Justin Clark-Casey (justincc)
babfbe8d6d
minor: log MaxOutgoingTransferVersion at EntityTransferModule startup
2013-09-26 00:31:33 +01:00
Justin Clark-Casey (justincc)
4664090b34
minor: correct spelling of Initialized in LSC connector version message
2013-09-25 22:59:57 +01:00
Justin Clark-Casey (justincc)
b22c92368f
Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also called by HGUserManagementModule
2013-09-25 21:53:38 +01:00
Justin Clark-Casey (justincc)
32ddfc2740
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c
(Wed Sep 18 21:41:51 2013 +0100)
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This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message.
This is most probably why the message appeared to get lost on a proportion of entity transfers.
A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager.
2013-09-25 18:45:56 +01:00
Justin Clark-Casey (justincc)
732554be04
Reinsert 200ms sleep accidentally removed in commit 7dbc93c
(Wed Sep 18 21:41:51 2013 +0100)
2013-09-25 18:29:14 +01:00
Justin Clark-Casey (justincc)
f384a6291e
Instead of swallowing any socket begin/end receive exceptions, log them for debugging purposes.
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This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether.
2013-09-25 00:02:17 +01:00
teravus
8de5c29e2c
* The last two are the the patch that Aleric wanted pulled from his repo. * Added GregC to CONTRIBUTORS.txt, Aleric was already in there. * There's some controversy, Some people have suggested that this could be stored in dynamic attributes instead of the database.. Melanie was wanting to pull from the avination repo but was asked to wait on committing anything new until the release. The cherry-pick doesn't answer those questions.
2013-09-22 21:34:55 -05:00
Aleric Inglewood
7889e7757a
Don't use 'Indented' formatting for RpcXml responses.
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(cherry picked from commit 93abcde69043b175071e0bb752538d9730433f1d)
2013-09-22 21:10:01 -05:00
Aleric Inglewood
2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
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Patch taken from
http://opensimulator.org/mantis/view.php?id=4905
originally by Greg C.
Fixed to apply to r/23314 commit
ba9daf849e
(cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
2013-09-22 21:10:01 -05:00
Justin Clark-Casey (justincc)
a37c59b43e
minor: Recomment out log message uncommented in previous cbdfe969
2013-09-21 00:40:23 +01:00
Oren Hurvitz
cbdfe96905
When giving items between avatars in different simulators, only add the item to the receiving avatar's inventory once.
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When a user gives an item, the user's client sends an InventoryOffered IM message to its simulator. This adds the item to the receiver's inventory. If the receiver isn't in the same simulator then XMLRPC is used to forward the IM to the correct simulator. The bug was that the receiving simulator handled the message by calling OnInstantMessage() again, which added a second copy of the item to the inventory. Instead, the receiving simulator should only notify the avatar that the item was offered.
2013-09-21 00:32:56 +01:00
Justin Clark-Casey (justincc)
4c0ec86176
minor: Add prefix to log message in LureModule
2013-09-21 00:14:57 +01:00
Justin Clark-Casey (justincc)
e2b3b7a2ae
minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message
2013-09-20 23:42:55 +01:00
Justin Clark-Casey (justincc)
8502517d80
Make UUID.Zero resolve to "Unknown User" in user cache.
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This is to avoid massive numbers of 'no user found' logs when user IDs are missing for some reason.
UUID.Zero should not be used for any user ID.
2013-09-20 23:07:24 +01:00
Justin Clark-Casey (justincc)
c01db5fbdd
Lock around read/write of ScenePresence.m_originRegionID to make sure that all threads are seeing the latest value and not a cached one.
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There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread.
2013-09-20 22:41:53 +01:00
Justin Clark-Casey (justincc)
c6dea6ee78
Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes
2013-09-20 20:19:44 +01:00
Robert Adams
35a6361b24
BulletSim: reduce avatar walking stopped threshold.
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Add parameter for setting the walking stopped threshold.
This fixes the slight jump when an avatar stops walking.
2013-09-20 09:58:45 -07:00
Robert Adams
07d7a5fd76
BulletSim: zero velocity when avatar not moving.
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This fixes a movement jitter that happens when an avatar is standing on a
tilted surface.
2013-09-20 09:58:25 -07:00
Justin Clark-Casey (justincc)
c06a9ffe5c
Make new regions PG by default instead of Mature.
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This makes scripted object sounds and a few other things play by default instead of having to switch the viewer to adult
This reduces the support burden
2013-09-20 00:04:33 +01:00
Oren Hurvitz
f1267730ef
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds.
2013-09-19 23:01:06 +01:00
Justin Clark-Casey (justincc)
979b17165b
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available.
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This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details.
Default remains "SIMULATION/0.2"
Primarily for http://opensimulator.org/mantis/view.php?id=6755
2013-09-19 22:45:50 +01:00
Justin Clark-Casey (justincc)
b6f10780c2
minor: Make SP.MakeRootAgent() private - no external code has any business calling this method
2013-09-19 21:44:30 +01:00
Justin Clark-Casey (justincc)
03b2b5b77b
minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()
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Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did
2013-09-19 20:59:27 +01:00
Justin Clark-Casey (justincc)
6bdef1f70b
minor: Stop debug logging whenever an npc is moved, other npc log related formatting cleanups
2013-09-19 20:49:55 +01:00
Justin Clark-Casey (justincc)
3a9a8d2113
Revert "Also check user authorization if looking to upgrade from a child to a root agent."
