Commit Graph

15584 Commits (c253539c04b9102bf0dc9156605a50d4540637c7)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 2a654974c9 flip release flavour to post-fixes 2011-10-14 02:11:58 +01:00
Diva Canto b72753dc81 Bug fix -- Test User on first run standalone might not be created properly: let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one. 2011-10-13 18:09:20 -07:00
Justin Clark-Casey (justincc) 2ecfa29eb6 Allow monitoring of stats by region name 2011-10-11 00:07:08 +01:00
Justin Clark-Casey (justincc) 3678b8f1f7 Add other region stats (total frame time, physics fps, etc.) currently missing from MonitorModule
Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful.
This doesn't affect an of the existing monitored stats.
2011-10-11 00:07:00 +01:00
Justin Clark-Casey (justincc) 29a62abc6d Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter 2011-10-11 00:06:51 +01:00
Justin Clark-Casey (justincc) 31ef2f9a2e Provide a way to turn the MonitorModule on and off
Default is currently on since this is the historical setting
2011-10-11 00:06:44 +01:00
Justin Clark-Casey (justincc) 21e3f8e53a refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
2011-10-11 00:06:36 +01:00
Justin Clark-Casey (justincc) 579aa9c6a0 Go back to lying that sim fps is 55 when it's actually locked at a maximum of 11.
We're been lying since 2008 so I'm sure another few years can't hurt.
To know the real fps, either divide sim fps by 5 and/or look at the frame time.
2011-10-11 00:06:09 +01:00
BlueWall 8b374daae9 Add note to docs
This method is used by externasl/3rd party management tools to
  create users and they depend on us to generate the UUID.
2011-10-11 00:05:54 +01:00
Justin Clark-Casey (justincc) 31d1b3310d remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.
Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/
Can't do this with webstats yet since it does insane things to the path.
2011-10-11 00:05:41 +01:00
Pixel Tomsen d1711519a0 WebStats - Home Link Fix
http://opensimulator.org/mantis/view.php?id=4536
2011-10-11 00:05:31 +01:00
BlueWall 71fa970990 Added back UserAccount that creates random UUID for new account.
This should fix recent issues with 3rd party apps that use the
old interface w/o breaking the new one.
2011-10-11 00:05:15 +01:00
Justin Clark-Casey (justincc) 6fa4f88d39 Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats
Some of the places where agentMS was added were in separate threads launched by the update loop.  I don't believe this is correct, since such threads are no longer contributing to frame time.
Some of the places were also driven by client input rather than the scene loop.  I don't believe it's appropriate to add this kind of stuff to scene loop stats.
These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time
2011-10-11 00:05:09 +01:00
Justin Clark-Casey (justincc) 9ff3d9221b Remove vestigal RegionStatus.SlaveScene.
This appears to be code clutter since the code that uses this has long gone.
2011-10-11 00:04:50 +01:00
Justin Clark-Casey (justincc) 3920e56dd4 Add user ID to new estate user prompt, to make it clearer and consistent with the main create user prompts 2011-10-11 00:03:52 +01:00
Justin Clark-Casey (justincc) 6700f1edd9 Make reported sim fps more accurate, in line with frame time ms
Also remove some unused fields and improve naming on others.
2011-10-11 00:03:35 +01:00
Justin Clark-Casey (justincc) e6d1182dec When creating a new user on the comand line, give the option of allowing a UUID to be specified to override the randomly generated one.
This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership.
2011-10-11 00:03:22 +01:00
Justin Clark-Casey (justincc) a3316f1eac For llGetTexture(), if the face texture asset is in the inventory, return the inventory name rather than the asset UUID
This is as per http://wiki.secondlife.com/wiki/LlGetTexture
Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early.
Thanks Michelle Argus!
2011-10-11 00:02:43 +01:00
Pixel Tomsen 5f281716a9 llGetLinkKey, llGetLinkName Fix for sitting Avatar
when an avatar sits on a prim, we get now his key & name ;-)

http://opensimulator.org/mantis/view.php?id=4476
2011-10-11 00:02:21 +01:00
Pixel Tomsen f90c3d0633 llAvatarOnLinkSitTarget Implementation
http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget
2011-10-11 00:02:12 +01:00
Justin Clark-Casey (justincc) 633d4f3e6e Correct DeleteScriptsOnRestart to DeleteScriptsOnStartup in comments in OpenSim.ini.example 2011-10-07 21:45:43 +01:00
Justin Clark-Casey (justincc) 43bbdbe760 flip rc2 to release 2011-10-07 21:29:51 +01:00
Justin Clark-Casey (justincc) 494e5867a3 Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message
As per earlier discussions with dslake
2011-10-07 21:15:37 +01:00
Justin Clark-Casey (justincc) 270f0d5ae3 Clarify explanation of DeleteScriptsOnStartup switch in [XEngine]. 2011-10-07 20:29:12 +01:00
Dan Lake d079ee9ef1 Add execute permission to runprebuild2010.bat 2011-10-07 20:28:41 +01:00
Justin Clark-Casey (justincc) cd46bf6fad Remove OpenSim.Region.Examples.SimpleModule
This module is more than 2 years old and at least some of the 'example' code it gives is now misleading.
