
							
							
						 
						
							2009-10-27 21:11:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d3cb1c6b33 
								
							
								 
							
						 
						
							
							
								
								Bump required Mono version in README up to 2.4.2  
							
							
							
						 
						
							2009-10-27 20:57:17 +00:00  
				
					
						
							
							
								 
						
							
							
								27ee49f198 
								
							
								 
							
						 
						
							
							
								
								Updating prebuild.xml to reflect the removal of DotNetEngine  
							
							
							
						 
						
							2009-10-27 13:44:23 -07:00  
				
					
						
							
							
								 
						
							
							
								2525810e2a 
								
							
								 
							
						 
						
							
							
								
								Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward  
							
							
							
						 
						
							2009-10-27 13:31:04 -07:00  
				
					
						
							
							
								 
						
							
							
								0d37883bfd 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-27 20:28:12 +00:00  
				
					
						
							
							
								 
						
							
							
								92f7521983 
								
							
								 
							
						 
						
							
							
								
								Remove the rest of SECS. It was never used, except by an experimental version  
							
							... 
							
							
							
							of the DotNetEngine that was never runnable. 
							
						 
						
							2009-10-27 20:25:54 +00:00  
				
					
						
							
							
								 
						
							
							
								fefe767476 
								
							
								 
							
						 
						
							
							
								
								Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values  
							
							
							
						 
						
							2009-10-27 13:16:58 -07:00  
				
					
						
							
							
								 
						
							
							
								a718d7d56a 
								
							
								 
							
						 
						
							
							
								
								Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not  
							
							
							
						 
						
							2009-10-27 10:17:20 -07:00  
				
					
						
							
							
								 
						
							
							
								bcd7593dfb 
								
							
								 
							
						 
						
							
							
								
								Forgot a line in the previous commit  
							
							
							
						 
						
							2009-10-27 10:07:35 -07:00  
				
					
						
							
							
								 
						
							
							
								31a848e97b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-27 11:32:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3a1ee79ee4 
								
							
								 
							
						 
						
							
							
								
								Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool  
							
							
							
						 
						
							2009-10-27 02:36:57 -07:00  
				
					
						
							
							
								 
						
							
							
								b498693cff 
								
							
								 
							
						 
						
							
							
								
								* Tweak to region module loading to check for a matching constructor first instead of throwing and catching exceptions  
							
							... 
							
							
							
							* Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command
* Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses 
							
						 
						
							2009-10-27 01:46:14 -07:00  
				
					
						
							
							
								 
						
							
							
								c75d415648 
								
							
								 
							
						 
						
							
							
								
								* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode  
							
							... 
							
							
							
							* Minor code readability cleanup 
							
						 
						
							2009-10-27 00:26:56 -07:00  
				
					
						
							
							
								 
						
							
							
								322b39804d 
								
							
								 
							
						 
						
							
							
								
								Adding missing CSJ2K reference to OpenSim.Region.Physics.Meshing  
							
							
							
						 
						
							2009-10-26 22:05:07 -07:00  
				
					
						
							
							
								 
						
							
							
								f5cad91578 
								
							
								 
							
						 
						
							
							
								
								* Switched from OpenJPEG to CSJ2K in Meshmerizer  
							
							... 
							
							
							
							* Tested the previous patch and found no regressions 
							
						 
						
							2009-10-26 19:03:55 -07:00  
				
					
						
							
							
								 
						
							
							
								d199767e69 
								
							
								 
							
						 
						
							
							
								
								Experimental change of PhysicsVector to Vector3. Untested  
							
							
							
						 
						
							2009-10-26 18:23:43 -07:00  
				
					
						
							
							
								 
						
							
							
								b6651ce790 
								
							
								 
							
						 
						
							
							
								
								* Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene  
							
							... 
							
