5561333668 
								
							
								 
							
						 
						
							
							
								
								Prevent empty Anim Packs  
							
							
							
						 
						
							2013-01-08 23:12:32 +00:00  
				
					
						
							
							
								 
						
							
							
								2ac96dd181 
								
							
								 
							
						 
						
							
							
								
								Add the new UpdateAgentInformation cap to make maturity on more recent viewers  
							
							... 
							
							
							
							work. 
							
						 
						
							2013-01-08 22:52:14 +00:00  
				
					
						
							
							
								 
						
							
							
								1603606f1d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: improve vehicle angular banking and deflection computation. Rotate angular correction forces to be world relative rather than vehicle relative.  
							
							
							
						 
						
							2013-01-07 22:00:50 -08:00  
				
					
						
							
							
								 
						
							
							
								8452c0a870 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add function to push avatar up when hitting stairs.  
							
							... 
							
							
							
							It looks like BulletSim and ODE rely on penetration correction to cause
the avatar to move up and thus allowing walking up stairs. Object
penetration was minimized for walking and flying (so one doesn't go
through walls) and this stopped stairs from working. This commit
introduces avatar movement code to check for collisions at the
feet while walking and attempts to raise the avatar for the steps.
Not yet perfect but movement is better. 
							
						 
						
							2013-01-07 16:05:02 -08:00  
				
					
						
							
							
								 
						
							
							
								599dbc3d95 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix exception when re-creating the terrain when loading an OAR file  
							
							
							
						 
						
							2013-01-07 16:04:21 -08:00  
				
					
						
							
							
								 
						
							
							
								2e5222055f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: comments and removing small compile errors introduced in last commit.  
							
							
							
						 
						
							2013-01-06 22:56:16 -08:00  
				
					
						
							
							
								 
						
							
							
								9393403253 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update DLLs and SOs with better debugging output.  
							
							... 
							
							
							
							Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup. 
							
						 
						
							2013-01-06 14:01:15 -08:00  
				
					
						
							
							
								 
						
							
							
								2eba80a8cd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back.  
							
							
							
						 
						
							2013-01-04 17:06:52 -08:00  
				
					
						
							
							
								 
						
							
							
								48cfc6d089 
								
							
								 
							
						 
						
							
							
								
								BulletSim: implement llMoveToTarget by adding PIDActive, etc.  
							
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							Implementation of non-vehicle hover but haven't tested it a lot.
Update TODO list. 
							
						 
						
							2013-01-04 17:06:51 -08:00  
				
					
						
							
							
								 
						
							
							
								d0c7f7f050 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add some features to the PID motor to make it more flexible.  
							
							
							
						 
						
							2013-01-04 17:06:51 -08:00  
				
					
						
							
							
								 
						
							
							
								613f516007 
								
							
								 
							
						 
						
							
							
								
								BulletSim: convert avatar movement from a force to an impulse. Shouldn't  
							
							... 
							
							
							
							change functionality but removes an oddity in computing the force. 
							
						 
						
							2013-01-04 17:06:50 -08:00  
				
					
						
							
							
								 
						
							
							
								2c6b269b6e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add initial implementation of llMoveToTarget and hover height.  
							
							... 
							
							
							
							Not all there yet. 
							
						 
						
							2013-01-04 17:06:50 -08:00  
				
					
						
							
							
								 
						
							
							
								5432180027 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reorganize motor code a little to pull together common functions.  
							
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							Add BSFMotor. 
							
						 
						
							2013-01-04 17:06:50 -08:00  
				
					
						
							
							
								 
						
							
							
								44492b3a49 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add comments to force and impulse setting functions  
							
							... 
							
							
							
							so it is clear what Bullet is actually doing with the set values. 
							
						 
						
							2013-01-04 17:06:49 -08:00  
				
					
						
							
							
								 
						
							
							
								92a6958b6d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem where pre-step actions would not replaced  
							
							... 
							
							
							
							by new registrations thus causing multiple instances of an action. 
							
						 
						
							2013-01-04 17:06:49 -08:00  
				
					
						
							
							
								 
						
							
							
								2eda385f5e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic  
							
							... 
							
							
							
							functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff. 
							
