Commit Graph

20 Commits (bec4d0c564a0ed421a021d1446f2851a07517381)

Author SHA1 Message Date
Jeff Ames 5f923f0632 Add copyright headers. 2009-06-04 01:09:18 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
lbsa71 ba360ede8b * Upped version number to 0.6.5 2009-05-25 11:43:56 +00:00
lbsa71 958d764172 * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release 2009-04-01 19:44:46 +00:00
MW de82bf9eb5 Added a PostInitialise method to IApplicationPlugin, this allows us to do work in there knowing that all other ApplicationPlugins have been initialised by that time.
Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
2009-02-26 15:21:06 +00:00
lbsa71 2e095f5727 * Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to 0.6.3.* to better track down dll ref and overwrite problems. 2009-02-20 16:47:31 +00:00
lbsa71 5af465a364 * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later. 2009-02-19 14:51:33 +00:00
lbsa71 801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00
Justin Clarke Casey 0f22013ae4 minor: remove mono compiler warnings 2008-11-10 19:06:01 +00:00
Tedd Hansen 853ba745b5 Refactoring: Moved component creation to "ComponentFactory" as dictated by convention 2008-11-09 10:30:46 +00:00
Adam Frisby cbda728183 * "Fixed" a NRE with the new script engine Tedd committed
* Tedd will need to fix properly.
2008-11-08 20:31:47 +00:00
Tedd Hansen 9511a8c763 Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components. 2008-11-08 17:35:48 +00:00
Justin Clarke Casey 451bd5a0ca * minor: warnings removal 2008-09-21 20:56:39 +00:00
Tedd Hansen 4ce0e6d822 bugfix for shutdown 2008-09-21 09:04:39 +00:00
Jeff Ames c8349e21c4 Update svn properties, minor formatting cleanup. 2008-09-21 02:41:22 +00:00
Melanie Thielker b597cbf39d Fix an exception in new ScriptEngine loader where a region would
throw on quit if there was no script engine loaded by the loader
2008-09-21 02:26:08 +00:00
Tedd Hansen ec494275a2 More locks, try's and disable some things in SEC - maybe it won't crash now. :) 2008-09-21 01:09:54 +00:00
Tedd Hansen 9c8aeff27c Some error handling to avoid errors in SEC 2008-09-21 00:42:27 +00:00
Tedd Hansen 752d3f3879 EXPERIMENTAL: Early commit of new Script Engine Component System 2008-09-21 00:03:13 +00:00