UbitUmarov
ad83b18634
some cleanup..
2014-08-21 14:07:55 +01:00
UbitUmarov
b68c814bc6
...
2014-08-21 10:53:59 +01:00
UbitUmarov
114144407b
variations..
2014-08-21 09:32:36 +01:00
UbitUmarov
5f1cb6542d
test
2014-08-21 06:35:11 +01:00
UbitUmarov
ad6f942279
add filter sog updates
2014-08-21 06:11:19 +01:00
UbitUmarov
d98d64a61a
bug fix
2014-08-21 05:28:35 +01:00
UbitUmarov
d2f3a19838
test
2014-08-21 05:00:51 +01:00
UbitUmarov
6acfa77919
test
2014-08-21 04:35:04 +01:00
UbitUmarov
87f03c040c
bad test
2014-08-21 04:07:23 +01:00
Melanie Thielker
f06f13b59d
Merge branch 'ubitworkmaster'
2014-08-21 02:38:57 +02:00
UbitUmarov
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
...
optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
ea1c232f92
revert droping udp packet resends after 6 retries, keep resending.
2014-08-21 00:08:43 +01:00
UbitUmarov
88587b4e73
reserve updates priority queue 2 for attachments, send them by it on
...
BestAvatarResp scheme. Attachments cannot be sent on imediate queues,
since they will block everything. Changed distance to priority math,
keeping identical result, shifted to start at queue 3.
2014-08-20 21:41:16 +01:00
UbitUmarov
542118adf1
remove from use the UpdatesResend on resending udp packets. Just resend
...
the UDP packet. Also just loose packets we tried to send 6 times already
(ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
2014-08-20 18:55:06 +01:00
UbitUmarov
16cf3967b4
Reserve a extra localID for a presence ( it will be localID + 1 )
2014-08-20 17:54:23 +01:00
UbitUmarov
b21b6532b0
sending attachment kills before putting them back doesnt cover all cases
...
and seems heavy for viewers
2014-08-20 17:48:10 +01:00
Melanie Thielker
24b4f6ad7b
Merge branch 'ubitworkmaster'
2014-08-20 04:39:48 +02:00
UbitUmarov
d16f7df673
also send attachment pre-kills on crossings
2014-08-19 20:33:26 +01:00
UbitUmarov
6aa60a5d97
test ....
2014-08-19 19:56:43 +01:00
UbitUmarov
cca2ae3c89
test
2014-08-19 19:47:41 +01:00
Justin Clark-Casey (justincc)
4e03d352c3
Extend drop command to "debug lludp drop <in|out>..." to allow drop of inbound packets.
...
For test/debug purposes.
2014-08-19 18:43:21 +01:00
Justin Clark-Casey (justincc)
298376d5c7
Add "debug lludp drop out <add|remove> <packet-name>" console command for debug/test purposes.
...
This drops all outbound packets that match a given packet name.
Can currently only be applied to all connections in a scene.
2014-08-19 18:34:17 +01:00
UbitUmarov
919aef1573
send zero velocity again on avatar full update or its ugly
2014-08-19 10:03:04 +01:00
UbitUmarov
ca43a7fe63
variationsss...
2014-08-19 09:42:45 +01:00
UbitUmarov
b0253362c7
remove the silly sendTerseUpdates. I was fooled by wingridproxy not
...
decoding updates correctly
2014-08-19 09:18:29 +01:00
UbitUmarov
8f0d35e59a
fix the encoding of rotation in updates, not just using the next field to
...
override w bytes. ( specially having it commented )
2014-08-19 09:04:20 +01:00
UbitUmarov
e883fb519b
test
2014-08-19 06:53:02 +01:00
UbitUmarov
65983cc4fc
test
2014-08-19 06:23:30 +01:00
UbitUmarov
1c9af8727d
send the avatar data after sending attachments, by the same Entity updates
...
path
2014-08-19 05:13:18 +01:00
UbitUmarov
42a58101cf
HACK force GetPriorityByBestAvatarResponsiveness ignoring configuration
2014-08-19 04:56:33 +01:00
UbitUmarov
9914e371af
minor changes to GetPriorityByBestAvatarResponsiveness code
2014-08-19 04:54:25 +01:00
UbitUmarov
505cbf9983
still another ...
