b6651ce790 
								
							
								 
							
						 
						
							
							
								
								* Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene  
							
							... 
							
							
							
							* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets 
							
						 
						
							2009-10-26 18:22:32 -07:00  
				
					
						
							
							
								 
						
							
							
								0b1726b524 
								
							
								 
							
						 
						
							
							
								
								Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on  
							
							
							
						 
						
							2009-10-26 16:48:43 -07:00  
				
					
						
							
							
								 
						
							
							
								4847e62e9f 
								
							
								 
							
						 
						
							
							
								
								* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly  
							
							... 
							
							
							
							* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva 
							
						 
						
							2009-10-26 16:33:04 -07:00  
				
					
						
							
							
								 
						
							
							
								119cf80e13 
								
							
								 
							
						 
						
							
							
								
								Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system  
							
							
							
						 
						
							2009-10-26 15:52:59 -07:00  
				
					
						
							
							
								 
						
							
							
								428bd7a74b 
								
							
								 
							
						 
						
							
							
								
								No need to create dupe TriMeshData for ODE. A previous patch created a dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch.  
							
							
							
						 
						
							2009-10-26 15:14:19 -07:00  
				
					
						
							
							
								 
						
							
							
								ad624f703d 
								
							
								 
							
						 
						
							
							
								
								ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0];  
							
							
							
						 
						
							2009-10-26 15:14:13 -07:00  
				
					
						
							
							
								 
						
							
							
								ff4b45a1e3 
								
							
								 
							
						 
						
							
							
								
								Do case-insensitive comparisons on region names in LLStandaloneLoginModule  
							
							
							
						 
						
							2009-10-26 15:12:43 -07:00  
				
					
						
							
							
								 
						
							
							
								ac7ccdf7d7 
								
							
								 
							
						 
						
							
							
								
								* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later  
							
							... 
							
							
							
							* Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it 
							
						 
						
							2009-10-26 14:41:27 -07:00  
				
					
						
							
							
								 
						
							
							
								c04775bf68 
								
							
								 
							
						 
						
							
							
								
								Changed UseCircuitCode handling to be synchronous or asynchronous depending on the async_packet_handling config option, and added a debug log message when a UseCircuitCode packet is handled  
							
							
							
						 
						
							2009-10-26 13:38:07 -07:00  
				
					
						
							
							
								 
						
							
							
								ff65b50236 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-26 11:28:43 -07:00  
				
					
						
							
							
								 
						
							
							
								2222172afa 
								
							
								 
							
						 
						
							
							
								
								Removed an unnecessary lock in LLUDPClient.UpdateRTO() and LLUDPClient.BackoffRTO()  
							
							
							
						 
						
							2009-10-26 11:28:02 -07:00  
				
					
						
							
							
								 
						
							
							
								1209db6dcd 
								
							
								 
							
						 
						
							
							
								
								Thank you, RemedyTomm, for an update to your previous patch. Garbage-collect  
							
							... 
							
							
							
							the transfers that never happen. 
							
						 
						
							2009-10-26 15:51:28 +00:00  
				
					
						
							
							
								 
						
							
							
								7df54d4ad2 
								
							
								 
							
						 
						
							
							
								
								Thank you, RemedyTomm, for a patch to handle Xfer requests being dropped  
							
							... 
							
							
							
							before the file data to be transfered is ready. 
							
						 
						
							2009-10-26 04:52:11 +00:00  
				
					
						
							
							
								 
						
							
							
								3639f68411 
								
							
								 
							
						 
						
							
							
								
								Added a missing reference to System.Core for OpenSim.Region.Framework  
							
							
							
						 
						
							2009-10-25 01:20:54 -07:00  
				
					
						
							
							
								 
						
							
							
								0be79b285b 
								
							
								 
							
						 
						
							
							
								
								Having a commit fail... this fixes a typo in the previous commit(s?)  
							
