BlueWall
cc962a2275
Oops! putting back the entry for map urls
2012-06-16 07:24:27 -04:00
BlueWall
f870c6b490
Adjust Robust*.ini.examples V3 webprofile entries
2012-06-16 06:25:12 -04:00
BlueWall
fbcbac8aef
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-06-15 05:32:56 -04:00
Justin Clark-Casey (justincc)
aaa30dcebc
Add region name to UseCircuitCode log messages
2012-06-15 05:01:36 +01:00
BlueWall
6ded541b55
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-06-14 22:38:43 -04:00
Justin Clark-Casey (justincc)
c935f03467
Put all debug console commands into a single Debug section rather than scattering them over other categories
2012-06-15 03:32:43 +01:00
BlueWall
ec05e93f85
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-06-14 22:05:27 -04:00
Justin Clark-Casey (justincc)
94517c8d5c
Make the "debug http" command available for robust as well as the simulator. This allows one to see incoming requests as they happen.
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This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
2012-06-15 02:51:52 +01:00
BlueWall
d7c5e240a5
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-06-14 21:27:58 -04:00
Justin Clark-Casey (justincc)
257b1b517d
Add main instance to internal MainServer.m_Servers list to simplify internal logic.
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This does require the server to be added before it is set as the main Instance
2012-06-15 02:03:50 +01:00
Justin Clark-Casey (justincc)
aeed4d3041
minor: Tell user the current debug http level if "debug http" console command is executed without a level parameter
2012-06-15 01:27:29 +01:00
Justin Clark-Casey (justincc)
478acfff34
When setting debug http level, do this for all known http servers, not just the main instance.
2012-06-15 01:24:36 +01:00
Justin Clark-Casey (justincc)
10e87f9cdc
Make XMLRPCModule use an existing HTTP server if one already exists on the desired port.
2012-06-15 00:59:53 +01:00
Justin Clark-Casey (justincc)
6993a26ba5
Get rid of some unnecessary null checks in RegionApplicationBase.StartupSpecific() - a constructor can never return null.
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Also adds some method doc to MainServer
2012-06-15 00:40:12 +01:00
Justin Clark-Casey (justincc)
93ba0332c4
minor: Extend 'debug http' usage statement to 0..3 from 0..2
2012-06-14 23:54:12 +01:00
Justin Clark-Casey (justincc)
9825861f4a
Shuffle "debug http" levels so that 1 and 2 now cause different levels of warn to be logged if we receive invalid xml for xmlrpc.
2012-06-14 23:46:09 +01:00
Justin Clark-Casey (justincc)
f4b02f8e39
Fix a regression in BaseHttpServer.HandleXmlRpcRequests() from recent c6e3752
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Accidentally make responseString null by default instead of String.Empty.
It needs to be something in case the XmlRpcRequest deserialize throws an exception due to bad xml (a failure which we silently swallow!)
2012-06-14 04:29:15 +01:00
Justin Clark-Casey (justincc)
2c6555021f
Fix very recent regression in 917d753
where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()
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This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14 03:49:54 +01:00
Justin Clark-Casey (justincc)
3888b9a670
If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message.
2012-06-14 03:32:44 +01:00
Justin Clark-Casey (justincc)
1aa7469253
correct wrong incomplete comment from previous commit 3c3ea19
in AttachmentsModule
2012-06-14 02:30:40 +01:00
Justin Clark-Casey (justincc)
3c3ea19620
Fix a bug where scene objects attached as HUDs through scripts would not disappear for other avatars.
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We do this by sending a kill message for that object to all other avatars apart from the one that has the hud.
2012-06-14 02:26:38 +01:00
Justin Clark-Casey (justincc)
0d2243a393
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-14 01:38:41 +01:00
Justin Clark-Casey (justincc)
917d753f1c
Fix a race condition where an object update for a hud could be sent to non-owner avatars if the hud was attached directly from within the region.
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If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14 01:36:37 +01:00
Justin Clark-Casey (justincc)
a4290048e5
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
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Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
2012-06-14 01:20:55 +01:00
Melanie
cba8b4f8b8
Fix not sending TransferInfo when an asset is not found. This clogs
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up the sound pipeline in the viewer.