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This reverts commit c7ded0618c
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This proves not to be necessary - the necessary checks are already being done via QueryAccess() before cross or teleport
2013-09-19 20:26:26 +01:00
Justin Clark-Casey (justincc)
83c113896e
Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed.
2013-09-19 20:26:08 +01:00
UbitUmarov
8ad7f2ce2d
Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
2013-09-19 11:33:38 +01:00
Justin Clark-Casey (justincc)
997700c4aa
minor: Make config-include .ini files more consistent
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Chiefly tabs to spaces.
No actual setting changes
2013-09-18 23:49:27 +01:00
Justin Clark-Casey (justincc)
ac0a527976
Add [SimulationService] section to GridHypergrid.ini and StandaloneHypergrid.ini
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This was already in Grid.ini and Standalone.ini
Default settings are same as previously, just introduce a debug ConnectorProtocolVersion parameter
2013-09-18 23:27:37 +01:00
Justin Clark-Casey (justincc)
8999f06025
minor: correct method name in comment
2013-09-18 23:13:31 +01:00
Justin Clark-Casey (justincc)
ddcbd4bb7d
refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
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verb-noun is consistent with other similar methods
2013-09-18 23:09:38 +01:00
Justin Clark-Casey (justincc)
3ce46adb2a
minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root
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Add some comments about the mssage sequence, though much more data is at
http://opensimulator.org/wiki/Teleports
2013-09-18 22:56:00 +01:00
Justin Clark-Casey (justincc)
f4d82a56f4
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion()
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This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755
With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other
Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails.
There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this.
2013-09-18 22:09:46 +01:00
Justin Clark-Casey (justincc)
7dbc93c62a
Change logging to provide more information on LLUDPServer.HandleCompleteMovementIntoRegion()
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Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet
Only check if the client is active - other checks are redundant since they can only failed if IsActve = false
2013-09-18 21:41:51 +01:00
Justin Clark-Casey (justincc)
1d2466889a
Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be generating too many repeating user requests from other sources.
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Leaves in the dropping of the client GUN8 (now 9) uuid binding message, since this was the much more common case from the viewer-side and this can only affect viewers.
2013-09-17 01:20:55 +01:00
Justin Clark-Casey (justincc)
845d2b193a
Comment out warning about no grid user found in UMM.TryGetUserNamesFromServices() for now
2013-09-17 00:54:53 +01:00
Justin Clark-Casey (justincc)
69ec85f491
Fix issue in recent 3f0fa9f7
where the code start adding unknown user cache entries with no name
2013-09-17 00:02:36 +01:00
Justin Clark-Casey (justincc)
2603a2891b
Reinsert comments about possible race conditions when sending bulk inventory updates on non-flag clothing editing
2013-09-16 23:26:13 +01:00
Justin Clark-Casey (justincc)
f99dae03cb
Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g. link number then PRIM_ROTATION) would not return the parameter
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Extended regression test for this case
2013-09-16 23:00:40 +01:00
Justin Clark-Casey (justincc)
60cf42cb8d
Make llGetLinkPrimitiveParams() abort and return existing list of params when it encounters an invalid link number, rather than throwing an exception
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Addresses http://opensimulator.org/mantis/view.php?id=6768
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
2013-09-16 22:56:08 +01:00
teravus
c4b0f172a1
Merge branch 'master' of careminster:/var/git/careminster
2013-09-16 16:49:46 -05:00
Melanie
72206a0e29
Merge branch 'avination-current' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
2013-09-16 22:32:53 +01:00
Justin Clark-Casey (justincc)
3f0fa9f707
To avoid viewers (particularly on the Hypergrid) from permanently caching a UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User"
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By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations.
Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session.
2013-09-16 19:45:42 +01:00
teravus
120b6948ed
* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
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(cherry picked from commit e0399ccaec
)
2013-09-16 11:32:05 -05:00
teravus
1c7accf950
* Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
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* Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
(cherry picked from commit 01c3be2746
)
2013-09-16 11:32:05 -05:00
Justin Clark-Casey (justincc)
53de6d94ea
minor: replace spaces with tabs for see_into_region setting
2013-09-12 23:38:50 +01:00
Talun
07d6a0385f
6762: llList2Key fails to convert a string in a list to a key
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llGetPrimitiveParams changed to return the sculpty key as an LSL_String so
that type checking in llList2Key will work
2013-09-12 23:23:52 +01:00
Robert Adams
2d7adcb22f
BulletSim: update DLLs and SOs to disable Bullet's internal profiling.
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This was accidentily left on. This version should make performance better
and fix the memory leak.
2013-09-12 13:07:18 -07:00
BlueWall
3c85afbb43
Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.
2013-09-12 11:46:12 -04:00
Robert Adams
dacc20ee48
BulletSim: remove collision cache clearing logic for physical objects.
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This fixes constraints from getting messed up when properties change.
2013-09-11 16:50:27 -07:00