2014-08-19 03:58:16 +01:00
UbitUmarov
4c46ebdbf5
fix a missed blocking of sending updates the the new attach points above
...
hud indexes
2014-08-19 03:47:26 +01:00
UbitUmarov
e77fafe12d
*test* send attachments in sync, resend avatar at end
2014-08-19 02:15:01 +01:00
Justin Clark-Casey (justincc)
ce74418c20
minor:Give console feedback when we sit or stand pCampbot bots.
...
Also only write console lines for actually connected bots.
2014-08-19 00:58:33 +01:00
Justin Clark-Casey (justincc)
88b2fc61ff
Add clientstack.<scene>.OQRERequestsWaiting stat
...
Only present if OQRE is enabled
2014-08-19 00:42:19 +01:00
Justin Clark-Casey (justincc)
84cea46c10
Add experimental OutgoingQueueRefillEngine to handle queue refill processing on a controlled number of threads rather than the threadpool.
...
Disabled by default. Currently can only be enabled with console "debug lludp oqre start" command, though this can be started and stopped whilst simulator is running.
When a connection requires packet queue refill processing (used to populate queues with entity updates, entity prop updates and image queue updates), this is done via Threadpool requests.
However, with a very high number of connections (e.g. 100 root + 300 child) a very large number of simultaneous requests may be causing performance issues.
This commit adds an experimental engine for processing these requests from a queue with a persistent thread instead.
Unlike inbound processing, there are no network requests in this processing that might hold the thread up for a long time.
Early implementation - currently only one thread which may (or may not) get overloaded with requests. Added for testing purposes.
2014-08-19 00:17:12 +01:00
Justin Clark-Casey (justincc)
b375f86f11
Make LLUDPServer.Scene publicly gettable/privately settable instead of protected so that other logging code in the clientstack can record more useful information
...
Adds some commented out logging for use again in the future.
No functional change.
2014-08-19 00:17:12 +01:00
Robert Adams
64cf75866e
BulletSim: Windows and Linux 32 and 64 bit versions of Bullet 2.82
2014-08-18 15:52:49 -07:00
UbitUmarov
ffcc1d7fa2
undo the hack.. its useless
2014-08-18 23:14:04 +01:00
Kevin Cozens
321816b32c
Prevent exception if inventory item in llGiveInventory() call doesn't exist.
2014-08-18 16:00:49 -04:00
UbitUmarov
d31f361e89
moved hacks to scene presence completemovement, possible only needed
...
there?
2014-08-18 19:41:16 +01:00
UbitUmarov
73b8dc4183
missing file for previus commit
2014-08-18 19:19:25 +01:00
UbitUmarov
83e545df93
*DANGER* *HACKS* on reusing child presences: partA send kills to
...
viewers, partB keep using same localID (as before)
2014-08-18 19:14:53 +01:00
Melanie Thielker
4f7acc4c2c
Expect a missing directory, the asset cache is shared. Prevent spew if
...
two nodes run cleanup at the same time.
2014-08-18 17:14:51 +02:00
UbitUmarov
96de2a2fd2
reduce the kills sent, hide attachments kills on origin
2014-08-18 04:07:40 +01:00
UbitUmarov
f8e4805d98
NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
...
kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
2014-08-18 01:34:16 +01:00
UbitUmarov
31a2c07e83
put bake bakes, plus a missing change forcing animations to pass by
...
scenepresence
2014-08-17 09:54:38 +01:00
UbitUmarov
7ce32d717a
TEST disable again baked textures on crossing
2014-08-17 07:57:26 +01:00
UbitUmarov
d3b3822006
TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagent
2014-08-17 07:32:24 +01:00