Commit Graph

25451 Commits (c0ad5ee81da3d24153bfc9769759ac1981d604ea)

Author SHA1 Message Date
Robert Adams c0ad5ee81d varregion: update MapImageServiceModule to upload multiple map tiles for large regions. 2015-03-29 17:21:19 -07:00
Robert Adams 6081ae3554 varregion: update MapImageModule and ShadedMapTimeRenderer for variable sized regions. 2015-03-29 16:55:18 -07:00
Robert Adams df14b40e88 varregion: update LandManagementModule and LandObject for variable sized regions. 2015-03-29 16:45:00 -07:00
Robert Adams 07dead7dcb varregion: any conversions of use of Constants.RegionSize converted into
Util.cs routines to convert region coords to and from world coords or handles.
2015-03-29 14:25:12 -07:00
Robert Adams c5a7bf6601 varregion: add varregion and TerrainData use in LLClientView.
Add sending multiple parcel patches and sending patches by avatar
view distance.
2015-03-28 08:30:52 -07:00
Robert Adams 08c72a8dc1 varregion: remove use of Constants.RegionSize is various places.
More use of the Util routines for conversion of region handles into addresses.
2015-03-28 07:50:04 -07:00
Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
and push the implementation from Scene into the database readers and writers.
2015-03-27 19:32:50 -07:00
Robert Adams d74d74c910 varregion: restore checkAgentAccessToRegion routine in EntityTransferModule. 2015-03-27 06:47:55 -07:00
Robert Adams 9f18e3ba80 Varregion: first cut at removing Border class checks for region crossings.
Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-22 21:53:02 -07:00
Melanie Thielker b5ac2eb1e1 Allow setting the size of the wearables array from config, for core compatibility 2015-03-10 01:04:04 +01:00
Melanie Thielker cf402812b7 Fix content type checking to confirm to newer core versions 2015-03-10 01:03:31 +01:00
Melanie Thielker 7caff51481 Make the maptile uploader in remote admin fire and forget so the controlling host gets a timely reply. 2015-03-07 01:15:48 +01:00
Melanie Thielker fed566b8d3 Abbreviate the stats by removing unneeded and redundant elements. Human readability is overrated. Also add a (hardcoded) password. 2015-02-18 01:14:08 +01:00
UbitUmarov 99668a63e4 fix axis locking Amotor 2015-02-13 13:37:12 +00:00
UbitUmarov 3b6191de7f Merge branch 'master' into ubitworkmaster 2014-11-28 00:00:16 +00:00
UbitUmarov e8d67af3e1 change/fix rez position and rotation on llRezObject and llRezAtRoot 2014-11-27 23:32:24 +00:00
Melanie Thielker 6a849e8cdf Add an XmlRpc method to get a region's root agent count. This is intended
to let us restart grid regions when the last agent leaves.
2014-11-21 04:42:27 +01:00
Melanie Thielker 3a94e20d70 Merge branch 'ubitworkmaster' 2014-11-21 04:10:38 +01:00
Melanie Thielker 80118ac057 Remove braindead "fix" that messed up intersim scripted giving. 2014-11-21 04:00:52 +01:00
UbitUmarov 6bebb9206c fix stopMoveToTarget in attachments case ( similar to core fix) 2014-11-19 20:11:16 +00:00
UbitUmarov bb5ab05482 fix rez position being for root or center for a single object case 2014-11-19 18:20:30 +00:00
UbitUmarov 7bcb68d7c4 some steps to rez center or root of prim inventory object at requested
position ( does nothing diferent still )
2014-11-19 16:59:11 +00:00
UbitUmarov b4a91f5dde return bbox and offsetHeight to RezObject 2014-11-19 16:43:56 +00:00
UbitUmarov 07074d068b dont do recoil on llRezObject called from attachments, as seem to happen
at sl
2014-11-18 10:37:46 +00:00
UbitUmarov 140c0b3bb8 n llPushObject if pushed object is a avatar use its rotation, not pusher
rotation
2014-11-14 06:28:48 +00:00
Melanie Thielker c80e3dd2e0 Merge branch 'avination-current' 2014-11-12 07:13:27 +01:00
Melanie Thielker a1c7304a62 Increase wearablecache size to 32 2014-11-12 07:12:27 +01:00
Melanie Thielker 640d2b0d5d Update libOMV and fix XBakes dependencies. 2014-11-12 06:51:13 +01:00
Melanie Thielker 0a1a063415 Revert "Bare minimum to get the new bake module to compile with this old code"
This reverts commit 1d4355bd73.
2014-11-12 06:39:01 +01:00
Melanie Thielker bec456c2a5 Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module. 2014-11-11 07:09:30 +01:00
Melanie Thielker 9516ebac24 Merge branch 'avination-current'
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2014-11-10 20:22:49 +01:00
Melanie Thielker 1d4355bd73 Bare minimum to get the new bake module to compile with this old code 2014-11-10 20:20:58 +01:00
Melanie Thielker f4d462eb5d Add a new baked texure module methid to support baked texturing mesh avatars 2014-11-10 20:07:31 +01:00
Melanie Thielker 9be30aa9b7 Call the bake module each time we see a new attachment to see if the attachment
needs textures
2014-11-10 20:07:19 +01:00
Melanie Thielker 64deb6ae6f Second part of invisible base avatar option 2014-11-10 19:49:58 +01:00
Melanie Thielker 785a2cc729 Remove JustinCCs UDP patch - it is harmful to Avination's grid management 2014-11-10 04:48:36 +01:00
Melanie Thielker 36ecad98a1 Only send the actual bakes to the bakes module 2014-11-10 04:48:19 +01:00
Melanie Thielker 46424a4a77 Add a new baked texure module methid to support baked texturing mesh avatars 2014-11-10 04:47:37 +01:00
Melanie Thielker 6d2e924f24 Call the bake module each time we see a new attachment to see if the attachment
needs textures
2014-11-10 04:46:51 +01:00
UbitUmarov c5dcc0d8c1 try to preserve permitions on object returns 2014-11-08 02:02:45 +00:00
UbitUmarov fdb0598446 remove duplicated lines 2014-11-08 00:25:44 +00:00
UbitUmarov caddabb5c4 scale ChildAgentThrottles with distance (internal to child server and not
root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov ead78764ab allow drawdistance to change between 32 and MaxDrawDistance, configurable
value default to 256, so should have no effect. Next steps needed: reduce
 client udp Throttles with distance, update childreen connections with
 significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-06 19:03:25 +00:00
UbitUmarov b5e43a4b90 BUG fix : fix a very silly bug uint in place of ulong :( 2014-11-03 21:04:21 +00:00
UbitUmarov a6ffcbb7f9 always write physicsShapeType on sop serialization since default value
can't be guessed in some cases
2014-11-03 00:56:48 +00:00
UbitUmarov 37a5eab0f5 BUG FIX prevent references to null scene (as happens on mesh uploads) 2014-11-03 00:03:53 +00:00
UbitUmarov 377a8072dc remove last debug msg 2014-11-01 16:04:22 +00:00
UbitUmarov f2ea426453 debug msg 2014-11-01 15:52:05 +00:00
UbitUmarov f6ae8534be only close child agents on sucess of V1 tp not at start 2014-11-01 15:38:14 +00:00
UbitUmarov 5cca6e7d16 don't send updates for deleted agents 2014-11-01 00:01:11 +00:00