Commit Graph

75 Commits (c20e0286d3eae7fb78d783d79690d6c41735aa8a)

Author SHA1 Message Date
Justin Clarke Casey ee73d72f1d * Apply http://opensimulator.org/mantis/view.php?id=3280
* Some small syntax and refactoring tweaks for asset and inventory MSSQL
* This means the MSSQL db plugin now requires SQL Server 2005
2009-03-09 18:04:23 +00:00
Adam Frisby 2fa9e976a3 CONTRIBUTORS.txt cleanup
* Reverting CONTRIBUTORS.txt change in r1370, restoring to original 'semi-order-of-appearance' format.
* Added some missing contributors. May change this in future to simply cut and paste from the Wiki contributors page.
2009-03-03 23:25:16 +00:00
Charles Krinke 7e0e9ef179 Mantis#3188. Thank you kindly, BlueWall, for a patch that:
Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names)
2009-02-19 02:51:32 +00:00
Justin Clarke Casey 9dadf7adfd * Apply http://opensimulator.org/mantis/view.php?id=3165
* Corrects behaviour of llListSort()
* Thanks DoranZemlja!
2009-02-16 16:31:07 +00:00
Mike Mazur 68ed72ee22 - replace existing license header in each source file in
AssetInventoryServer with the standard OpenSim license header
- add note about Cable Beach to CONTRIBUTORS.txt
- clean up AssetInventoryServer.ini.example
2009-02-16 02:29:00 +00:00
Dahlia Trimble d21601d497 Thanks Kitto Flora for a patch that adds automatic min fly height to ODE - Mantis #3134 2009-02-12 07:58:10 +00:00
Charles Krinke c86b7de362 Add TLaukkan (Tommil) to CONTRIBUTORS.txt for OpenSim 2009-02-07 17:56:36 +00:00
Justin Clarke Casey 0d46bcfe32 * Add a few more contributing projects that were not yet listed 2009-02-02 19:29:43 +00:00
Justin Clarke Casey 37f7c5a0ea * Apply http://opensimulator.org/mantis/view.php?id=3020
* Adds a grid db implementation and unit tests to the NHibernate module
2009-01-20 18:38:51 +00:00
Justin Clarke Casey 84a4a9ecf7 * Apply http://opensimulator.org/mantis/view.php?id=3012
* Allows different assemblies to be used in NHibernateManager, which makes it possible to use mapping and migration files in different assemblies.
* Thanks mpallari!
2009-01-20 18:27:30 +00:00
Teravus Ovares 8e01f75784 * Progressive texture patch + PriorityQueue put into the LLClient namespace.
* Updates LibOMV to r2362
2009-01-19 17:11:57 +00:00
Teravus Ovares e9cef70f89 * Updates the sim stats module. Cleans out some of the rot.
* Adds a prototype web stats module which is disabled by default.  It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now.  I'll let you know when it's safe.
* Adds Prototype for ajaxy web content
* removed a warning or two.
2009-01-03 03:30:03 +00:00
Homer Horwitz 07330b0ea4 Was missed some time ago, it seems... 2008-12-14 19:03:18 +00:00
diva 98af8dfd7b Updated CONTRIBUTORS.txt 2008-12-14 18:51:32 +00:00
Justin Clarke Casey 30684094a3 * Update DotNetOpenMail to 0.5.8b (taken from http://sourceforge.net/project/showfiles.php?group_id=129974&package_id=143561&release_id=419713) 2008-12-11 18:14:38 +00:00
Justin Clarke Casey 7c3bfdd8c9 * Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315
* This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y)
* See terrain help from the command prompt
* This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability)
* Thanks jonc!
2008-12-09 17:00:42 +00:00
Teravus Ovares 3844e73d27 * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
* Warning! Physics API change. This means that the NBodySimulation needs to be updated!
* PhysicsActor -> void SetVolumeDetect(int) needs to go into classes that use PhysicsActor as their base class.
2008-12-09 11:11:16 +00:00
idb d262a9adbf Update CONTRIBUTORS 2008-11-20 23:21:15 +00:00
Justin Clarke Casey c789a9d02a * mionr: correct CONTRIBUTORS file for Plugh 2008-11-03 20:16:47 +00:00
Melanie Thielker 32d4e13daa Update CONTRIBUTORS 2008-10-26 23:24:20 +00:00
Justin Clarke Casey 79f82f61d4 * Add Vytek too 2008-10-15 20:30:19 +00:00
Justin Clarke Casey 87ae3f5c32 * Add Salahzar Stenvaag to contributors 2008-10-15 20:29:12 +00:00
Justin Clarke Casey 2fc6ef3793 * Update CONTRIBUTORS with quite a few people from the last few months
* If you want a slightly different entry in this file please feel free to bug us (or at least, bug me :)
2008-10-09 19:05:11 +00:00
Justin Clarke Casey ad7df5b500 * Apply http://opensimulator.org/mantis/view.php?id=2204 (with a small tweak)
* Attached patch implements LSL llGetAgentSize() for DotNetEngine and XEngine.
* Thanks Y. Nitta!
2008-09-16 17:57:34 +00:00
Justin Clarke Casey 7212b06ca9 * Add Y. Nitta to OpenSim contributors
* possibly annoy people by rearranging contributors alphabetically - it was really bothering me that they weren't in order...