							
							
						 
						
							2009-10-25 01:13:50 -07:00  
				
					
						
							
							
								 
						
							
							
								7d3860c4cc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-25 01:10:31 -07:00  
				
					
						
							
							
								 
						
							
							
								de25dcfb7b 
								
							
								 
							
						 
						
							
							
								
								Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0  
							
							
							
						 
						
							2009-10-25 01:10:02 -07:00  
				
					
						
							
							
								 
						
							
							
								593ce2e1fb 
								
							
								 
							
						 
						
							
							
								
								Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0  
							
							
							
						 
						
							2009-10-25 01:01:26 -07:00  
				
					
						
							
							
								 
						
							
							
								730930955a 
								
							
								 
							
						 
						
							
							
								
								Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces  
							
							... 
							
							
							
							* Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff
* Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape()
* Improved the instantiation of PrimitiveBaseShape 
							
						 
						
							2009-10-25 00:40:21 -07:00  
				
					
						
							
							
								 
						
							
							
								2c34619aea 
								
							
								 
							
						 
						
							
							
								
								* Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary  
							
							... 
							
							
							
							* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created 
							
						 
						
							2009-10-23 14:22:21 -07:00  
				
					
						
							
							
								 
						
							
							
								52a4534f7f 
								
							
								 
							
						 
						
							
							
								
								* Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a delegate (which STP appears to hold on to). This removes the slow leak I was seeing when using async_call_method=SmartThreadPool and stabilizes allocated memory for an idle OpenSim instance  
							
							
							
						 
						
							2009-10-23 13:45:18 -07:00  
				
					
						
							
							
								 
						
							
							
								a41cd1d069 
								
							
								 
							
						 
						
							
							
								
								* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system  
							
							... 
							
							
							
							* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section 
							
						 
						
							2009-10-23 13:14:29 -07:00  
				
					
						
							
							
								 
						
							
							
								c749cf0061 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-23 10:37:01 -07:00  
				
					
						
							
							
								 
						
							
							
								4c45b5fd3c 
								
							
								 
							
						 
						
							
							
								
								Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been removed and several new parameters have been added to [ClientStack.LindenUDP]  
							
							
							
						 
						
							2009-10-23 10:35:47 -07:00  
				
					
						
							
							
								 
						
							
							
								8ba3afb59b 
								
							
								 
							
						 
						
							
							
								
								Patch from dslake  http://opensimulator.org/mantis/view.php?id=4291  0004291: Inconsistent locking of ODE tainted prims  
							
							
							
						 
						
							2009-10-23 12:14:05 -04:00  
				
					
						
							
							
								 
						
							
							
								71c929137f 
								
							
								 
							
						 
						
							
							
								
								Inconsistent locking of SenseRepeaters in Script Engine.  
							
							... 
							
							
							
							When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration.
The attached patch locks SenseRepeatListLock in GetSerializationData() 
							
						 
						
							2009-10-23 11:25:06 +01:00  
				
					
						
							
							
								 
						
							
							
								b0923e0d73 
								
							
								 
							
						 
						
							
							
								
								Fix a glitch in a ROBUST message  
							
							
							
						 
						
							2009-10-23 10:41:05 +01:00  
				
					
						
							
							
								 
						
							
							
								1d47dbb380 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-23 09:48:13 +01:00  
				
					
						
							
							
								 
						
							
							
								62f1a5e36d 
								
							
								 
							
						 
						
							
							
								
								Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you  
							
							
							
						 
						
							2009-10-23 02:38:59 -07:00  
				
					
						
							
							
								 
						
							
							
								d0019704e6 
								
							
								 
							
						 
						
							
							
								
								Adding the presence service skeleton  
							
							
							
						 
						
							2009-10-23 09:47:45 +01:00  
				
					
						
							
							
								 
						
							
							
								37f7277378 
								
							
								 
							
						 
						
							
							
								
								Uncommented the resend log line so the previous commit can be seen in action  
							
							
							
						 
						
							2009-10-23 01:33:43 -07:00  
				
					
						
							
							
								 
						
							
							
								ac0acb0296 
								
							
								 
							
						 
						
							
							
								
								* Changed the max RTO value to 60 seconds to comply with RFC 2988  
							
							... 
							
