Robert Adams
599dbc3d95
BulletSim: fix exception when re-creating the terrain when loading an OAR file
2013-01-07 16:04:21 -08:00
Robert Adams
2e5222055f
BulletSim: comments and removing small compile errors introduced in last commit.
2013-01-06 22:56:16 -08:00
Robert Adams
9393403253
BulletSim: update DLLs and SOs with better debugging output.
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Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
Robert Adams
2eba80a8cd
BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back.
2013-01-04 17:06:52 -08:00
Robert Adams
48cfc6d089
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
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Implementation of non-vehicle hover but haven't tested it a lot.
Update TODO list.
2013-01-04 17:06:51 -08:00
Robert Adams
d0c7f7f050
BulletSim: add some features to the PID motor to make it more flexible.
2013-01-04 17:06:51 -08:00
Robert Adams
613f516007
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
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change functionality but removes an oddity in computing the force.
2013-01-04 17:06:50 -08:00
Robert Adams
2c6b269b6e
BulletSim: add initial implementation of llMoveToTarget and hover height.
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Not all there yet.
2013-01-04 17:06:50 -08:00
Robert Adams
5432180027
BulletSim: reorganize motor code a little to pull together common functions.
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Add BSFMotor.
2013-01-04 17:06:50 -08:00
Robert Adams
44492b3a49
BulletSim: add comments to force and impulse setting functions
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so it is clear what Bullet is actually doing with the set values.
2013-01-04 17:06:49 -08:00
Robert Adams
92a6958b6d
BulletSim: fix problem where pre-step actions would not replaced
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by new registrations thus causing multiple instances of an action.
2013-01-04 17:06:49 -08:00
Robert Adams
2eda385f5e
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
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functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
Justin Clark-Casey (justincc)
5265415011
minor: Rename BUILDING.txt to BUILDING.md in distbin distribution nant target
2013-01-04 22:13:21 +00:00
Justin Clark-Casey (justincc)
7232cedd2b
Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.
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As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04 21:37:11 +00:00
Justin Clark-Casey (justincc)
7e45096314
Fix build break caused by missing ) from dce2809
.
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Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04 21:22:51 +00:00
Justin Clark-Casey (justincc)
dce2809137
Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.
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Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04 21:18:53 +00:00
Justin Clark-Casey (justincc)
a3bf3a2aa5
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence
2013-01-04 20:56:39 +00:00
Justin Clark-Casey (justincc)
9869ca83b4
Fix llGetLinkName() to return the name of the last avatar sat as the last link number.
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As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04 20:54:11 +00:00
Justin Clark-Casey (justincc)
9503383887
Fix llGetLinkKey() to return the last sat avatar as the last link number.
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As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04 20:34:39 +00:00
Justin Clark-Casey (justincc)
a75f24bb79
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment
2013-01-03 21:06:50 +00:00
Justin Clark-Casey (justincc)
7f195de303
Fix problem where object attached from ground often does not get attached properly.
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It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-03 20:57:14 +00:00
SignpostMarv
aa78df4a79
Scipt modules get the OpenMetaverse types, so lists passed as arguments to script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided.
2013-01-03 00:18:33 +00:00
SignpostMarv
a5ac6af16a
Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output
2013-01-03 00:17:24 +00:00
SignpostMarv
79b7c571ff
updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter
2013-01-03 00:17:24 +00:00
SignpostMarv
4364d48817
updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore
2013-01-03 00:17:24 +00:00
SignpostMarv
472bae38b7
ran doxygen -s -u to upgrade the doxygen config file
2013-01-03 00:17:23 +00:00
Justin Clark-Casey (justincc)
1945f0023a
Change nant distbin target to also remove ThirdParty/ source code when making binary distribution
2013-01-03 00:09:40 +00:00
Justin Clark-Casey (justincc)
589e3e8686
minor: Change channel digger replacement message in TerrainModule to Info from Warn.
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This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-03 00:03:29 +00:00
Oren Hurvitz
1b826b4877
Allow registering regions whose names are equivalent under LIKE but not truly equal
2013-01-02 23:31:19 +00:00
Oren Hurvitz
1a6694b264
Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
2013-01-02 23:16:24 +00:00
Oren Hurvitz
24e486e9df
Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
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If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
2013-01-02 23:00:23 +00:00
Oren Hurvitz
5097ba81d4
Added locking in NullRegionData.
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This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region.
2013-01-02 22:48:25 +00:00
Justin Clark-Casey (justincc)
8f31649fad
Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command
2013-01-02 22:37:50 +00:00
Justin Clark-Casey (justincc)
2db1f22b89
minor: minor code and log formatting fixes to recent changes in LandManagementModule
2013-01-02 22:31:18 +00:00
Oren Hurvitz
9784e4e07d
Changed locks to prevent deadlocks (especially during multi-region Load OAR)
2013-01-02 22:28:41 +00:00
Oren Hurvitz
d2f4ca0dfe
If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed
2013-01-02 22:15:00 +00:00
Justin Clark-Casey (justincc)
6b55f51837
minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first
2013-01-02 22:11:13 +00:00
Oren Hurvitz
70695a6ed9
Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs
2013-01-02 21:59:01 +00:00
Justin Clark-Casey (justincc)
addab1244e
Add "show animations" console command for debug purposes.
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This shows the current animation sequence and default anims for avatars.
2013-01-02 21:38:00 +00:00
Justin Clark-Casey (justincc)
30e5e5cce6
If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()
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This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-02 19:25:52 +00:00
Robert Adams
aa236b2020
BulletSim: add parameter to have Bullet output performance statistics
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every so many frames. Default to off.
2013-01-01 17:27:34 -08:00
Robert Adams
b14b65ea95
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
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into the unmanaged Bullet interface class.
2013-01-01 17:27:33 -08:00
Robert Adams
9d840fd2ee
BulletSim: move over and port the interface for BulletXNA.
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Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet.
2013-01-01 17:27:33 -08:00
Robert Adams
0662d109c2
BulletSim: fix line endings.
2013-01-01 17:27:33 -08:00
Robert Adams
04132d3af4
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
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to have pointers and managed to have objects.
Initial paste of XNA code. Commented out.
2013-01-01 17:27:32 -08:00
Oren Hurvitz
a0739a80a8
Fixed bugs when getting the root folder.
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1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it.
2013-01-02 00:04:14 +00:00
Justin Clark-Casey (justincc)
bc9a7ba0d6
minor: Assign names to the different SmartThreadPools for debugging purposes.
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A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462
that doesn't involve further forking of SmartThreadPool
2013-01-01 23:57:20 +00:00
Justin Clark-Casey (justincc)
416244051d
refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.
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No functional change.
2013-01-01 23:50:38 +00:00
Justin Clark-Casey (justincc)
e8a3cc7019
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-01 23:27:10 +00:00
Justin Clark-Casey (justincc)
96e196a9dd
Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code.
2013-01-01 23:23:08 +00:00