							
							
							* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets 
							
						 
						
							2009-10-26 18:22:32 -07:00  
				
					
						
							
							
								 
						
							
							
								0b1726b524 
								
							
								 
							
						 
						
							
							
								
								Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on  
							
							
							
						 
						
							2009-10-26 16:48:43 -07:00  
				
					
						
							
							
								 
						
							
							
								4847e62e9f 
								
							
								 
							
						 
						
							
							
								
								* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly  
							
							... 
							
							
							
							* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva 
							
						 
						
							2009-10-26 16:33:04 -07:00  
				
					
						
							
							
								 
						
							
							
								119cf80e13 
								
							
								 
							
						 
						
							
							
								
								Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system  
							
							
							
						 
						
							2009-10-26 15:52:59 -07:00  
				
					
						
							
							
								 
						
							
							
								428bd7a74b 
								
							
								 
							
						 
						
							
							
								
								No need to create dupe TriMeshData for ODE. A previous patch created a dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch.  
							
							
							
						 
						
							2009-10-26 15:14:19 -07:00  
				
					
						
							
							
								 
						
							
							
								ad624f703d 
								
							
								 
							
						 
						
							
							
								
								ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0];  
							
							
							
						 
						
							2009-10-26 15:14:13 -07:00  
				
					
						
							
							
								 
						
							
							
								ff4b45a1e3 
								
							
								 
							
						 
						
							
							
								
								Do case-insensitive comparisons on region names in LLStandaloneLoginModule  
							
							
							
						 
						
							2009-10-26 15:12:43 -07:00  
				
					
						
							
							
								 
						
							
							
								ac7ccdf7d7 
								
							
								 
							
						 
						
							
							
								
								* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later  
							
							... 
							
							
							
							* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it 
							
						 
						
							2009-10-26 14:41:27 -07:00  
				
					
						
							
							
								 
						
							
							
								c04775bf68 
								
							
								 
							
						 
						
							
							
								
								Changed UseCircuitCode handling to be synchronous or asynchronous depending on the async_packet_handling config option, and added a debug log message when a UseCircuitCode packet is handled  
							
							
							
						 
						
							2009-10-26 13:38:07 -07:00  
				
					
						
							
							
								 
						
							
							
								ff65b50236 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-26 11:28:43 -07:00  
				
					
						
							
							
								 
						
							
							
								2222172afa 
								
							
								 
							
						 
						
							
							
								
								Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.BackoffRTO()  
							
							
							
						 
						
							2009-10-26 11:28:02 -07:00  
				
					
						
							
							
								 
						
							
							
								1209db6dcd 
								
							
								 
							
						 
						
							
							
								
								Thank you, RemedyTomm, for an update to your previous patch. Garbage-collect  
							
							... 
							
							
							
							the transfers that never happen. 
							
						 
						
							2009-10-26 15:51:28 +00:00  
				
					
						
							
							
								 
						
							
							
								7df54d4ad2 
								
							
								 
							
						 
						
							
							
								
								Thank you, RemedyTomm, for a patch to handle Xfer requests being dropped  
							
							... 
							
							
							
							before the file data to be transfered is ready. 
							
						 
						
							2009-10-26 04:52:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3639f68411 
								
							
								 
							
						 
						
							
							
								
								Added a missing reference to System.Core for OpenSim.Region.Framework  
							
							
							
						 
						
							2009-10-25 01:20:54 -07:00  
				
					
						
							
							
								 
						
							
							
								0be79b285b 
								
							
								 
							
						 
						
							
							
								
								Having a commit fail... this fixes a typo in the previous commit(s?)  
							
							
							
						 
						
							2009-10-25 01:13:50 -07:00  
				
					
						
							
							
								 
						
							
							
								7d3860c4cc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-25 01:10:31 -07:00  
				
					
						
							
							
								 
						
							
							
								de25dcfb7b 
								
							
								 
							
						 
						
							
							
								
								Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0  
							
							
							
						 
						
							2009-10-25 01:10:02 -07:00