MW
0311fef244
Now back to compiling, just no terrain generation at the moment
2007-04-06 19:08:24 +00:00
Adam Frisby
fb0dffbf13
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
2007-04-06 18:48:23 +00:00
lbsa71
85385c958a
* Added Primitive2 to vs2005 solution
...
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
gareth
5e81e7ed9d
Finished initial sim<>Grid login (kinda)
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Can login but no config data sent/updated yet
2007-04-03 20:39:28 +00:00
MW
23ecc07caa
Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server
2007-04-02 12:56:35 +00:00
MW
1ea4ba3a18
Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
2007-04-02 10:46:59 +00:00
gareth
489ab5a0d2
Added OpenUser.Config project
2007-04-02 10:14:36 +00:00
MW
aa708d59f5
Fixed VS2005 solution/project files
2007-04-02 09:09:00 +00:00
gareth
e985e05a5a
Added new REST protocol (partially complete)
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Made sim profiles load from DB
Updated build files for grid server
Added sim login
2007-04-02 00:48:25 +00:00
MW
e4316394c3
Done some fixes to the ODE plugin, but its still not working correctly, believe that the terrain is rotated /placed wrongly.
2007-03-30 15:19:15 +00:00
lbsa71
9ea0e881a4
* Naaw, -realphysx is too much to ask
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* Genning proj Guids from name hash, for great justice
2007-03-29 17:29:52 +00:00
MW
98d81485e7
RIP OpenSimRoot. (removed)
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Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71
f42d1fc825
* revert the revert - begin the beguine
2007-03-27 21:42:14 +00:00
lbsa71
7adbe756fb
* Reverting todays work. It was worth a try.
2007-03-27 20:45:04 +00:00
lbsa71
81f01a1296
* vaseline + duct-tape.
2007-03-27 20:19:35 +00:00
lbsa71
002d7dba30
* Fixed yet another project ref fuck-up in Prebuild.
2007-03-27 19:47:23 +00:00
lbsa71
893a1824d0
* Introduced BaseHttpServer (doing nothing at the moment)
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* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71
f405d0fada
* Prebuild breaks nant build if project is empty. Quick fix : add dummy file
2007-03-27 10:51:41 +00:00
lbsa71
b9c73c4859
* Enabled the OpenSim.Servers project
2007-03-27 10:40:25 +00:00
lbsa71
a4fc6b5fbb
* Now there's one Console class, and instead the apps responds to cmd's and show's
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* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
gareth
b43f0801eb
Heightfield needs fixing, or i'll re-implement it (probably actually the collisions stuff i'm not doing right)
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Why am I using SVN logs to talk? It's bedtime.......
2007-03-27 03:22:40 +00:00
gareth
8b8f62f019
ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)
2007-03-27 02:42:06 +00:00
gareth
60385e7525
Movement?
2007-03-27 00:56:08 +00:00
gareth
99c837f067
ZOMG! CAPSULES AS BOUNDING VOLUMES!
2007-03-27 00:12:45 +00:00
lbsa71
7f18a96763
* Added Prebuild exe (just delete the old one)
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* Reverted faulty build files
2007-03-26 15:19:44 +00:00
gareth
c41acdd2a8
Fresh prebuild + nant sets
2007-03-26 14:22:26 +00:00
lbsa71
52655cc407
* fixed buildfiles
2007-03-26 13:56:38 +00:00
gareth
abd45596a7
Added -ode parameter
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Updated buildscripts (to fix ODE references)
Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
2007-03-26 01:08:10 +00:00
gareth
95e45e5b63
Added height field building to ODE plugin
2007-03-26 00:27:22 +00:00
lbsa71
fb9562e419
* Hopefully it builds again...
2007-03-25 18:40:36 +00:00
MW
a3ed563023
2007-03-25 18:05:58 +00:00
gareth
a31f7e21e9
Added skeleton ODE plugin
2007-03-25 01:23:34 +00:00