2008-09-16 17:44:40 +00:00
Justin Clarke Casey 64e5ff2f59 * minor: CONTRIBUTORS adjustments 2008-09-12 01:09:18 +00:00
Justin Clarke Casey bb2b1b1f61 * Add SampleMoneyModule patch from mantis #2079
* Thanks noralbion
2008-09-06 03:22:09 +00:00
Justin Clarke Casey e4ec9829cd * Apply cmickeyb's patch from mantis 2068
* llParseString functions throw exception when passed a list of variables 
* Thanks!
2008-08-30 21:12:58 +00:00
Teravus Ovares 3a8320c7a1 * Added Zha to Contributors for OGP patch. 2008-08-25 22:52:01 +00:00
Teravus Ovares 2912aafe25 * This commit incorporates the heart of the OpenGridProtocol patch that is currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental.  It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings.    Remember, you still need an agent domain..  
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-25 07:35:17 +00:00
Teravus Ovares 50bf3618a3 * Homer's amazing terrain MapTileRenderer. Thanks Homer!
* By default, texture rendering is on.  This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets.  It might also be affected by a slow asset server,  so consider this release experimental.
* Defined interface IMapTileTerrainRenderer.
* Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer;
  streamlined it a bit and added "highlight" rendering to its "shadow"
  rendering.
* Added "new" terrain-texture based maptile terrain rendering
  (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public
* Adapted MapImageModule to allow switching between those two by configuration
* Added configuration option to OpenSim.ini.example
2008-08-22 22:04:43 +00:00
Dahlia Trimble 492b25362c Clean up Meshmerizer.cs a bit to make it more readable 2008-07-21 23:08:23 +00:00
Mike Mazur 0b92ff4fde Treat LSL_Types as special cases in llList2Integer and llList2Float. This could be implemented many other places, but let's do that on a case-by-case basis. 2008-07-18 02:05:20 +00:00
Dahlia Trimble eecaf327b9 Changed the kickuser command to use the new console RegisterCmd feature. 2008-06-22 05:08:58 +00:00
Charles Krinke 9b43668bf3 Mantis#1529. Thank you kindly, Grumly57 for a patch to
xengine to:
Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
2008-06-10 22:41:39 +00:00
Jeff Ames 0462510956 Update svn properties. Formatting cleanup. 2008-05-30 08:35:57 +00:00
Teravus Ovares 6bb4ab0563 * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow orientation in a cube in the meshmerizer. Thanks Dahlia!
* See mantis 0001203 for more details!
2008-05-09 02:00:55 +00:00
Teravus Ovares 1130c3067c * A bit of spice from here, a pinch of salt from there, some brains that attracts zombies.. a recipe for llRezObject
* Original patch by YZh Thanks YZH!!!!
* object_rez event patch by Melanie, Thanks Melanie!!!
* Some fixups, some missing things(velocity,rotation)
* script delay
* Recoil
* Standard error messages
* Standard silent failures
* Easter egg management
2008-05-05 00:03:30 +00:00
Teravus Ovares 2ae933a88b * Applying Xantor's patch 0001089 - Added llRot2Angle, llRot2Axis,llAxisAngle2Rot. Re-implemented llRot2Euler, llEuler2Rot 2008-04-29 13:40:58 +00:00
Teravus Ovares 54563d8dea * Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first.
* Patch from Melanie to implement touch_end.
* Thanks XenReborn!.  Thanks Melanie!
2008-04-27 22:15:38 +00:00
Teravus Ovares 1909d74d5f * Patch from Melanie. Mantis 0001037: Add various internal plumbing to the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie!
* Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-23 22:44:59 +00:00
Justin Clarke Casey 571bd3a77e * Add NUnit to CONTRIBUTORS file 2008-04-23 22:25:53 +00:00
Teravus Ovares a253ac0830 Patch by lulurun - 0000916: support secondlife client's "-url sim/x/y/z" option
Thanks lulurun!
2008-04-10 09:56:59 +00:00
Justin Clarke Casey f8faf18c66 * Following A_Biondi's suggestion, going to try returning a version number of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket
* Can't hurt - it doesn't appear to cause any problems in a quick test.
2008-04-08 20:11:35 +00:00
Justin Clarke Casey 16cd6cd82e * Documentation patch from krtaylor. Thanks! 2008-03-19 10:47:40 +00:00
Sean Dague 82244e1b99 think I finally fixed this hg sync issue 2008-03-04 02:31:12 +00:00
Sean Dague 9bcce11c73 one more test for good luck 2008-03-04 02:25:17 +00:00
Sean Dague d80bc29752 simple test to attempt to fix hgsync 2008-03-04 02:22:44 +00:00
Sean Dague b07deca011 update contributors list
use short form for IBM
2008-03-04 02:19:56 +00:00
Teravus Ovares d015356902 * Applied patch 708 from devalnor. Thanks devalnor!
* ODE: Added support for larger box stacks. (they're slow, but they work)
* ODEPlugin no longer tries to 'catch up' with the simulator frame rate if it gets behind.  Catching up was causing a lot of problems with larger box stacks and other things that stall the simulator (like saving prim in the datastore)
2008-03-03 16:52:25 +00:00