						 
						
							2013-01-04 17:06:48 -08:00  
				
					
						
							
							
								 
						
							
							
								5265415011 
								
							
								 
							
						 
						
							
							
								
								minor: Rename BUILDING.txt to BUILDING.md in distbin distribution nant target  
							
							
							
						 
						
							2013-01-04 22:13:21 +00:00  
				
					
						
							
							
								 
						
							
							
								7232cedd2b 
								
							
								 
							
						 
						
							
							
								
								Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.  
							
							... 
							
							
							
							As per http://opensimulator.org/mantis/view.php?id=6353  
							
						 
						
							2013-01-04 21:37:11 +00:00  
				
					
						
							
							
								 
						
							
							
								7e45096314 
								
							
								 
							
						 
						
							
							
								
								Fix build break caused by missing ) from  dce2809.  
							
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							Was hand-typing in a line of code I had tested before but not retested this time 
							
						 
						
							2013-01-04 21:22:51 +00:00  
				
					
						
							
							
								 
						
							
							
								dce2809137 
								
							
								 
							
						 
						
							
							
								
								Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.  
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=6478  
							
						 
						
							2013-01-04 21:18:53 +00:00  
				
					
						
							
							
								 
						
							
							
								a3bf3a2aa5 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence  
							
							
							
						 
						
							2013-01-04 20:56:39 +00:00  
				
					
						
							
							
								 
						
							
							
								9869ca83b4 
								
							
								 
							
						 
						
							
							
								
								Fix llGetLinkName() to return the name of the last avatar sat as the last link number.  
							
							... 
							
							
							
							As per http://wiki.secondlife.com/wiki/LlGetLinkName  
							
						 
						
							2013-01-04 20:54:11 +00:00  
				
					
						
							
							
								 
						
							
							
								9503383887 
								
							
								 
							
						 
						
							
							
								
								Fix llGetLinkKey() to return the last sat avatar as the last link number.  
							
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							As per http://wiki.secondlife.com/wiki/LlGetLinkKey 
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477  
							
						 
						
							2013-01-04 20:34:39 +00:00  
				
					
						
							
							
								 
						
							
							
								a75f24bb79 
								
							
								 
							
						 
						
							
							
								
								minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment  
							
							
							
						 
						
							2013-01-03 21:06:50 +00:00  
				
					
						
							
							
								 
						
							
							
								7f195de303 
								
							
								 
							
						 
						
							
							
								
								Fix problem where object attached from ground often does not get attached properly.  
							
							... 
							
							
							
							It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456  
							
						 
						
							2013-01-03 20:57:14 +00:00  
				
					
						
							
							
								 
						
							
							
								aa78df4a79 
								
							
								 
							
						 
						
							
							
								
								Scipt modules get the OpenMetaverse types, so lists passed as arguments to script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided.  
							
							
							
						 
						
							2013-01-03 00:18:33 +00:00  
				
					
						
							
							
								 
						
							
							
								a5ac6af16a 
								
							
								 
							
						 
						
							
							
								
								Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output  
							
							
							
						 
						
							2013-01-03 00:17:24 +00:00  
				
					
						
							
							
								 
						
							
							
								79b7c571ff 
								
							
								 
							
						 
						
							
							
								
								updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter  
							
							
							
						 
						
							2013-01-03 00:17:24 +00:00  
				
					
						
							
							
								 
						
							
							
								4364d48817 
								
							
								 
							
						 
						
							
							
								
								updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore  
							
							
							
						 
						
							2013-01-03 00:17:24 +00:00  
				
					
						
							
							
								 
						
							
							
								472bae38b7 
								
							
								 
							
						 
						
							
							
								
								ran doxygen -s -u to upgrade the doxygen config file  
							
							
							
						 
						
							2013-01-03 00:17:23 +00:00  
				
					
						
							
							
								 
						
							
							
								1945f0023a 
								
							
								 
							
						 
						
							
							
								
								Change nant distbin target to also remove ThirdParty/ source code when making binary distribution  
							
							
							
						 
						
							2013-01-03 00:09:40 +00:00  
				
					
						
							
							
								 
						
							
							
								589e3e8686 
								
							
								 
							
						 
						
							
							
								
								minor: Change channel digger replacement message in TerrainModule to Info from Warn.  
							
