Commit Graph

42 Commits (b222d11b124fb89965837592c4f4df27e8785165)

Author SHA1 Message Date
Dr Scofield b222d11b12 From: Alan Webb (alan_webb@us.ibm.com)
XIRCBrigeModule is transient, will merge it with IRCBridgeModule:
extends/refactors IRCBridgeModule to support channel-per-region (if
desired).
2008-10-30 15:31:44 +00:00
Jeff Ames fdec8390c1 Update svn properties, minor formatting cleanup. 2008-10-12 03:16:49 +00:00
Dr Scofield 47c2bd2b95 From: chris yeoh <yeohc@au1.ibm.com>
If you use load-oar to transfer region data from one sim to another
then currently inventory items can be left with unknown owner
permission which results in them being no-mod/no-copy for
everyone. The attached patch fixes things up so if the owner uuid does
not exist on the destination system then it assigns ownership (and the
creator for completeness) to the master avatar id. This will make it
much more practical to share copies of regions :-)
2008-10-07 11:28:45 +00:00
Melanie Thielker 76f7fcba7d Add the default script engine to the script creation from archive loading
to make scripts loaded from oar start
2008-09-30 14:51:15 +00:00
Melanie Thielker 94aaf67dfa Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Jeff Ames 3bf8858727 Update svn properties, formatting cleanup. 2008-08-28 14:41:54 +00:00
Justin Clarke Casey f0448e299d * On loading archives, report an error if an asset does not have the expected filename format 2008-08-26 18:14:10 +00:00
Jeff Ames 6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Melanie Thielker 328ab79b78 Refactor a lot of direct calls to OGS1 to use the cached version instead.
Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
2008-08-16 02:00:36 +00:00
Melanie Thielker dfc553d0a4 Fix up master avatar handling for estate owners. Introduces a new
hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
2008-08-15 13:13:39 +00:00
Justin Clarke Casey 03f9a3e1d6 * if the user uuid is present, preserve ownership information when loading an archive
* if the uuid isn't present, ownership is given to the region's master avatar
2008-08-09 22:04:42 +00:00
Dr Scofield 5248c18b7d From: alan webb <alan_webb@us.ibm.com>
This fixes a sitting problem which popped up on loading regions from
archive and turned out to be caused by the fact that the archiving
mechanisms all preserve the sit-target information that is set in the
object at the time the image is captured. This caused the new region
to pick a sit-target prim that did not correspond to the prim on which
the script was running, so the script's changed event is driven with
an invalid avatar UUID.

I have modified the ArchiveReadRequest class so that any sit information
that survives the archiving process is deleted before the object is
instantiated. This change has just been checked in.
2008-08-06 14:46:38 +00:00
Justin Clarke Casey 714e1f6786 * Give new uuids to all the objects loaded in from an archive.
* This should allow multiple copies of an archive to be loaded into different regions on the same region server
* This shouldn't affect existing operations.
2008-07-21 21:10:15 +00:00
Justin Clarke Casey d9db56d86b * minor: stick filename being loaded/saved from in save/load xml/oar information messages 2008-07-21 17:52:53 +00:00
Justin Clarke Casey a13a4c6144 * minor: change misleading 'all assets found' message to instead tell how many were actually located 2008-07-21 17:13:32 +00:00
Justin Clarke Casey f8721c3c1c * refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene 2008-07-18 14:42:06 +00:00
Justin Clarke Casey 177001cdfc * On an archive load, make the master avatar the owner of all scene objects for now 2008-07-14 16:44:50 +00:00
Justin Clarke Casey 9cb4ba9d6b * For now, when loading an archive all the existing scene objects get deleted by default 2008-07-14 16:23:59 +00:00
Justin Clarke Casey eb63b9bbc1 * Actually persist restored archives to the database - wasn't actually doing this before (doh)
* Not quite perfect yet
2008-07-13 00:18:29 +00:00
Justin Clarke Casey bd9736c9f8 * Elminate most of the debugging log output from the archive commands 2008-07-12 22:31:46 +00:00
Justin Clarke Casey a89385818d * On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
* (ability to give objects new uuids will come later)
2008-07-12 22:14:38 +00:00
Justin Clarke Casey 4e7dd0d919 * Start compressing archives 2008-07-12 18:54:21 +00:00
Justin Clarke Casey 0b2fcbfec4 * Start scripts loaded from an archive 2008-07-07 18:54:11 +00:00
Justin Clarke Casey 79f937612e * Twiddle with archive asset extensions yet again
* Reintroducing asset type but this time in a long form, and with _ rather than .
2008-07-02 17:35:33 +00:00
Justin Clarke Casey d8e18ad0f0 * Reload terrain from archive if there is one 2008-06-29 20:08:58 +00:00
Justin Clarke Casey 810d3da2b9 * Experiment with not bothering with a seperate assets metadata file - extract necessary minimum metadata from asset filenames
* Make all file extensions single - double extensions look ugly and probably aren't good for Windows
2008-06-27 20:08:29 +00:00
Justin Clarke Casey ca88e3580b * archive each object as a separate xml file rather than put them all in one single large file
* this is being done for reasons of compositionality
2008-06-21 23:45:22 +00:00
Justin Clarke Casey 908d91be78 * refactor: Making some of the serialization names consistent, both within their pairings and with the others
* This does make some of the names less ideal than others - this should change in the future
2008-06-21 21:20:59 +00:00
Justin Clarke Casey b290ce405f * Remove a bug I created in r5171 where taking an object would terminate the client session
* change code to use an explicit state variable instead of using SOG.Name = null to signal deletion
2008-06-21 19:56:19 +00:00
Justin Clarke Casey 7352bd7b99 * Change archiver 'textures' dir back to 'assets' 2008-06-05 00:01:38 +00:00
Justin Clarke Casey 168f9367cb * Dearchive using assets metadata rather than assuming everything is a texture
* However, still not actually archiving anything except textures
2008-06-04 23:57:27 +00:00
Jeff Ames 4ec4e16c80 Formatting cleanup, minor refactoring, svn properties. 2008-06-04 09:59:27 +00:00
Justin Clarke Casey 4106b2a601 * Change single assets/ archiver directory to be textures/ instead 2008-06-03 16:52:44 +00:00
Justin Clarke Casey 8bc5cbb2bc * Enable loading of textures in OpenSim archives with load-oar/save-oar
* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces).
* This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)
2008-05-31 21:48:14 +00:00
Justin Clarke Casey abaf8e7a37 * Put in preparatory code to restore whole prim textures on archive load
* No user functionality yet
2008-05-31 21:20:04 +00:00
Justin Clarke Casey bc56efd1d2 * Hook up archive loading to load in prim xml data
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
2008-05-30 18:32:18 +00:00
Justin Clarke Casey ea4982e453 * Successfully pick out prims.xml file from archive 2008-05-30 16:08:28 +00:00
Justin Clarke Casey f26eeab3d4 * Read all files from tar archive
* No reload functionality implemented yet
2008-05-30 15:18:40 +00:00
Jeff Ames 0462510956 Update svn properties. Formatting cleanup. 2008-05-30 08:35:57 +00:00
Justin Clarke Casey a8b8bacf28 * Minor: Another small log adjustment 2008-05-28 17:56:00 +00:00
Justin Clarke Casey fb91a1aa49 * Put in stubs for "load-oar" command, including ultra-primitive temporary tar loading code
* Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-28 17:49:34 +00:00