Melanie
342dc532ec
Merge branch 'master' into careminster-presence-refactor
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Also prevent god takes from ending up in Lost and Found
2010-12-03 02:36:13 +00:00
Diva Canto
f86c438653
Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
2010-11-29 08:43:33 -08:00
Tom
f04d51378f
Drop the RestClient timeout from 15 minutes to 30 seconds. This does not address the problem, but it will allow the regions to recover in the event that the remote server goes away.
2010-08-03 11:06:41 -07:00
Diva Canto
08ba34da03
First attempt at fixing mantis #4641 . It's better but there are now some issues with permissions.
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(looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
2010-03-31 21:30:44 -07:00
Diva Canto
bb171717ce
Deleted obsolete files in the Data layer. Compiles.
2010-02-21 15:38:52 -08:00
Diva Canto
35925942fc
Deleted unused class that came back because of merge conflicts.
2010-02-08 15:02:50 -08:00
Melanie
baaf660511
Merge branch 'master' into presence-refactor
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This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
2010-02-08 15:53:38 +00:00
Teravus Ovares (Dan Olivares)
910d2177ad
* .. More Endlines...
2010-01-26 12:49:53 -05:00
Diva Canto
c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
Diva Canto
001d369568
CommunicationsManager deleted.
2010-01-11 07:45:47 -08:00
Diva Canto
751e70af78
NetworkServersInfo removed from CommsManager.
2010-01-10 21:37:36 -08:00
Diva Canto
cddd48aeea
Some more unnecessary things deleted in Framework.Communications.
2010-01-10 21:00:03 -08:00
Diva Canto
dc4bbf6065
All Framework.Communications.Clients and Framework.Communications.Services deleted, including old LoginService.
2010-01-10 20:29:09 -08:00
Diva Canto
0c2946031b
CommunicationsManager is practically empty. Only NetworkServersInfo is there.
2010-01-10 19:42:36 -08:00
Diva Canto
49618dc102
Moved GridInfo service from where it was to Handlers/Grid
2010-01-10 19:19:34 -08:00
Diva Canto
53e83e5dbb
* Starting to clean the house...
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* Fixed circular dependency
2010-01-10 16:20:59 -08:00
Melanie
3c90d834ea
Remove all references to master avatar, replacing with estate owner where
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appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Melanie
81d5a4b6d8
Remove "login disable", "login enable" and "login status" commands.
2010-01-10 03:03:18 +00:00
Diva Canto
25fdbd6cbc
Less refs to UserProfileCacheService. Compiles but likely doesn't run.
2010-01-09 09:09:32 -08:00
Diva Canto
6b60f3cce5
A few more inches... Old friends things removed. Less references to UserProfileService.
2010-01-08 20:31:29 -08:00
Diva Canto
b63405c1a7
Inching ahead... This compiles, but very likely does not run.
2010-01-08 10:43:34 -08:00
Diva Canto
b29ae72460
First pass at the new login service. Still incomplete, but doesn't disrupt the existing code.
2009-12-30 21:00:16 -08:00
Melanie
0b5cdc539c
Change teleports so the TeleportFlags are sent to the destination sim. It
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can now determine if a connection is from login, teleport or crossing.
Needed for a meaningful banlines implementation
2009-12-29 18:35:06 +00:00
Diva Canto
c27aa3749c
Change in how the Library returns its descendant folders, so that it includes folders added after the initial load off the file system, by other mechanisms.
2009-12-23 11:45:39 -08:00
Diva Canto
68187f7245
Bug fix: in standalone, HGInventoryBroker needs to get the local inventory server URL from NetworkServersInfo.
2009-12-21 07:44:17 -08:00
Diva Canto
c0a8c2e707
Making the library read the item's flag, so that clothing items can have the proper icons.
2009-12-21 06:58:21 -08:00
Diva Canto
d20fe7bfdd
A couple of more sanity guards, but this won't fix things when user profile fetching is borked.
2009-12-11 20:06:42 -08:00
Diva Canto
5f0478c4c4
Fix to make [bad] tests happy.
2009-12-11 08:28:24 -08:00
Diva Canto
decd51f081
Attempt at fixing mantis #4411 .
2009-12-11 08:11:26 -08:00
Kunnis
4c61fcfc40
Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql.
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Signed-off-by: Melanie <melanie@t-data.com>
2009-12-06 03:57:15 +00:00
Justin Clark-Casey (justincc)
0712196c26
make logging less verbose when loading iars
2009-11-13 18:56:23 +00:00
Justin Clark-Casey (justincc)
d95df603df
move fake user service to a separate mock user service class
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delete asset cache tests shell
2009-11-12 19:33:38 +00:00
Justin Clark-Casey (justincc)
2f092d271e
Rename test services to mock services, since this is a more accurate description
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remove duplicate mock inventory service
2009-11-12 18:44:03 +00:00
Melanie
c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
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InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
John Hurliman
b81c829576
* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
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* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman
32ccd5bb40
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
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* Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-21 23:03:18 -07:00
John Hurliman
fdce1be3db
* Removed OpenSim.Data.NHibernate
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* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-19 16:52:27 -07:00
Melanie
170d2c4660
Merge branch 'master' into htb-throttle
2009-10-12 15:25:42 +01:00
Diva Canto
8030ed89b0
Use Util.UTF8 instead of creating a new heap object every time.
2009-10-10 06:35:31 -07:00
Melanie
5e6e31591c
Merge branch 'master' into htb-throttle
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This is hand-edited to not let master changes creep into here and may cause a
somewhat rocky merge to master later.
2009-10-10 10:26:47 +01:00
Diva Canto
f29bd8036d
A slight improvement on name fetching -- using the local name cache, since it exists.
2009-10-09 14:36:08 -07:00
Diva Canto
c146f2c8c4
Use the cache, Luke!
2009-10-09 13:49:55 -07:00
John Hurliman
494a1e922d
Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
2009-10-09 02:10:53 -07:00
Diva Canto
b5b53dd3eb
* One more debug message on FetchInventoryDescendants
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* More streams close on finally
2009-10-06 19:55:35 -07:00
Melanie
89d23a1fa2
Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
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This reverts commit e992ca0255
.
2009-10-07 01:45:49 +01:00
Diva Canto
e992ca0255
Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed.
2009-10-06 15:39:53 -07:00
Diva Canto
e474fc2fdb
Corrected words in error message.
2009-10-06 08:50:25 -07:00
Diva Canto
30aac00f6b
Closing more streams even if things fail.
2009-10-04 10:12:19 -07:00
Melanie
6878b26b0d
Merge branch 'diva-textures-osgrid'
2009-10-04 05:49:16 +01:00
John Hurliman
387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00