b527901556 
								
							
								 
							
						 
						
							
							
								
								As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.  
							
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							This is to avoid http://opensimulator.org/mantis/view.php?id=5783  when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status.  However, this requires some physics code work. 
							
						 
						
							2011-11-17 23:18:24 +00:00  
				
					
						
							
							
								 
						
							
							
								3c9654d5d6 
								
							
								 
							
						 
						
							
							
								
								Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.  
							
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							This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit 
							
						 
						
							2011-11-17 22:48:10 +00:00  
				
					
						
							
							
								 
						
							
							
								4be42b3f75 
								
							
								 
							
						 
						
							
							
								
								Get some hopefully more useful exception information when OpenJPEG.EncodeFromImage() fails in VectorRender and DynamicTexture modules  
							
							
							
						 
						
							2011-11-02 19:08:01 +00:00  
				
					
						
							
							
								 
						
							
							
								6a994f8c9c 
								
							
								 
							
						 
						
							
							
								
								Fix race condition that would sometimes send or save appearance for the wrong avatar.  
							
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							In AvatarFactoryModule.HandleAppearanceUpdateTimer(), we loop through appearance save and send requests and dispatch via a FireAndForget thread.
If there was more than one request in the save or send queue, then this led to a subtle race condition where the foreach loop would load in the next KeyValuePair before the thread was dispatched.
This gave the thread the wrong avatar ID, leaving some avatar appearance cloudy since appearance data was never sent.
This change loads the fields into local references so that this doesn't happen. 
							
						 
						
							2011-11-02 19:07:56 +00:00  
				
					
						
							
							
								 
						
							
							
								f9e6e32ce2 
								
							
								 
							
						 
						
							
							
								
								Catch any exceptions exiting the top of the robust console, as we already do for the main simulator.  
							
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							This prevents issues such as transient mono console problems from crashing the server. 
							
						 
						
							2011-11-02 19:00:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6bbf4fdc0f 
								
							
								 
							
						 
						
							
							
								
								Plug a security hole in the inventory service  
							
							
							
						 
						
							2011-11-02 18:59:54 +00:00  
				
					
						
							
							
								 
						
							
							
								10aee2f0ec 
								
							
								 
							
						 
						
							
							
								
								Fix line endings  
							
							
							
						 
						
							2011-11-02 18:59:47 +00:00  
				
					
						
							
							
								 
						
							
							
								0ed6149463 
								
							
								 
							
						 
						
							
							
								
								Experimental reorder of Heartbeat loop now simulates physics and sends updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods.  
							
							
							
						 
						
							2011-11-02 18:59:38 +00:00  
				
					
						
							
							
								 
						
							
							
								a64be59c3b 
								
							
								 
							
						 
						
							
							
								
								Add missing max_listens_per_region to [LL_Functions] config section in OpenSimDefaults.ini + explanation.  
							
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							This setting controls the maximum number of listeners in a region 
							
						 
						
							2011-11-02 18:59:30 +00:00  
				
					
						
							
							
								 
						
							
							
								b720454950 
								
							
								 
							
						 
						
							
							
								
								Remove the SyncRoot locking from Scene which was only being done around the main physics loop and ScenePresence position and velocity setting  
							
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							This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this).  BSCharacter was already tainting. 
							
						 
						
							2011-11-02 18:57:04 +00:00  
				
					
						
							
							
								 
						
							
							
								dd3dc5cd91 
								
							
								 
							
						 
						
							
							
								
								Add taint target velocity for ODECharacters as is already done for ODECharacter position and position and velocity for ODEPrims.  
							
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							This is to help stop surprises if the velocity is set in the middle of physics calculations, though this probably isn't a huge problem.
It's more for consistency and for the next step of removing some scene locks 
							
						 
						
							2011-11-02 18:51:55 +00:00  
				
					
						
							
							
								 
						
							
							
								9cd94ac6ec 
								
							
								 
							
						 
						
							
							
								
								tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment directly where possible, instead of transferring X, Y and Z components separately  
							
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							some of this is probably a hold over from using ODE.Vector3, which is still necessary in some places. 
							
						 
						
							2011-11-02 18:51:46 +00:00  
				
					
						
							
							
								 
						
							
							
								2cc49d7d9a 
								
							
								 
							
						 
						
							
							
								
								Move position set from taint to logically better position at top of ODECharacter.ProcessTaints() though this makes no practical difference  
							
							
							
						 
						
							2011-11-02 18:51:31 +00:00  
				
					
						
							
							
								 
						
							
							
								69e11af475 
								
							
								 
							
						 
						
							
							
								
								Stop setting _position as well as m_taint_position in ODECharacter.Position  
							
							... 
							
							
							
							setting position at the same time as taint appears to undermine the whole purpose of taint
testing doesn't reveal any obvious regressions in doing this 
							
						 
						
							2011-11-02 18:51:20 +00:00  
				
					
						
							
							
								 
						
							
							
								aa6915f1ba 
								
							
								 
							
						 
						
							
							
								
								Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence.  
							