							
							
							* Implemented section 5.5, exponential backoff of the RTO after a resend 
							
						 
						
							2009-10-23 01:33:05 -07:00  
				
					
						
							
							
								 
						
							
							
								53bf479bab 
								
							
								 
							
						 
						
							
							
								
								Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal)  
							
							
							
						 
						
							2009-10-23 01:11:40 -07:00  
				
					
						
							
							
								 
						
							
							
								588361e2a2 
								
							
								 
							
						 
						
							
							
								
								Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed  
							
							
							
						 
						
							2009-10-23 01:02:36 -07:00  
				
					
						
							
							
								 
						
							
							
								96d53f11e5 
								
							
								 
							
						 
						
							
							
								
								Added VS2010 support to Prebuild and created runprebuild2010.bat  
							
							
							
						 
						
							2009-10-22 17:03:13 -07:00  
				
					
						
							
							
								 
						
							
							
								f34e8adffb 
								
							
								 
							
						 
						
							
							
								
								* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.  
							
							
							
						 
						
							2009-10-22 18:28:42 -04:00  
				
					
						
							
							
								 
						
							
							
								ba2972eaf6 
								
							
								 
							
						 
						
							
							
								
								* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right  
							
							... 
							
							
							
							* Fix WorldMapModule.process() to not trip the watchdog timer 
							
						 
						
							2009-10-22 14:33:54 -07:00  
				
					
						
							
							
								 
						
							
							
								4ba3842d71 
								
							
								 
							
						 
						
							
							
								
								Forgot to hit save in the last commit  
							
							
							
						 
						
							2009-10-22 13:24:24 -07:00  
				
					
						
							
							
								 
						
							
							
								167d8e39fa 
								
							
								 
							
						 
						
							
							
								
								* Sending (position - hipoffset) instead of position  
							
							... 
							
							
							
							* Sending m_rotation instead of m_bodyRot in full updates to match terse updates (no idea which one is right!) 
							
						 
						
							2009-10-22 13:14:41 -07:00  
				
					
						
							
							
								 
						
							
							
								a16c3bf446 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-22 12:34:47 -07:00  
				
					
						
							
							
								 
						
							
							
								b2ed348aa2 
								
							
								 
							
						 
						
							
							
								
								Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated  
							
							
							
						 
						
							2009-10-22 12:33:23 -07:00  
				
					
						
							
							
								 
						
							
							
								91084653bd 
								
							
								 
							
						 
						
							
							
								
								Commented out instrumentation in ODEPrim.cs  
							
							
							
						 
						
							2009-10-22 21:14:00 +02:00  
				
					
						
							
							
								 
						
							
							
								227c832d3b 
								
							
								 
							
						 
						
							
							
								
								Commented out instrumentation in ODEPrim.cs  
							
							
							
						 
						
							2009-10-22 19:15:35 +01:00  
				
					
						
							
							
								 
						
							
							
								11013ad295 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-22 11:07:43 -07:00  
				
					
						
							
							
								 
						
							
							
								36b0e5e1d3 
								
							
								 
							
						 
						
							
							
								
								Terrible typo in the previous commit!  
							
							
							
						 
						
							2009-10-22 11:07:23 -07:00  
				
					
						
							
							
								 
						
							
							
								6ca4b0f366 
								
							
								 
							
						 
						
							
							
								
								* Added a check if Util.m_ThreadPool is null before trying to use it, and if so initialize it to sane defaults  
							
							... 
							
							
							
							* Simplified the InitThreadPool() function 
							
						 
						
							2009-10-22 10:37:11 -07:00  
				
					
						
							
							
								 
						
							
							
								4121a02936 
								
							
								 
							
						 
						
							
							
								
								OpenSim.ini.example had the wrong names for default values in the [InterestManagement] section. Fixed  
							
							
							
						 
						
							2009-10-22 10:15:28 -07:00  
				
					
						
							
							
								 
						
							
							
								5d12170df9 
								
							
								 
							
						 
						
							
							
								
								Correct version number after merge  
							
							
							
						 
						
							2009-10-22 17:41:42 +01:00  
				
					
						
							
							
								 
						
							
							
								fc4ff09181 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'vehicles'  
							
							
							
						 
						
							2009-10-22 17:39:19 +01:00  
				
					
						
							
							
								 
						
							
							
								84ac0f56f5 
								
							
								 
							
						 
						
							
							
								
								Fixing the patch to the patch  
							
							
							
						 
						
							2009-10-22 17:36:52 +01:00