Commit Graph

20896 Commits (b4209caadd0ed17f1880eb4fd59e8a614584a388)

Author SHA1 Message Date
Justin Clark-Casey (justincc) c846a5461c Remove bad using statement in AttachmentsModuleTests.
It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
2012-07-24 22:46:22 +01:00
Justin Clark-Casey (justincc) c992629576 extend regression TestRezScriptedAttachmentFromInventory() to check actual start of script rather than just the script status reported by SOG.ContainsScripts() 2012-07-24 22:40:06 +01:00
Justin Clark-Casey (justincc) bc13c52c98 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-24 22:38:26 +01:00
Justin Clark-Casey (justincc) 2858b1b1f4 extend regression TestDetachScriptedAttachementToInventory() to check correct running status on a re-rezzed attachment 2012-07-24 22:33:54 +01:00
Melanie 0993af0871 Allow load and save of IAR without a password. The password must still be
present on the command line for compatibility, but is ignored.
Avination's IAR operations are administratively done and the staff doesn't
have the passwords of the users.
2012-07-24 11:38:30 +02:00
Robert Adams 892dd59b13 BulletSim: update BulletSim.dlls and so's 2012-07-23 16:38:31 -07:00
Robert Adams bf6547be01 BulletSim: change how prim mass is saved so it is always calculated but zero is given if not physical. 2012-07-23 16:32:47 -07:00
Robert Adams dda681515b BulletSim: small optimizations for link and unlink code 2012-07-23 16:32:41 -07:00
Robert Adams 8a574395c7 BulletSim: add Dispose() code to free up resources and close log files. 2012-07-23 16:32:36 -07:00
Robert Adams 85c6eb7c50 BulletSim: add all the new functions to BulletSimAPI.
Modify ZeroMotion() to not make tainting calls and to use new API calls.
2012-07-23 16:32:30 -07:00
Robert Adams 73f9e14b43 BulletSim: improve linking to add each link individually rather than rebuilding the object each time. Makes it an O(n) operation rather than O(n\!). 2012-07-23 16:32:24 -07:00
Melanie d69f186f5a Merge branch 'avination' into careminster 2012-07-23 21:55:18 +01:00
Melanie c337a1878c Merge branch 'master' into careminster 2012-07-23 21:39:52 +01:00
Melanie e126915bc1 Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:39:26 +01:00
Melanie 9e00e2ddec Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:08:02 +02:00
Melanie 82b9e4ffda Merge branch 'master' into careminster 2012-07-23 19:54:30 +01:00
Melanie fc77bca936 Committing Avination's memleak fix-a-thon, installment #3
When linking, detach the no longer used SOG's from backup so they can be
collected. Since their Children collection is never emptied, they prevent
their former SOPs from being collected as well.
2012-07-23 19:53:26 +01:00
Melanie 112df30ea3 Merge branch 'avination' into careminster 2012-07-23 19:32:08 +01:00
Melanie 5c1ed57d68 Merge branch 'master' into careminster 2012-07-23 19:27:37 +01:00
Melanie 55c1c10c0d Committing Avination's memleak fix-a-thon, installment #2
Ensure items coming off the lockless queue are released. Also ensure this
is done when the queue is cleared.
2012-07-23 19:26:21 +01:00
Melanie 7d16d0664e Commiting Avination's memleak fix-a-thon, installment #1
As the MinHeap shrinks, free object references that have been sent. Also,
free the last item when it empties.
2012-07-23 19:21:59 +01:00
ubit 23be64c132 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-07-23 20:18:07 +02:00
Melanie 7dfd581913 Fix merge issues in prebuild 2012-07-23 19:17:27 +01:00
Melanie fb8e92c90b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Helpers.cs
	prebuild.xml
2012-07-23 18:54:12 +01:00
Melanie b1b3057adc Fix double-ping on logout by not sending a stop packet to the client
if the client told us it wants to log out in the first place.
2012-07-21 20:56:19 +02:00
Robert Adams ac612e2105 Update BulletSim DLLs and SOs 2012-07-20 16:12:54 -07:00
Justin Clark-Casey (justincc) 1b1418e1de Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-20 23:47:25 +01:00
Robert Adams b537bbc410 Reorder BulletSim in prebuild.xml so OpenSim.Region.CoreModules is compiled before BulletSim is 2012-07-20 15:44:53 -07:00
Robert Adams b25d874afa BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error. 2012-07-20 15:34:19 -07:00
Justin Clark-Casey (justincc) ef14232e64 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-07-20 23:20:40 +01:00
Justin Clark-Casey (justincc) 13929613b1 Move RegionConfig.ini.example into bin/Regions/Regions.ini.example - all other example files are in the same directory as their real files.
Only files ending in .ini and .xml are actually loaded.
Also improves the help at the top of Regions.ini.example to mention that OpenSimulator would generate Regions.ini anyway on first startup.
2012-07-20 23:18:41 +01:00
Melanie 03ff782c3c Merge branch 'master' into careminster 2012-07-20 22:12:02 +01:00
Robert Adams ca3b6b1f90 BulletSim: more detail logging for vehicle and general physics debugging.
Physical linksets are fully functional.
Tweeking of the vehicle code to make it semi-work.
Utilize the new API2 for some setting operations.
Add GetOrientation() API call for proper reporting of children of linksets.
Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20 14:08:29 -07:00
Robert Adams 24dfb5bcb3 Remove an added but unnecessary dependency in prebuild.xml 2012-07-20 14:07:35 -07:00
Robert Adams 7451bb1613 BulletSim: fix compile errors from last commit. Clean up passing of physics scene into vehicle dynamics code. 2012-07-20 14:02:29 -07:00
Robert Adams cda67a68de BulletSim: Add very detailed logging to BSDynamics for vehicle debugging 2012-07-20 14:02:27 -07:00
Robert Adams e9c437ed0e Correct namespace of BinaryLoggingModule (a cut-and-paste error). Add a simple, high performance logger for high frequency logging (physics sub-operations, for instance). 2012-07-20 14:02:26 -07:00
Robert Adams c400918c84 BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Cleaned up code and got rid of compile warnings.
2012-07-20 14:02:24 -07:00
Robert Adams f9913b6ef7 BulletSim: Add detailed and voluminous debug logging that is enabled
with an ini configuration parameter.
Correct computation of relative offsets of children in a linkset.
Remove a prim from any link relationship before deleting it.
Minor code flow cleanups.
2012-07-20 14:02:22 -07:00
Justin Clark-Casey (justincc) ecf7bb268c As per opensim-dev mailing list discussion, extend llGetDetectedType() to return OS_NPC if an OS npc is detected.
The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option.
2012-07-20 21:36:33 +01:00
Justin Clark-Casey (justincc) bcfc392edf As per opensim-dev mailing list conversation, introduce OS_NPC constant for use with llSensor()
This same constant will later be used with llGetDetectedType().
This constant has a different name from NPC to avoid possible conflict with future LSL changes.
This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value.
Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
2012-07-20 21:08:04 +01:00
Mic Bowman a4281ca014 Enables support for UUIDs to be returned in lists from
modInvoke commands.