Even the logs say it say some bits were broken where it was put in!
2011-10-07 20:28:23 +01:00
Justin Clark-Casey (justincc) bb419044ef Add ability to pass in the permissions option (perm) to save oar via RemoteAdmin
Applies patch in http://opensimulator.org/mantis/view.php?id=5686
Thanks Michelle Argus!
2011-10-07 20:28:13 +01:00
Justin Clark-Casey (justincc) 549fdc8b11 copy config information on allow/disallow individual os functions into OpenSim.ini.example
I this is generally useful rather than a 'default' setting
2011-10-07 20:27:57 +01:00
Justin Clark-Casey (justincc) 550d1fea96 remove unused postgresql dll 2011-10-07 20:27:49 +01:00
Justin Clark-Casey (justincc) 94f49e859b Add en_US culture setting to the async delete to inventory thread, to avoid any issues with float serialization with machines set to non en_US locales.
Doing this to see if addresses inventory object deserialization problems in http://opensimulator.org/mantis/view.php?id=5708, though if it does I'm really surprised not to have seen it before now.
Really need to go through and systematically set the culture for every timer and change all BeginInvoke calls to FireAndForget instead.
But don't want to do something like that this close to a release.
2011-10-07 20:27:31 +01:00
Snoopy Pfeffer c2586b0ea9 Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates are only sent to affected clients. 2011-10-07 20:27:18 +01:00
Justin Clark-Casey (justincc) 2905288545 Remove the unimplented "clear assets" command.
This was a bizarre relic of a bygone age that had no implementations.
If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command
2011-10-07 20:26:15 +01:00
Justin Clark-Casey (justincc) 353170589b Improve locking when access queue in EventQueueGetModule 2011-10-07 20:25:13 +01:00
Justin Clark-Casey (justincc) ee78c4d2a8 Clarify explanation of the "DeleteScriptsOnStartup" config switch and add this to OpenSim.ini.example since it's very useful if you're not updating OpenSim from source.
On reflection, "DeleteScriptsOnStartup" isn't a great name since it suggests real script deletion rather than compiled versions.
2011-10-07 20:22:16 +01:00
Justin Clark-Casey (justincc) 084df4b7ef make distribution creating code to copy FlotsamCache.ini.example to FlotsamCache.ini 2011-10-07 20:22:08 +01:00
Justin Clark-Casey (justincc) 53ffc7ff8c bump version up to 0.7.2-rc2 2011-09-23 22:47:23 +01:00
Justin Clark-Casey (justincc) d8d048cfa1 oops, reinstate the try catching of async_call_method but leave the logging disabled 2011-09-23 22:45:02 +01:00
Justin Clark-Casey (justincc) a4e1d29e3c Catch but don't print out exceptions that make it to the top of the async_call_method stack.
This is not helpful for release code.
2011-09-23 22:40:34 +01:00
Justin Clark-Casey (justincc) 8c4dd6b330 Merge branch 'master' into 0.7.2-post-fixes 2011-09-23 22:36:20 +01:00
Justin Clark-Casey (justincc) bec0cbe82b remove unused SOP.Create() method 2011-09-23 22:20:15 +01:00
Justin Clark-Casey (justincc) ceb09cde4d Correct asset id of library default iris texture.
For this change to show up you will need to clear viewer cache.
2011-09-23 21:57:52 +01:00
Justin Clark-Casey (justincc) c8304b7f84 Fix avatar parameter updating for viewer 3 and maybe 2.
When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it.
Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated.
However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded.
This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place.
A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one.
This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
2011-09-23 02:59:33 +01:00
Justin Clark-Casey (justincc) 41616cad09 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-22 01:11:19 +01:00
Justin Clark-Casey (justincc) 3ccb58c05c Fix failure to teleport when an agent is lured on the same sim (and probably in neighbouring sims) with HG lure active
It turns out that the HG lure module was setting up a pending lure when it intercepted the instant message on its way out to the target avatar.
However, an IM would only be sent if the user was remote, so it would not be set up for users on the same sim or in an immediate neighbour.
We fix this by adding the pending lure when the message goes out and ignoring a duplicate pending lure add if it goes to out via IM.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5690
2011-09-22 01:08:38 +01:00
Dan Lake 28a482a7ee Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-09-21 16:24:48 -07:00
Dan Lake 2c0bb8118d Commented out new debug statements in ScenePresence 2011-09-21 16:24:19 -07:00
Justin Clark-Casey (justincc) d358125cac Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
2011-09-22 00:16:05 +01:00
Justin Clark-Casey (justincc) 241e07d006 Move code which handles NPC movement into Scene so that this can also be used by Autopilot coming from the client side.
I thought that I had implemented this but must have accidentally removed it.
Adds a regression test to detect if this happens again.
Temporarily disables automatic landing of NPC at a target.  Will be fixed presently.
2011-09-21 23:56:11 +01:00
Justin Clark-Casey (justincc) f9438e7147 Remove unused and never set SP.PreviousRotation 2011-09-21 22:01:57 +01:00
Justin Clark-Casey (justincc) 572b680cb0 get rid of an incredibly noisy logging message from the last commit 2011-09-21 20:15:06 +01:00