Commit Graph

16619 Commits (aeefdaedc7a09d1f4d02506ee7c1fa80bb35d5b7)

Author SHA1 Message Date
Justin Clark-Casey (justincc) aeefdaedc7 minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests 2012-04-30 19:18:54 +01:00
Justin Clark-Casey (justincc) 756d1f917f Stop individually deleting objects at the end of each ObjectTortureTest.
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this.
2012-04-30 19:18:47 +01:00
Justin Clark-Casey (justincc) 6fa3dffad2 Use a fully stubbed out MockConsole for unit tests rather than inheriting from CommandConsole.
This is so that the static MainConsole.Instance doesn't retain references to methods registered by scene and other modules to service commands.
This prevents the scene from being garbage collected at the end of a test.
This is not the final thing preventing GC - next up is the timer started by SimStatsReporter that holds a reference to Scene that prevents end of test gc.
2012-04-30 19:17:06 +01:00
Justin Clark-Casey (justincc) 123e781cb3 Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths. 2012-04-30 19:15:07 +01:00
Justin Clark-Casey (justincc) ed9bf5b0c6 Add regression test for prim status when root prim in a new linkset is non-physical 2012-04-30 19:14:35 +01:00
Justin Clark-Casey (justincc) dd4e39ca1d refactor: extract common setup code in SceneObjectStatusTests 2012-04-30 19:13:33 +01:00
Justin Clark-Casey (justincc) 5a551b074b Add TestSetPhysics() to SOP status tests 2012-04-30 19:13:24 +01:00
Justin Clark-Casey (justincc) c1a9355865 Tweak log messages on local region to region teleport path to help with problem resolution. 2012-04-30 19:05:27 +01:00
Diva Canto 3ea6c25fb6 Teleports: bounce off repeated requests of teleporting the same agent. Some scripts do that, and that fails the whole thing. 2012-04-30 19:05:24 +01:00
Justin Clark-Casey (justincc) 2d3135448c Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing analysis complexity 2012-04-30 19:01:30 +01:00
Justin Clark-Casey (justincc) 36a99af37c minor: Add more detail to unauthorized caps client message 2012-04-30 19:01:23 +01:00
Justin Clark-Casey (justincc) 2aefd15913 minor: Add region name to dropped inbound packet message 2012-04-30 19:01:13 +01:00
Justin Clark-Casey (justincc) 6bc55b1086 minor: Add avatar name to removing agent log message 2012-04-30 19:00:47 +01:00
Justin Clark-Casey (justincc) 7058ce2c70 Comment out avatar move to target message for now. 2012-04-30 19:00:39 +01:00
Justin Clark-Casey (justincc) 8e111e9018 Add regression test TestSameRegionTeleport() 2012-04-30 18:59:50 +01:00
Justin Clark-Casey (justincc) d8bd7ca436 Comment out AvatarService.SetAvatar debug log line for now 2012-04-30 18:59:43 +01:00
Justin Clark-Casey (justincc) 392f73a000 Comment out some debug ATTACHMENTS log messages for now. 2012-04-30 18:59:35 +01:00
Justin Clark-Casey (justincc) 67efbaf33b Comment out the noisier AVFACTORY log messages for now.
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
2012-04-30 18:59:27 +01:00
Justin Clark-Casey (justincc) 0d06740148 Improve teleport log debug and error messages to tell us who is teleporting. 2012-04-30 18:58:37 +01:00
Diva Canto eda6947a22 Changed the Map-related messages from Info to Debug. They're debug messages. 2012-04-30 18:49:07 +01:00
Justin Clark-Casey (justincc) f331173145 Add online/offline indicator to "friends show" region console command.
Improve output table formatting.
2012-04-30 18:48:57 +01:00
Justin Clark-Casey (justincc) a666cd9e1f Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:50:32 +01:00
Justin Clark-Casey (justincc) 2657aa6987 Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
2012-04-24 00:45:09 +01:00
Justin Clark-Casey (justincc) 6610cd2332 refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api
There's no point look up an item ID that we already have.