							... 
							
							
							
							This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements. 
							
						 
						
							2013-01-03 00:03:29 +00:00  
				
					
						
							
							
								 
						
							
							
								1b826b4877 
								
							
								 
							
						 
						
							
							
								
								Allow registering regions whose names are equivalent under LIKE but not truly equal  
							
							
							
						 
						
							2013-01-02 23:31:19 +00:00  
				
					
						
							
							
								 
						
							
							
								1a6694b264 
								
							
								 
							
						 
						
							
							
								
								Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)  
							
							
							
						 
						
							2013-01-02 23:16:24 +00:00  
				
					
						
							
							
								 
						
							
							
								24e486e9df 
								
							
								 
							
						 
						
							
							
								
								Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases  
							
							... 
							
							
							
							If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'. 
							
						 
						
							2013-01-02 23:00:23 +00:00  
				
					
						
							
							
								 
						
							
							
								5097ba81d4 
								
							
								 
							
						 
						
							
							
								
								Added locking in NullRegionData.  
							
							... 
							
							
							
							This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region. 
							
						 
						
							2013-01-02 22:48:25 +00:00  
				
					
						
							
							
								 
						
							
							
								8f31649fad 
								
							
								 
							
						 
						
							
							
								
								Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command  
							
							
							
						 
						
							2013-01-02 22:37:50 +00:00  
				
					
						
							
							
								 
						
							
							
								2db1f22b89 
								
							
								 
							
						 
						
							
							
								
								minor: minor code and log formatting fixes to recent changes in LandManagementModule  
							
							
							
						 
						
							2013-01-02 22:31:18 +00:00  
				
					
						
							
							
								 
						
							
							
								9784e4e07d 
								
							
								 
							
						 
						
							
							
								
								Changed locks to prevent deadlocks (especially during multi-region Load OAR)  
							
							
							
						 
						
							2013-01-02 22:28:41 +00:00  
				
					
						
							
							
								 
						
							
							
								d2f4ca0dfe 
								
							
								 
							
						 
						
							
							
								
								If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed  
							
							
							
						 
						
							2013-01-02 22:15:00 +00:00  
				
					
						
							
							
								 
						
							
							
								6b55f51837 
								
							
								 
							
						 
						
							
							
								
								minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first  
							
							
							
						 
						
							2013-01-02 22:11:13 +00:00  
				
					
						
							
							
								 
						
							
							
								70695a6ed9 
								
							
								 
							
						 
						
							
							
								
								Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs  
							
							
							
						 
						
							2013-01-02 21:59:01 +00:00  
				
					
						
							
							
								 
						
							
							
								addab1244e 
								
							
								 
							
						 
						
							
							
								
								Add "show animations" console command for debug purposes.  
							
							... 
							
							
							
							This shows the current animation sequence and default anims for avatars. 
							
						 
						
							2013-01-02 21:38:00 +00:00  
				
					
						
							
							
								 
						
							
							
								30e5e5cce6 
								
							
								 
							
						 
						
							
							
								
								If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()  
							
							... 
							
							
							
							This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483  
							
						 
						
							2013-01-02 19:25:52 +00:00  
				
					
						
							
							
								 
						
							
							
								aa236b2020 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameter to have Bullet output performance statistics  
							
							... 
							
							
							
							every so many frames. Default to off. 
							
						 
						
							2013-01-01 17:27:34 -08:00  
				
					
						
							
							
								 
						
							
							
								b14b65ea95 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin  
							
							... 
							
							
							
							into the unmanaged Bullet interface class. 
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								9d840fd2ee 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move over and port the interface for BulletXNA.  
							
							... 
							
							
							
							Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet. 
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								0662d109c2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line endings.  
							
							
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								04132d3af4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged  
							
							... 
							
							
							
							to have pointers and managed to have objects.
Initial paste of XNA code. Commented out. 
							
						 
						
							2013-01-01 17:27:32 -08:00  
				
					
						
							
							
								 
						
							
							
								a0739a80a8 
								
							
								 
							
						 
						
							
							
								
								Fixed bugs when getting the root folder.  
							
							... 
							
							
							
							1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it. 
							
						 
						
							2013-01-02 00:04:14 +00:00