Commit Graph

18086 Commits (b6fc5bad000e7e7af992e7f29eeb2de9f716fcc4)

Author SHA1 Message Date
SignpostMarv 054db94d5d formatting 2012-08-31 14:32:33 +01:00
SignpostMarv 794c5f5a6d adding support for static method script invocations 2012-08-31 14:32:33 +01:00
SignpostMarv b625579780 moving assignment to new line to make next commit easier to read in diffs 2012-08-31 14:32:33 +01:00
SignpostMarv 7e41559917 using specific type instead of var 2012-08-31 14:32:33 +01:00
SignpostMarv 8cd415c2b0 formatting 2012-08-31 14:32:32 +01:00
SignpostMarv 4c58c1b116 formatting 2012-08-31 14:32:32 +01:00
SignpostMarv e6f43023b6 adding support for finding static methods 2012-08-31 14:32:32 +01:00
SignpostMarv bcf944db48 assign binding flags to variable 2012-08-31 14:32:32 +01:00
SignpostMarv 7a9eee8538 no need to assign result to GetMethodInfoFromType 2012-08-31 14:32:32 +01:00
SignpostMarv 05648c2c4a changing to use Type argument instead of object 2012-08-31 14:32:31 +01:00
SignpostMarv dff746df7b moving code that will be common into private static method 2012-08-31 14:32:31 +01:00
SignpostMarv 973f2e8be5 adding documentation to script invokation methods 2012-08-31 14:32:31 +01:00
SignpostMarv 3c019bea8c Implementing a vastly simpler means of allowing region modules to access GetLinkParts than mantis 6236 2012-08-31 01:19:17 +01:00
Melanie 68814f904e Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled. 2012-08-31 00:37:27 +01:00
Justin Clark-Casey (justincc) 3bd3f448a2 Also do other MySQL region settings related calls under m_dbLock, in common with other calls. 2012-08-31 00:33:06 +01:00
Justin Clark-Casey (justincc) 7c6e8fab15 Do Windlight storage and removal calls in MySQL under m_dbLock, as is done with all the other database calls. 2012-08-31 00:29:57 +01:00
Justin Clark-Casey (justincc) 3ed0d79b00 Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental.  Default is false, as before.
2012-08-30 22:57:40 +01:00
Justin Clark-Casey (justincc) d89b974680 If the compile-time DynamicTextureModule.ReuseTextures flag is set, check metadata still exists for any reused asset in case some other process has removed it from the cache. 2012-08-30 22:28:45 +01:00
SignpostMarv c76c63725b fixing bug where last element in list is ignored 2012-08-30 00:10:28 +01:00
SignpostMarv 6b277394c0 refactoring as the list funcs either skip invalid values or recall ToDoubleList 2012-08-30 00:10:28 +01:00
Justin Clark-Casey (justincc) adce58b33a Renaming existing 'torture' tests to 'performance' tests instead, since this better matches what they really do.
nant target name changes to test-perf instead of torture, to match test-stress
still not run by default
2012-08-29 23:19:21 +01:00
Justin Clark-Casey (justincc) 1f88179a65 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-08-29 23:16:16 +01:00
Justin Clark-Casey (justincc) ec726413dd Add VectorRenderModuleStressTests that contains a long running test that generates thousands of vector textures concurrently.
Intended for use if there are future issues with mono crashes whilst generate dynamic textures.
This test is triggered via a new test-stress nant target.
Not run by default.
2012-08-29 23:04:00 +01:00
Mic Bowman 3d736d575f This partially implements the LSL function to set the response
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
SignpostMarv 0c3061f973 implementing rule tracking 2012-08-29 02:10:04 +01:00
SignpostMarv 3bf7bd6359 track originating IScriptApi method for SL-like error messages. Will add rule number tracking in next commit. 2012-08-29 02:10:04 +01:00
Justin Clark-Casey (justincc) 7ea832d47c Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder.
Added regression test for this case.
Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService
Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used
since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs.
However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-08-29 02:01:43 +01:00
Justin Clark-Casey (justincc) c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Justin Clark-Casey (justincc) aa44df9c04 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-08-28 20:35:17 +01:00
SignpostMarv 1e18f0f26a copying documentation from http://opensimulator.org/wiki/Threat_level 2012-08-28 00:12:35 +01:00
SignpostMarv 8a7fbfb06a adding some files to .gitignore that get generated when debugging in c# express with OpenSim.32BitLaunch as the startup project 2012-08-27 23:48:29 +01:00
SignpostMarv e916b1399f formatting 2012-08-27 23:39:18 +01:00
SignpostMarv 72c2d13ac6 refactoring to load from self (fixes ChanneDigger being absent) 2012-08-27 23:39:18 +01:00
SignpostMarv a6d689c529 refactoring to assign the first argument to a variable 2012-08-27 23:39:18 +01:00
Justin Clark-Casey (justincc) ab9bfe5156 minor: Simplify return of vector render module name and some very minor removal of unncessary syntax clutter 2012-08-27 23:06:37 +01:00
Justin Clark-Casey (justincc) 4e26d039d6 Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams() 2012-08-27 23:03:21 +01:00
Justin Clark-Casey (justincc) 3082fdd0f6 Add VectorRenderModuleTests.TestRepeatDrawContainingImage() 2012-08-27 22:58:20 +01:00
Justin Clark-Casey (justincc) e90168c738 Add VectorRenderModuleTests.TestRepeatDraw() 2012-08-27 22:42:40 +01:00
Melanie a5c6cb2fc9 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-25 17:34:08 +01:00
Melanie 6ea95a3294 Fix and refactor region registration. Reorder checks to short-curcuit expensive and destructive ones. Properly fix region reservation and authentication.
Make region moves and flags preservation work again as intended. Prevent
failes reservation take-over from damging reservation data.
2012-08-25 17:32:00 +01:00
SignpostMarv 6e86b23012 implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams 2012-08-25 02:30:23 +01:00
SignpostMarv 58714b0aca minor formatting 2012-08-25 02:30:23 +01:00
SignpostMarv 5203665bb2 refactoring to local variable for cleaner code 2012-08-25 02:30:23 +01:00
SignpostMarv 2a2e120470 since we will be making the Get return type the remaining ruleset as with the Set return type, we need to move the original return type to a ref param 2012-08-25 02:30:23 +01:00
SignpostMarv a8044999fb use SceneObjectPart instead of var 2012-08-25 02:30:23 +01:00
SignpostMarv 3d504261b0 renaming to be similar to equivalent Set command 2012-08-25 02:30:23 +01:00
Justin Clark-Casey (justincc) a0d178b284 Following on from f8a89a79, do not allow more than one 'type' folder (e.g. calling cards) to be created in the base "My Inventory" user folder.
This is to accomodate situations where viewers will create more than one 'type' subfolder (e.g. calling cards)
But at the same time to prevent multiple such 'system' folders (those in the base "My Inventory" user folder).
This also makes GetFolderForType() only return a folder in the base "My Inventory" folder, if such a type folder exists
2012-08-25 02:00:17 +01:00
Justin Clark-Casey (justincc) f8a89a79eb Allow multiple calling card type inventory folders to be created.
Modern viewers want to create Friends and All folders of this type inside the root Calling Cards folder.
2012-08-25 01:09:12 +01:00
Justin Clark-Casey (justincc) e04047152f minor: Fix bad log message for failure to create an inventory folder 2012-08-25 00:49:38 +01:00
Justin Clark-Casey (justincc) f3a5e3a02b Log initial script startup info notice when xengine actually starts to do this for debugging purposes, rather than before it actually starts to do this. 2012-08-25 00:42:32 +01:00