Thanks SignpostMarv!!!
2012-07-20 10:48:51 -07:00
Mic Bowman 644fb6b013 Implements a very useful OSSL function to test a string to see
if it is a UUID. The function is osIsUUID().

Thanks SignpostMarv!
2012-07-20 10:25:50 -07:00
Melanie 1598f9d179 Fix the order of operations on detach. The object must always be serialized
while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this!
2012-07-20 16:45:24 +02:00
Melanie fe99948c58 Fix the order of operations on detach. The object must always be serialized
while still in the scene to avoid losing important script state.
DeleteSceneObject can not be called before doing this!
2012-07-20 11:54:59 +02:00
Melanie d98c883f86 Merge branch 'master' into careminster 2012-07-20 10:42:54 +01:00
Melanie df866fd300 Merge branch 'avination' into careminster 2012-07-20 09:35:22 +01:00
Melanie 7da744566d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-07-20 09:31:06 +01:00
Justin Clark-Casey (justincc) be39f03caa minor: switch around mixed up circuit code and endpoint data in "show connections" region console command 2012-07-19 23:35:56 +01:00
Justin Clark-Casey (justincc) d1d331a4c0 Make LLClientView instant message handling asynchronous rather than synchronous to prevent long operations from holding up all inbound packet processing.
Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service.
Handling this asynchronously instead stops this delay from disrupting all avatars in the scene.  This has been shown in OSGrid.
I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages.
Thanks to Nebadon for testing this change out.
2012-07-19 23:20:03 +01:00