Jeff Ames
5f923f0632
Add copyright headers.
2009-06-04 01:09:18 +00:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
lbsa71
ba360ede8b
* Upped version number to 0.6.5
2009-05-25 11:43:56 +00:00
lbsa71
958d764172
* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release
2009-04-01 19:44:46 +00:00
MW
de82bf9eb5
Added a PostInitialise method to IApplicationPlugin, this allows us to do work in there knowing that all other ApplicationPlugins have been initialised by that time.
...
Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
2009-02-26 15:21:06 +00:00
lbsa71
2e095f5727
* Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to 0.6.3.* to better track down dll ref and overwrite problems.
2009-02-20 16:47:31 +00:00
lbsa71
5af465a364
* Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
2009-02-19 14:51:33 +00:00
lbsa71
801da4346a
* optimized usings.
2009-02-12 09:53:12 +00:00
Dr Scofield
9b66108081
This changeset is the step 1 of 2 in refactoring
...
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00
Justin Clarke Casey
0f22013ae4
minor: remove mono compiler warnings
2008-11-10 19:06:01 +00:00
Tedd Hansen
853ba745b5
Refactoring: Moved component creation to "ComponentFactory" as dictated by convention
2008-11-09 10:30:46 +00:00
Adam Frisby
cbda728183
* "Fixed" a NRE with the new script engine Tedd committed
...
* Tedd will need to fix properly.
2008-11-08 20:31:47 +00:00
Tedd Hansen
9511a8c763
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08 17:35:48 +00:00
Justin Clarke Casey
451bd5a0ca
* minor: warnings removal
2008-09-21 20:56:39 +00:00
Tedd Hansen
4ce0e6d822
bugfix for shutdown
2008-09-21 09:04:39 +00:00
Jeff Ames
c8349e21c4
Update svn properties, minor formatting cleanup.
2008-09-21 02:41:22 +00:00
Melanie Thielker
b597cbf39d
Fix an exception in new ScriptEngine loader where a region would
...
throw on quit if there was no script engine loaded by the loader
2008-09-21 02:26:08 +00:00
Tedd Hansen
ec494275a2
More locks, try's and disable some things in SEC - maybe it won't crash now. :)
2008-09-21 01:09:54 +00:00
Tedd Hansen
9c8aeff27c
Some error handling to avoid errors in SEC
2008-09-21 00:42:27 +00:00
Tedd Hansen
752d3f3879
EXPERIMENTAL: Early commit of new Script Engine Component System
2008-09-21 00:03:13 +00:00