							
							
						 
						
							2011-11-02 18:50:17 +00:00  
				
					
						
							
							
								 
						
							
							
								b36ff0fd24 
								
							
								 
							
						 
						
							
							
								
								Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.  
							
							
							
						 
						
							2011-11-02 18:48:21 +00:00  
				
					
						
							
							
								 
						
							
							
								a16c9206b4 
								
							
								 
							
						 
						
							
							
								
								For now, comment out error message on new script engine console commands.  
							
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							This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine 
							
						 
						
							2011-10-28 22:19:46 +01:00  
				
					
						
							
							
								 
						
							
							
								b5b2541d1a 
								
							
								 
							
						 
						
							
							
								
								Comment out inventory folder bulk update code on InventoryAccepted message introduced in commit  db91044 on Aug 22 2011  
							
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							This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted).
This code was also not taking into account the situation where an item was accepted.
Needs more fixing if this results in an aggression elsewhere. 
							
						 
						
							2011-10-28 22:19:36 +01:00  
				
					
						
							
							
								 
						
							
							
								1baadac59a 
								
							
								 
							
						 
						
							
							
								
								Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly passed a null node reference.  
							
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							Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752  
							
						 
						
							2011-10-28 22:19:26 +01:00  
				
					
						
							
							
								 
						
							
							
								88ef35cb23 
								
							
								 
							
						 
						
							
							
								
								Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.  
							
							
							
						 
						
							2011-10-28 22:19:17 +01:00  
				
					
						
							
							
								 
						
							
							
								05dff4987b 
								
							
								 
							
						 
						
							
							
								
								Restart the event queue worker threads that I accidentally disabled earlier today in  8a0a78c.  
							
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							Also adds these to the watchdogs with very large timeouts (should really be infinite) 
							
						 
						
							2011-10-28 22:19:04 +01:00  
				
					
						
							
							
								 
						
							
							
								e1e0f20c7f 
								
							
								 
							
						 
						
							
							
								
								In Watchdog, add ability to specific timeout for a thread.  
							
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							This also changes the point of registration to the StartThread() call rather than the first Update() 
							
						 
						
							2011-10-28 22:18:56 +01:00  
				
					
						
							
							
								 
						
							
							
								70d559d1af 
								
							
								 
							
						 
						
							
							
								
								Add m_threads dictionary locking to Watchdog.GetThreads()  
							
							
							
						 
						
							2011-10-28 22:18:48 +01:00  
				
					
						
							
							
								 
						
							
							
								6c92b48143 
								
							
								 
							
						 
						
							
							
								
								Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from collision events  
							
							
							
						 
						
							2011-10-28 22:18:42 +01:00  
				
					
						
							
							
								 
						
							
							
								127626edd8 
								
							
								 
							
						 
						
							
							
								
								Remove unused fields from CollisionEventUpdate  
							
							
							
						 
						
							2011-10-28 22:18:35 +01:00  
				
					
						
							
							
								 
						
							
							
								aba26c098d 
								
							
								 
							
						 
						
							
							
								
								Get rid of the pointless null checks on collision listeners.  Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc  
							
							
							
						 
						
							2011-10-28 22:18:23 +01:00  
				
					
						
							
							
								 
						
							
							
								9f19405490 
								
							
								 
							
						 
						
							
							
								
								When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero.  Reuse the existing one instead.  
							
							
							
						 
						
							2011-10-28 22:18:17 +01:00  
				
					
						
							
							
								 
						
							
							
								871f1d0ae7 
								
							
								 
							
						 
						
							
							
								
								For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.  
							
							... 
							
							
							
							This assumes that the listener is using the data synchronously, which is currently the case. 
							
						 
						
							2011-10-28 22:18:11 +01:00  
				
					
						
							
							
								 
						
							
							
								057b78bfbe 
								
							
								 
							
						 
						
							
							
								
								Fix bug where collision event listeners were not removed once the listener had gone away.  
							
							... 
							
							
							
							This was causing continuous use of temporary memory even when all avatars had left the scene.
Memory does leak but it does cause more calls to the garbage collector, which would pause the scene thread for a very short while during collection. 
							
						 
						
							2011-10-28 22:18:03 +01:00  
				
					
						
							
							
								 
						
							
							
								d4fc07aae1 
								
							
								 
							
						 
						
							
							
								
								minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it's an OdePrim  
							
							
							
						 
						
							2011-10-28 22:17:55 +01:00  
				
					
						
							
							
								 
						
							
							
								750e8ec3da 
								
							
								 
							
						 
						
							
							
								
								Add new LindenCaps test dll to panda run as well as "nant test"  
							
							
							
						 
						
							2011-10-28 22:17:44 +01:00  
				
					
						
							
							
								 
						
							
							
								15142093ad 
								
							
								 
							
						 
						
							
							
								
								minor: add "threads show" as synonym for "show threads" for consistency  
							
							
							
						 
						
							2011-10-28 22:17:32 +01:00  
				
					
						
							
							
								 
						
							
							
								f050f0fc0b 
								
							
								 
							
						 
						
							
							
								
								Add "threads abort <thread-id>" simulator console command that allows us to abort a watchdog managed thread.  
							
