Commit Graph

22080 Commits (c37315da87a0e9d2461528e0590f1189878e6da5)

Author SHA1 Message Date
AliciaRaven c37315da87 Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-19 06:56:19 -07:00
Diva Canto 017d2cf417 Bug fix in inventory fetching: sometimes the caps request comes before there is a scene presence, and that's ok. 2015-06-17 15:55:07 -07:00
Diva Canto 4a516fa156 Removed the pgsql table for AgentPrefs, because it is not working. For now the Agent Preferences feature will not work with PGSQL installations -- someone who uses PGSQL needs to send a table that works. 2015-06-14 14:49:20 -07:00
Diva Canto be68f4852c Mantis #7610. Changed AgentPrefs table in PGSQL to use uuid instead of varchar(36), to be consistent with the otehr pgsql tables. Since the first commit on this was yesterday, there's no migration; instead, the version starts at 2. If anyone created the table yesterday, it will be dropped and recreated.
WARNING: untested. (I don't use pg)
2015-06-14 09:30:55 -07:00
Diva Canto f27ce66877 Squooshed a warning that could result in a runtime null pointer exception. It says that code is for debugging, but it was buggy. 2015-06-14 08:18:21 -07:00
Diva Canto 03f142730c Squoosh one more warning 2015-06-14 08:14:09 -07:00
Diva Canto 496f35b4e8 Removing the Store methods in the DB layer of AgentPreferences, as they were simply calling the base ones. 2015-06-14 08:04:25 -07:00
Cinder 3853904b80 Quell three new warnings I introduced with AgentPrefsData, return an empty llsd map instead of an empty llsd block when no AgentPrefs service is available to try and appease Firestorm
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-14 07:59:25 -07:00
Roger Kirkman 54c1659934 AgentPreferences SQLLite Migration update Mantis #7157
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 22:10:51 -07:00
Diva Canto b6a822132b Added more names of recent contributors that were missing from the list 2015-06-13 15:15:11 -07:00
Diva Canto d9c8465a23 Cleaned up the CONTRIBUTORS list 2015-06-13 15:09:40 -07:00
Cinder 7635138c59 SQLite and PGSQL adapters for AgentPreferences
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 14:53:17 -07:00
Diva Canto 53502e8694 Added example of how to configure the GodNames module 2015-06-13 14:41:50 -07:00
Diva Canto 75baf6ce01 Added ':' to debug messages 2015-06-13 14:34:28 -07:00
Cinder d6dc782d75 Add optional GodNames region module
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 14:31:49 -07:00
Cinder 044654b5a9 Guard against scenes without an agent prefs service and a copy and paste fix
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 13:37:08 -07:00
Diva Canto 7f1a73cbda Fixed indentation 2015-06-13 10:27:48 -07:00
Diva Canto bcb8a7d7f9 A few bug fixes for Agent Preferences to actually work. Also added missing config for standalone. 2015-06-13 08:36:06 -07:00
Cinder 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way.
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:42 -07:00
Cinder c1ddb7f05e Relicense AgentPreferences files to BSD and OpenSimulator
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:26 -07:00
Cinder 6f71d5c2c6 Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13 07:27:01 -07:00
BlueWall 14a9596121 Removing parts that escaped from the lab - thanks AliciaRaven 2015-06-12 11:58:56 -04:00
Diva Canto fe116b6af7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-06-11 11:31:44 -07:00
Diva Canto 254a1e0f98 Restoring ICSharpCode.SharpZipLib.dll to what it was before, as it seems to have been inadvertently replaced in commit edcba95ab5 2015-06-11 11:31:21 -07:00
dahlia 58972f65ac SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions. 2015-06-10 01:26:38 -07:00
dahlia 6a6c5942fa Update libomv to current HEAD f75dccc313f3 2015-06-10 00:39:33 -07:00
Diva Canto a83d2247d4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-06-09 13:22:24 -07:00
Diva Canto b931f393a8 Avoid registering console commands in every single instance of GridUserService running on the same process. Only one registers them now. 2015-06-09 13:21:41 -07:00
Robert Adams 81ef7b586e Address Mantis 7592 (http://opensimulator.org/mantis/view.php?id=7592) by
disabling terrain patch sending by view distance for legacy sized regions.

The problem seems to be that people expect adjacent legacy sized regions
to just display like they always have. Limiting displayed terrain is
complicated by the camera position not being updated in child regions.
2015-06-06 07:09:20 -07:00
H-H-H 0c5facbd75 Typo Fix
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-05 16:48:16 -07:00
Diva Canto c4efeb0f7c Upgraded the Simian inventory connector with an item cache, too, so that it doesn't get awfully out of sync with the improvements I'm making to the robust service connectors, which are being fully leveraged by the simulator. This Simian connector needs more love... 2015-06-05 11:46:13 -07:00
Diva Canto 96f0c6f074 More on mantis #7567. Two things:
- Increase the inventory cache timeout to 20 secs, so that the items will still be there when they are needed by the sim for rezzing
- Before rezzing attachs, make a call to GetMultipleItems so to fetch them all at the same time
2015-06-05 10:07:50 -07:00
Diva Canto cc22d81b4d The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar. 2015-06-05 09:47:36 -07:00
Diva Canto 52d9ea1cee Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace. 2015-06-04 19:57:01 -07:00
Diva Canto 83267e19f6 Mantis #7536. This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause. 2015-06-04 16:17:45 -07:00
Diva Canto 51fccff235 Mantis #7600. The warning message was not a symptom of a problem, it was just that the HG client was trying to fetch folders that aren't in the Suitcase, so that fails. This should make the warning message go away in that situation. (fetching those folders will still fail, because they aren't available over HG) 2015-06-04 15:04:36 -07:00
Diva Canto f63e7ec46f Trivial: fix copy-paste typo in string 2015-06-04 09:30:41 -07:00
Diva Canto c4ecd1946b Fixed order of projects, so that the solution builds in mono. 2015-06-04 09:20:34 -07:00
Diva Canto 2fff376762 More assertions in inventory client tests to check for assorted combinations of cached/non-cached/existing/non-existing items 2015-06-04 09:17:12 -07:00
Diva Canto 6f469ec0a5 Added tests that verify the absence of the bug fixed in the previous commits (cache issues). 2015-06-04 08:52:57 -07:00
Diva Canto a433a40980 Making the inventory cache static, so that there's less timers. 2015-06-04 07:10:06 -07:00
Diva Canto ea5aa82c2c Mantis #7567. Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully. 2015-06-04 06:58:07 -07:00
Diva Canto bac53387a9 Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
Diva Canto 3141664d6b I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify. 2015-06-02 16:31:56 -07:00
Diva Canto 0531448664 New unit tests for FetchInventory2 cap. 2015-06-02 15:48:16 -07:00
Diva Canto be6fb22d69 Mantis #7567. One of the reported log messages showed this:
09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms
FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that.
2015-06-02 15:40:13 -07:00
Diva Canto 8de65a8fb3 Mantis #7594: putting things as they were before regarding duplicate removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis. 2015-06-01 20:05:51 -07:00
Diva Canto 442c025335 Mantis #7594. Fixing the broken code I just introduced. 2015-06-01 18:57:01 -07:00
Diva Canto 7b5e97f04f More on mantis #7594, this a=time addressing the reported exception, which seems to be a separate issue from the duplicate folders. 2015-06-01 16:37:04 -07:00
Diva Canto 7effd3b158 Mantis #7594. This should be functionally equivalent to what it was, but just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness. 2015-06-01 15:11:30 -07:00