2012-04-24 00:44:57 +01:00
Justin Clark-Casey (justincc) 0c8b44d514 Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest() 2012-04-24 00:40:19 +01:00
Justin Clark-Casey (justincc) ec46ff4445 Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.
This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures
2012-04-24 00:37:37 +01:00
Melanie db891880e6 Fix a logic error in app domain creation 2012-04-24 00:36:54 +01:00
Melanie 9c433e8c50 Don't re-add the assembly resolver for each script if not creating the appdomain 2012-04-24 00:36:46 +01:00
Justin Clark-Casey (justincc) 5141863ae3 On "show part" command, show link number.
This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 23:02:02 +01:00
Justin Clark-Casey (justincc) d23550dea5 minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions. 2012-04-18 23:01:56 +01:00
Justin Clark-Casey (justincc) c3b12510ae Add TestGetChildPartPositionAfterObjectRotation() 2012-04-18 23:01:42 +01:00
Justin Clark-Casey (justincc) b2685e3671 Add test TestGetChildPartPosition() 2012-04-18 23:01:33 +01:00
Justin Clark-Casey (justincc) 601d2ddbf3 Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
There's no obvious reason for these methods to be public.
2012-04-18 23:01:27 +01:00
Justin Clark-Casey (justincc) a5e8fe70af Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements 2012-04-18 23:01:12 +01:00
Justin Clark-Casey (justincc) 9b3a96aa81 correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb 2012-04-18 23:01:06 +01:00
Justin Clark-Casey (justincc) d674e815bd Simplify WebStatsModule by removing the uncompleted migrations section.
Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-18 23:01:00 +01:00
Justin Clark-Casey (justincc) c2e696d686 Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-18 23:00:51 +01:00
Justin Clark-Casey (justincc) 411dbb8df4 Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition() 2012-04-18 23:00:43 +01:00
Justin Clark-Casey (justincc) b22dfbbf15 minor: make test names consistent 2012-04-18 23:00:36 +01:00
Justin Clark-Casey (justincc) 4c39a3fdbf refactor: move common init code into SetUp() in SceneObjectSpatialTests 2012-04-18 23:00:30 +01:00
Justin Clark-Casey (justincc) f3eb366f24 refactor: put SOG position test in a separate TestSceneObjectGroupPosition() 2012-04-18 23:00:22 +01:00
Justin Clark-Casey (justincc) a20d1b8f6b Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition 2012-04-18 23:00:14 +01:00
Justin Clark-Casey (justincc) 0a51289332 Add very basic TestGetRootPartPosition() test 2012-04-18 23:00:02 +01:00
Justin Clark-Casey (justincc) 97ebfb00b4 Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
This reduces pointless memory usage.
2012-04-18 22:59:24 +01:00
Justin Clark-Casey (justincc) c7d664f9d0 Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
This eliminates some pointless memory use.
2012-04-18 22:59:18 +01:00
Justin Clark-Casey (justincc) c2fbaaa95d refactor: Eliminate unnecessary SOP.m_physActor 2012-04-18 22:59:08 +01:00
Justin Clark-Casey (justincc) 84d4b390f1 remove possible PhysActor unexpectedly null race conditions when changing prim collision status
factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
2012-04-18 22:58:17 +01:00
Justin Clark-Casey (justincc) 54e59099b7 Fix more SOP.PhysActor race conditions in LSL_Api 2012-04-18 22:58:10 +01:00
Justin Clark-Casey (justincc) d9585ba37e Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
Another thread could come and turn off physics for a part (null PhysicsActor) at any point.
Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs
No obvious reason for doing that copy - nothing else does it.
2012-04-18 22:58:03 +01:00
Justin Clark-Casey (justincc) 45c617b5c3 Allow llRegionSayTo() to work on the PUBLIC_CHANNEL, as per http://wiki.secondlife.com/wiki/LlRegionSayTo
Addresses http://opensimulator.org/mantis/view.php?id=5950
2012-04-18 22:55:30 +01:00