Commit Graph

29615 Commits (c6c386cd806cfe27f79ce5ad4333272a81b16afd)

Author SHA1 Message Date
UbitUmarov 997a85568e double request.ReadWriteTimeout 2017-09-16 00:46:26 +01:00
UbitUmarov 05da6b9f14 bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. 2017-09-16 00:19:58 +01:00
UbitUmarov b581a64788 ubOde: comment out some debug stats 2017-09-08 20:04:16 +01:00
UbitUmarov 0ac81f6a09 ubOde: hashSpaces aren't that nice 2017-09-08 19:59:38 +01:00
UbitUmarov ca493a1beb Merge branch 'master' into httptests 2017-09-05 20:25:12 +01:00
Robert Adams 921e3ceb09 BulletSim: Merge branch 'BulletSim2017'
Adds raycast using Bullet physics engine.
2017-09-05 06:24:04 -07:00
Robert Adams 4608b44817 BulletSim: add raycast filtering 2017-09-05 06:19:49 -07:00
UbitUmarov 86493d75fa Merge branch 'master' into httptests 2017-09-04 18:39:42 +01:00
Kevin Cozens e08b051ca6 Fixed typos in comments in osslEnable.ini 2017-09-04 13:30:16 -04:00
Kevin Cozens 05db0c977f Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch. 2017-09-04 13:28:31 -04:00
Robert Adams f348f7fa90 BulletSim: first version of raycast. Only single contact point and no
filtering.
2017-09-03 17:15:27 -07:00
Robert Adams 6c5cfbafba BulletSim; Update BulletSim.dll's and so's for raycast. 2017-09-03 17:14:59 -07:00
Robert Adams 33e773959f BulletSim: modify taint processing which use locks.
(Merge branch 'bullettaint' into bulletcast)
2017-09-02 13:08:54 -07:00
Robert Adams 0afa3a294a BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
work.
2017-09-02 13:06:36 -07:00
UbitUmarov 34da125a4d fix our name is OpenSimulator not OpenSim 2017-08-31 15:25:14 +01:00
UbitUmarov 3fe3471532 improve Prefer32bit configuration option 2017-08-31 15:17:42 +01:00
UbitUmarov c9198dc1d4 .net4.5, take2; vs2010 does not do it, try to make mono5.x msbuild more happy 2017-08-31 13:42:58 +01:00
UbitUmarov 566e79b574 test: .net framework4.5 2017-08-31 13:20:47 +01:00
UbitUmarov a578df9589 CSharp targets name still wrong 2017-08-31 11:29:00 +01:00
UbitUmarov b9fc629bdf fix a whitecode bug, add missing files 2017-08-31 11:23:03 +01:00
UbitUmarov a30d8f8e64 fix a prebuild VS targets assembly name 2017-08-31 09:59:44 +01:00
UbitUmarov 46ead8dcb2 make option Prefer32bit default to false. Thanks Freaky Tech 2017-08-30 22:49:13 +01:00
UbitUmarov 41e8b9f91f update Prebuild with WhiteCore version 2017-08-30 22:24:07 +01:00
UbitUmarov d4a3aa5e08 Merge branch 'master' into httptests 2017-08-29 07:53:34 +01:00
UbitUmarov 22c7450363 fix cache.cs (used on parcels info) 2017-08-29 07:38:52 +01:00
Robert Adams 5c36561424 BulletSim: add clock and change logic for taint processing a little
so taints check if they are not in simulation time and execute
immediately if not.
2017-08-28 15:23:32 -07:00
UbitUmarov e4747b938b update httpserver 2017-08-28 13:33:37 +01:00
UbitUmarov 47648557c1 fix some nunit tests 2017-08-28 10:48:46 +01:00
UbitUmarov b3eec90d3c Merge branch 'master' into httptests 2017-08-25 23:47:40 +01:00
UbitUmarov 396ab1424c in some cases ll TPVs can only see avatar rotations around Z or camera misbehaves 2017-08-25 23:44:59 +01:00
UbitUmarov dfdc3e3adf change camera view constraint. we need to do it a lot more :( 2017-08-25 20:53:07 +01:00
UbitUmarov a1aa2f1add Merge branch 'master' into httptests 2017-08-24 02:18:40 +01:00
UbitUmarov 05b8ead8b2 frozen avatars should not do local teleports. Possible none should not be allowed, but that may be abusive 2017-08-24 02:11:40 +01:00
UbitUmarov c5802c9460 change a few more parcel eject code paths 2017-08-24 01:47:01 +01:00
UbitUmarov 1a7c8893ee add missing file. Also in last commit comment the flag was relative to (un)freeze no t(un)eject 2017-08-24 01:38:04 +01:00
UbitUmarov 74524cb3be (un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject. 2017-08-24 01:30:57 +01:00
UbitUmarov b1fdb02be1 Merge branch 'master' into httptests 2017-08-22 18:39:30 +01:00
UbitUmarov 1ca70232a5 mantis 8233: media changes flag object updated in region db 2017-08-22 18:37:35 +01:00
UbitUmarov 8434def603 update ODE bins for windows to 0.13.3 ( old ode will now also have stati/dynamic friction, cant avoid it 2017-08-21 05:00:18 +01:00
UbitUmarov 6cf27e2191 ubOde move static/dynamic friction to unmanaged code. Note this now requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test 2017-08-21 04:54:01 +01:00
UbitUmarov f9c01db33c Merge branch 'master' into httptests 2017-08-19 22:48:31 +01:00
UbitUmarov 539c006cb8 change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped 2017-08-19 22:44:18 +01:00
Robert Adams 1fdd56f987 BulletSim: Update macOS version of BulletSim with the actual Bullet
2.86. (the last commit was really an update to 2.82).
    Thanks Gavin Hird.
2017-08-18 12:44:29 -07:00
UbitUmarov e2ca5853fc Merge branch 'master' into httptests 2017-08-18 04:33:21 +01:00
Diva Canto 2df4c1bb91 Replaced libomv dlls with newly compiled ones to solve crashes with pCampBot. See
e8250162cc
2017-08-17 17:43:58 -07:00
UbitUmarov ea53cb0dfa temporary change pcampbot bots lastname convention, to test at osgrid 2017-08-17 22:17:36 +01:00
Diva Canto 3acdae74db Make VERSION_FLAVOUR public too, per request. I question the practice of insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different. 2017-08-17 11:36:18 -07:00
Robert Adams c804835801 BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision fixes.
Thanks Gavin Hird.
2017-08-17 10:33:18 -07:00
UbitUmarov c54cd4d808 Merge branch 'master' into httptests 2017-08-17 00:16:29 +01:00
UbitUmarov 218160494e fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle() 2017-08-16 23:44:34 +01:00