Sean Dague
f3895c1e01
build ThrottleCheck function to clear up bits of the throttle
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code.
Fix typo on throttling Task packets incorrectly
2007-11-27 21:27:32 +00:00
Sean Dague
f4e91bc7d9
moved out nested class to it's own file
2007-11-27 20:50:45 +00:00
Sean Dague
cebdd069f4
some variable renames to help me read the throttle code
2007-11-27 20:37:17 +00:00
Brian McBee
35472b3666
Added new configuration item to User Server: X and Y of region to send user to if their logon region is down. Known good region, sort of.
2007-11-25 21:21:44 +00:00
Teravus Ovares
2db19b7d65
* Added more comments
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* Tweaked the esoteric throttler parameters again.
2007-11-22 23:56:44 +00:00
Teravus Ovares
01cd8014da
* Added another code path to skip the packet throttle queues when there's no need to queue the packet up.
2007-11-22 23:14:38 +00:00
Teravus Ovares
999eec603e
Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.
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* Consider this experimental.. however, it looks very promising.
2007-11-22 19:01:53 +00:00
Teravus Ovares
615b40b68b
* Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18 15:54:05 +00:00
Sean Dague
8ac2f5a3a0
turn back on verbose message for resending packets
2007-11-09 20:32:55 +00:00
Teravus Ovares
b01e309414
* Fixed Resending Terse Updates Message on the console causing CPU usage to spike when the network connection isn't 100% and fast.
2007-11-09 01:43:54 +00:00
lbsa71
4fad66f855
* Diuerse beavtificatems
2007-11-01 19:19:05 +00:00
Jeff Ames
13854d562f
fixed filenames in log messages
2007-10-31 07:56:31 +00:00
lbsa71
67e12b95ea
* Optimized usings
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* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71
70d9cec3b5
* Yet some more connectivity restructuring
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* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
* Login and ConnectionClosed now eventified and moveified awayified
* Killed off unused NullClientAPI
* Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
* Lookin' good!
2007-09-18 13:29:16 +00:00
lbsa71
ffb4f97a66
* Merged ClientViewBase into ClientView for great justice
2007-09-18 08:55:44 +00:00