2012-06-14 00:58:17 +01:00
Justin Clark-Casey (justincc)
6a77a65675
minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false
2012-06-14 00:35:26 +01:00
Justin Clark-Casey (justincc)
16ffc764bf
minor: refactor part of LLClientView.ProcessEntityUpdates() to remove duplicate code
2012-06-13 23:54:32 +01:00
Justin Clark-Casey (justincc)
cf080a68d6
Remove long obsolete and unused IClientAPI.KillEndDone()
2012-06-13 23:42:22 +01:00
Justin Clark-Casey (justincc)
f726150afd
Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level
2012-06-13 23:39:23 +01:00
Justin Clark-Casey (justincc)
1f34c8277d
In the osGetGrid functions, if the [GridInfo] section does not exist then return "Configuration Error", as already happens if there is no GridInfoURI
2012-06-13 04:05:02 +01:00
Justin Clark-Casey (justincc)
66cb533f26
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-13 03:51:13 +01:00
Justin Clark-Casey (justincc)
5145356467
Add "deregister region" by uuid command to grid service to allow manual deregistration of simulators.
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Useful if a simulator has crashed without removing its regions and those regions have been reconfigured differently
2012-06-13 03:49:22 +01:00
BlueWall
491eccf882
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-06-12 22:33:53 -04:00
BlueWall
9e0377cd3d
Add the updated OpenSimDefaults.ini for the prior timer_Interval patch.
2012-06-12 21:52:52 -04:00
BlueWall
8e2752a0f6
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-06-12 21:37:11 -04:00
Melanie
77f579dcc8
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-06-13 02:34:25 +01:00
BlueWall
7c0843aad1
Add the updated OpenSimDefaults.ini for the prior timer_Interval patch.
2012-06-12 21:55:31 -04:00
Melanie
4e18e71089
Committing the Avination implementation of llCastRay. This is a complete rewrite
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wich does it's thing independently of physics. Enjoy!
2012-06-13 02:32:25 +01:00
Justin Clark-Casey (justincc)
94bbbf96c7
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-13 02:25:42 +01:00
Justin Clark-Casey (justincc)
c6e375291a
Don't include time to transmit response back to requester when assessing slow handling of requests.
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This is to avoid logging a 'slow' request when the source of delay is the viewer in processing a response.
This is not something we can do much about on the server end - it's server-side delay that we're interested in.
To ensure consistency, this commit also had to refactor and simplify inbound non-poll network request handling, though there should be no functional change.
IOSHttpResponse no longer exposes the Send() method, only classes in OpenSim.Framework.Servers.HttpServer should be doing this.
Only the GetTextureHandler was sending its own response. Now it leaves this to BaseHttpServer, like all other core handlers.
2012-06-13 00:03:44 +01:00
BlueWall
c53c55fed0
Add variable timer configureation for the timer_Script
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Added "timer_Interval" to the OpenSimDefaults.ini, leaving the default value set to 1200, as the previous default setting. The value represents seconds. To change the default, copy the entry to OpenSim.ini and multiply the number of minutes for the interval by 60.
2012-06-12 17:15:56 -04:00
BlueWall
04d132e78b
Add variable timer configureation for the timer_Script
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Added "timer_Interval" to the OpenSimDefaults.ini, leaving the default value set to 1200, as the previous default setting. The value represents seconds. To change the default, copy the entry to OpenSim.ini and multiply the number of minutes for the interval by 60.
2012-06-12 17:07:10 -04:00
BlueWall
bc0cfa4468
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-06-11 22:26:24 -04:00
Justin Clark-Casey (justincc)
2ca31a9841
Remove accidental timeout left in during earlier debugging. Has been in since two commits ago ( b099f26
)
2012-06-12 02:46:14 +01:00
Justin Clark-Casey (justincc)
1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
2012-06-12 02:43:33 +01:00
Justin Clark-Casey (justincc)
b099f26376
Set IClientAPI.IsActive = false early on client removal due to ack timeout rather than using IsLoggingOut flag.
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IsActive is more appropriate since unack timeout is not due to voluntary logout.
This is in line with operations such as manual kick that do not set the IsLoggingOut flag.
It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-12 02:16:36 +01:00
Justin Clark-Casey (justincc)
c89db34fc4
If the simulator closes a root agent due to ack timeout, then send the client a kick message with that reason, in case it is somehow still listening.
2012-06-12 02:03:31 +01:00
Justin Clark-Casey (justincc)
8c7149063b
In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
2012-06-12 01:25:09 +01:00
Justin Clark-Casey (justincc)
bab7dab4c5
Comment out the scene presence sitting debug log messages for now
2012-06-11 23:37:16 +01:00
Justin Clark-Casey (justincc)
51fe97a00c
Set CreateDefaultAvatarEntries = true in Robust.HG.ini.example to match Robust.HG.ini
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Thanks to Ai Austin for the spot.
2012-06-11 23:33:32 +01:00