Diva Canto
b5ac0e1ab8
FetchInventoryDescendents2: Signal to the viewer that folder with UUID.Zero is a bad folder. Don't even go to the backend to ask for it, because that will likely kill the sim. Apparently Firestorm requests folder Zero quite often.
2015-06-23 14:24:55 -07:00
Cinder
e99be0bb19
Fix my typo, the dll is named OpenSim, not Opensim
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-21 08:43:41 -07:00
Cinder
a91f32e2c7
Guard against null AgentPrefs service in llGetAgentLanguage()
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-21 08:41:37 -07:00
Cinder
7edaf1d851
Add MaxMaterialsPerTransaction to SimFeatures
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-19 08:44:34 -07:00
AliciaRaven
c37315da87
Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-19 06:56:19 -07:00
Diva Canto
017d2cf417
Bug fix in inventory fetching: sometimes the caps request comes before there is a scene presence, and that's ok.
2015-06-17 15:55:07 -07:00
Diva Canto
4a516fa156
Removed the pgsql table for AgentPrefs, because it is not working. For now the Agent Preferences feature will not work with PGSQL installations -- someone who uses PGSQL needs to send a table that works.
2015-06-14 14:49:20 -07:00
Diva Canto
be68f4852c
Mantis #7610 . Changed AgentPrefs table in PGSQL to use uuid instead of varchar(36), to be consistent with the otehr pgsql tables. Since the first commit on this was yesterday, there's no migration; instead, the version starts at 2. If anyone created the table yesterday, it will be dropped and recreated.
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WARNING: untested. (I don't use pg)
2015-06-14 09:30:55 -07:00
Diva Canto
f27ce66877
Squooshed a warning that could result in a runtime null pointer exception. It says that code is for debugging, but it was buggy.
2015-06-14 08:18:21 -07:00
Diva Canto
03f142730c
Squoosh one more warning
2015-06-14 08:14:09 -07:00
Diva Canto
496f35b4e8
Removing the Store methods in the DB layer of AgentPreferences, as they were simply calling the base ones.
2015-06-14 08:04:25 -07:00
Cinder
3853904b80
Quell three new warnings I introduced with AgentPrefsData, return an empty llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-14 07:59:25 -07:00
Roger Kirkman
54c1659934
AgentPreferences SQLLite Migration update Mantis #7157
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 22:10:51 -07:00
Diva Canto
b6a822132b
Added more names of recent contributors that were missing from the list
2015-06-13 15:15:11 -07:00
Diva Canto
d9c8465a23
Cleaned up the CONTRIBUTORS list
2015-06-13 15:09:40 -07:00
Cinder
7635138c59
SQLite and PGSQL adapters for AgentPreferences
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 14:53:17 -07:00
Diva Canto
53502e8694
Added example of how to configure the GodNames module
2015-06-13 14:41:50 -07:00
Diva Canto
75baf6ce01
Added ':' to debug messages
2015-06-13 14:34:28 -07:00
Cinder
d6dc782d75
Add optional GodNames region module
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 14:31:49 -07:00
Cinder
044654b5a9
Guard against scenes without an agent prefs service and a copy and paste fix
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 13:37:08 -07:00
Diva Canto
7f1a73cbda
Fixed indentation
2015-06-13 10:27:48 -07:00
Diva Canto
bcb8a7d7f9
A few bug fixes for Agent Preferences to actually work. Also added missing config for standalone.
2015-06-13 08:36:06 -07:00
Cinder
0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:42 -07:00
Cinder
c1ddb7f05e
Relicense AgentPreferences files to BSD and OpenSimulator
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:26 -07:00
Cinder
6f71d5c2c6
Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:01 -07:00
BlueWall
14a9596121
Removing parts that escaped from the lab - thanks AliciaRaven
2015-06-12 11:58:56 -04:00
Diva Canto
fe116b6af7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-06-11 11:31:44 -07:00
Diva Canto
254a1e0f98
Restoring ICSharpCode.SharpZipLib.dll to what it was before, as it seems to have been inadvertently replaced in commit edcba95ab5
2015-06-11 11:31:21 -07:00
dahlia
58972f65ac
SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.
2015-06-10 01:26:38 -07:00
dahlia
6a6c5942fa
Update libomv to current HEAD f75dccc313f3
2015-06-10 00:39:33 -07:00
Diva Canto
a83d2247d4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-06-09 13:22:24 -07:00
Diva Canto
b931f393a8
Avoid registering console commands in every single instance of GridUserService running on the same process. Only one registers them now.
2015-06-09 13:21:41 -07:00
Robert Adams
81ef7b586e
Address Mantis 7592 ( http://opensimulator.org/mantis/view.php?id=7592 ) by
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disabling terrain patch sending by view distance for legacy sized regions.
The problem seems to be that people expect adjacent legacy sized regions
to just display like they always have. Limiting displayed terrain is
complicated by the camera position not being updated in child regions.
2015-06-06 07:09:20 -07:00
H-H-H
0c5facbd75
Typo Fix
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-05 16:48:16 -07:00
Diva Canto
c4efeb0f7c
Upgraded the Simian inventory connector with an item cache, too, so that it doesn't get awfully out of sync with the improvements I'm making to the robust service connectors, which are being fully leveraged by the simulator. This Simian connector needs more love...
2015-06-05 11:46:13 -07:00
Diva Canto
96f0c6f074
More on mantis #7567 . Two things:
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- Increase the inventory cache timeout to 20 secs, so that the items will still be there when they are needed by the sim for rezzing
- Before rezzing attachs, make a call to GetMultipleItems so to fetch them all at the same time
2015-06-05 10:07:50 -07:00
Diva Canto
cc22d81b4d
The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar.
2015-06-05 09:47:36 -07:00
Diva Canto
52d9ea1cee
Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace.
2015-06-04 19:57:01 -07:00
Diva Canto
83267e19f6
Mantis #7536 . This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause.
2015-06-04 16:17:45 -07:00
Diva Canto
51fccff235
Mantis #7600 . The warning message was not a symptom of a problem, it was just that the HG client was trying to fetch folders that aren't in the Suitcase, so that fails. This should make the warning message go away in that situation. (fetching those folders will still fail, because they aren't available over HG)
2015-06-04 15:04:36 -07:00
Diva Canto
f63e7ec46f
Trivial: fix copy-paste typo in string
2015-06-04 09:30:41 -07:00
Diva Canto
c4ecd1946b
Fixed order of projects, so that the solution builds in mono.
2015-06-04 09:20:34 -07:00
Diva Canto
2fff376762
More assertions in inventory client tests to check for assorted combinations of cached/non-cached/existing/non-existing items
2015-06-04 09:17:12 -07:00
Diva Canto
6f469ec0a5
Added tests that verify the absence of the bug fixed in the previous commits (cache issues).
2015-06-04 08:52:57 -07:00
Diva Canto
a433a40980
Making the inventory cache static, so that there's less timers.
2015-06-04 07:10:06 -07:00
Diva Canto
ea5aa82c2c
Mantis #7567 . Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully.
2015-06-04 06:58:07 -07:00
Diva Canto
bac53387a9
Mantis #7567 : added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
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Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
Diva Canto
3141664d6b
I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify.
2015-06-02 16:31:56 -07:00
Diva Canto
0531448664
New unit tests for FetchInventory2 cap.
2015-06-02 15:48:16 -07:00
Diva Canto
be6fb22d69
Mantis #7567 . One of the reported log messages showed this:
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09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms
FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that.
2015-06-02 15:40:13 -07:00