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							This is for diagnostic purposes. 
							
						 
						
							2011-10-28 22:17:20 +01:00  
				
					
						
							
							
								 
						
							
							
								a3c79b399e 
								
							
								 
							
						 
						
							
							
								
								Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.  
							
							... 
							
							
							
							This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this.  This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo) 
							
						 
						
							2011-10-28 22:17:10 +01:00  
				
					
						
							
							
								 
						
							
							
								424735efee 
								
							
								 
							
						 
						
							
							
								
								separate out future common setup code from EventQueueTests.AddForClient()  
							
							
							
						 
						
							2011-10-28 22:16:49 +01:00  
				
					
						
							
							
								 
						
							
							
								d5dfbc3844 
								
							
								 
							
						 
						
							
							
								
								Add new EventQueueTests with basic test to check that adding a client registers an http poll  
							
							
							
						 
						
							2011-10-28 22:16:31 +01:00  
				
					
						
							
							
								 
						
							
							
								c3127d1323 
								
							
								 
							
						 
						
							
							
								
								Remove earlier mistaken addition of EventQueueTests.cs  
							
							
							
						 
						
							2011-10-28 22:15:03 +01:00  
				
					
						
							
							
								 
						
							
							
								03c98c3b8f 
								
							
								 
							
						 
						
							
							
								
								Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler  
							
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							Actually doing the tear down appear to have no ill effects with region crossing and teleport. 
							
						 
						
							2011-10-28 22:09:53 +01:00  
				
					
						
							
							
								 
						
							
							
								24e02afeac 
								
							
								 
							
						 
						
							
							
								
								Comment out the uuid gatherer lines that I accidentally left in.  
							
							
							
						 
						
							2011-10-28 22:02:54 +01:00  
				
					
						
							
							
								 
						
							
							
								8d5606e09b 
								
							
								 
							
						 
						
							
							
								
								Rename some of the example commented out server names to mygridserver.com like all the others.  
							
							... 
							
							
							
							This is to make it easier to change all these names at once, where all grids services are running from the same location.
Also rearranges some lines in [Modules] so that StandaloneCommon.ini.example and GridCommon.ini.exmaple are consistent. 
							
						 
						
							2011-10-28 22:02:43 +01:00  
				
					
						
							
							
								 
						
							
							
								bd3d119a03 
								
							
								 
							
						 
						
							
							
								
								Make config comments about choosing assetcache modules clearer.  
							
							... 
							
							
							
							OpenSim needs an asset cache.  Running without one will cause problems.
Thanks to Ai Austin for the suggestions in http://opensimulator.org/mantis/view.php?id=4850  
							
						 
						
							2011-10-28 22:02:37 +01:00  
				
					
						
							
							
								 
						
							
							
								cf2405385d 
								
							
								 
							
						 
						
							
							
								
								Get UUIDGatherer to scan notecards in the graph for asset uuids.  
							
							... 
							
							
							
							This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743  
							
						 
						
							2011-10-28 22:02:25 +01:00  
				
					
						
							
							
								 
						
							
							
								a6eba09dac 
								
							
								 
							
						 
						
							
							
								
								redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we can comment out some inconsistency  
							
							
							
						 
						
							2011-10-28 22:02:18 +01:00  
				
					
						
							
							
								 
						
							
							
								b2ca7c0927 
								
							
								 
							
						 
						
							
							
								
								correct misleading method doc on CreateNotecardAsset()  
							
							
							
						 
						
							2011-10-28 22:02:09 +01:00  
				
					
						
							
							
								 
						
							
							
								dd6c236253 
								
							
								 
							
						 
						
							
							
								
								in AssetHelpers, store the actual text passed in to the method, not the string "data"  
							
							
							
						 
						
							2011-10-28 22:02:02 +01:00  
				
					
						
							
							
								 
						
							
							
								b2ff680cca 
								
							
								 
							
						 
						
							
							
								
								encode notecard assets in proper format for tests, rather than just using whatever string is given  
							
							
							
						 
						
							2011-10-28 22:01:54 +01:00  
				
					
						
							
							
								 
						
							
							
								23a9a7daa7 
								
							
								 
							
						 
						
							
							
								
								refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()  
							
							
							
						 
						
							2011-10-28 22:01:47 +01:00  
				
					
						
							
							
								 
						
							
							
								19fde57fca 
								
							
								 
							
						 
						
							
							
								
								Change wording on asset requests.  
							
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							Not all 'notified missing' assets are a problem.  Some are invalid references which happen to be buried in other text. 
							
						 
						
							2011-10-28 21:59:53 +01:00  
				
					
						
							
							
								 
						
							
							
								a556930456 
								
							
								 
							
						 
						
							
							
								
								Store scene identifier passed in to OdeScene for later debug messages  
							
							
							
						 
						
							2011-10-28 21:58:30 +01:00  
				
					
						
							
							
								 
						
							
							
								1a008b237b 
								
							
								 
							
						 
						
							
							
								
								Don't bother taking OdeLock during OdeScene construction, since there can be no contention until the object is constructed.  
							
							
							
						 
						
							2011-10-28 21:58:21 +01:00